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Everything posted by zooloo75
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks a ton Froggy, really appreciate it! :) Currently working with BadBenson on improving the vaporization effect. He's written up some nice blood mist code. -
That flow effect is fucking awesome! Outstanding Dmarkwick! I like the theme you're going for. Can't wait to try this out!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://imgur.com/a/WXFaX -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on an arm gib (plan on splitting it up to separate chunks). [base mesh here -> https://www.cgtrader.com/free-3d-models/character-people/man/adult-male-arms-and-hands] http://imgur.com/a/t1rja -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news! Fixed the search algorithm issue I was having last night. Explosions have a much smaller impact on performance now! Also grenades can cause vaporization now (they could before, but now, due to the usage of the Explosion event handler, I can get an accurate explosion damage value and apply vaporization -- it also stops blood splatters from emitting when an explosion is behind a wall or some cover that should've blocked a majority of the damage). What I've noticed from this is that a unit laying on a grenade would likely be vaporized, but spare his nearby teammates from the effect -- very cool! -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
[2:25AM] Making improvements to vaporization in regards to performance and effect. P.S. I wish the forums had a night theme :436: [3:03AM] Ran into an issue with my gibbing algorithm. Gonna call it a night and solve this problem in a dream or something. -
Intercept: A library for writing Arma Addons in native C++
zooloo75 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any plans on a C# wrapper? ;)- 52 replies
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DEVS PLEASE WATCH: Simple ways to improve Arma 3 at a core level. Add accessibility without losing function.
zooloo75 replied to Frankdatank1218's topic in ARMA 3 - QUESTIONS & ANSWERS
NICE SOLUTION M8! -
Intercept: A library for writing Arma Addons in native C++
zooloo75 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Indeed. Regarding the driving AI, I'd recommend trying out VCOM AI.- 52 replies
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please do, lol. Surprised no one has recreated Goat Simulator in ArmA. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They may be lacking the traditional hitpoints like humans have. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! I have an intestine gib, but some more wouldn't hurt ;) Definitely not done creating models for the vaporization effect -- slowly but surely! -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd just like to thank everyone who has donated! Every bit helps me out and keeps the motivation up! -Thank you -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! Here's something for those that want a giggle: LOL = { if(!isNull cursorTarget) then { cursorTarget call BloodLust_VaporizeUnit; }; }; player addaction ["LOL", { call LOL; }]; Aim at someone and click the fancy "LOL" button in the action menu. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.1.zip v2.1: Overhauled vaporization conditions. Added body exploding sound effects to vaporization. Added two new gibs (skull fragment and bone shard). Added collision sounds when a unit is hit by a vehicle. Added probability that a unit can be vaporized when hit by a high-speed vehicle. Fixed intestine gib (was frozen in place). Reduced gib bounciness. Added version number to BloodLust Settings menu. Added distance-based clean-up of BloodLust (removes splatters, gibs, etc, once the player leaves the area; can be toggled via Settings Menu). Moved all scheduled code into PFHs. Refactored code base, prefixing all global variables with "BloodLust_" to prevent naming collision. -
BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Caution: people may explode. :don2: -
Most disturbing information extraction from the game!
zooloo75 replied to lysan's topic in ARMA 3 - GENERAL
May this thread live on for eternity. @Moderators: please sticky -
Congrats on the mod Haleks, I'm hooked! It's 3:30AM right now and I can't stop playing this in single player! Feels like a real wasteland with a Fallout kind of atmosphere! Very nice mod!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Working on a new feature -- sound effects when units are hit by vehicles: Some of the sounds are placeholder. This feature will be toggleable via the Settings Menu. I was disappointed while running over zombies in Halek's "Ravage" mod and not hearing any "thud" or confirmation that I just plowed through a group of zombies, so here's this. -
Kind of off-topic, but I just want to say that I appreciate and think it's cool that the BI devs have their own hobby projects for their game.
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I imagine the 2D Editor still has its uses. Besides familiarity, what can the 2D Editor within 3DEN not do that the legacy 2D editor can?
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How to make "Device" a bomb and able to disarm
zooloo75 replied to mason1996's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try using setPosASL after the creation of the object, like so: _object = "CLASSNAME" createVehicle [0, 0, 0]; _object setPosASL _position; -
Haven't tried it yet, but very nice that it checks for mod compatibility!
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BloodLust (Version 2022.04.13)
zooloo75 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks TPW -- right back at you with your mod! Love the immersion it adds!