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Medals
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I am having the same issue. Some weapons are missing as well as attachments. Ive tried repairing addons etc, stays the same. (this is via steam workshop)
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ovenmit started following Rain pattern camo pack
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PACK HAS BEEN UPDATED! http://steamcommunity.com/sharedfiles/filedetails/?id=960805187 Currently only on steam, will put on armaholic once I've finished a few more
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NVIDIA GeForce Game Ready WHQL display driver version 361.91
ovenmit replied to major-stiffy's topic in ARMA 3 - GENERAL
Anybody with a 750ti tried this driver yet? ... I REALLY dont feel like doing the driver dance again... http://feedback.arma3.com/view.php?id=19926 -
RHS is notorious for having different views on armour and damage... Its best not to mix RHS stuff whith anything else when making a mission in my experience... So only RHS vs RHS.
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Definately something wrong... 19:01:09 [ACE] (common) ERROR: File ace_cup_weapons_ace_compat.pbo is outdated. ...but I dont even have it installed... only compat files I have in ace are for RHS. Ace v3.3.2 Must be a CUP issue, because removing "CUP_Weapons_ACE_compat.pbo" seems to "solve" the problem.. https://github.com/acemod/ACE3/issues/2788 https://github.com/acemod/ACE3/issues/2788#issuecomment-151196489
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Tutorial: Installation & Configuration of ArmA3 Dedicated Server
ovenmit replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is it posible for dedicated servers to get/update workshop addons via steamcmd yet? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ovenmit replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to have it so only medics can use a PAK on themselves (and others as per usual of course)? -
Disable spawn AI module with trigger?
ovenmit replied to ovenmit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol.. that simple? -
Disable spawn AI module with trigger?
ovenmit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, Is there a way to disable a spawn AI module once a sector is captured nativley (ie without external scripting)? Thanks -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ovenmit replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah, ok thanks! ...but when you release them they stay in the same animation? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ovenmit replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do you go about setting an AI civilian as cabletied at mission start... so you can rescue them? ie.. they are held hostage -
Adding custom backpack to a crate
ovenmit replied to ovenmit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Epic.. works great. Yeah Im on stable. See below, allows arsenal to select kit, but includes 2 backpacks for medics in crate itself. Now just need to figure out how to limit the number of items available in arsenal. (shamelessly renamed your function lol) //Init stuff :- nul = [this] execVM "ammobox.sqf" _crate = _this select 0; ov_fnc_lastBackpack = { everyBackpack _this select (count everyBackpack _this - 1) }; //Lists of items to include _availableBackpacks = [ "rhs_sidor", "rhs_assault_umbts" ]; _availableWeapons = [ "rhs_weap_ak103", "rhs_weap_ak74m_dtk", "rhs_weap_ak74m_gp25", "rhs_weap_rpg26" ]; _availableMagazines = [ "rhs_30Rnd_545x39_AK", "rhs_30Rnd_545x39_AK_no_tracers", "rhs_30Rnd_545x39_AK_green", "rhs_30Rnd_545x39_7N10_AK", "rhs_30Rnd_545x39_7N22_AK", "rhs_45Rnd_545X39_7N22_AK", "rhs_45Rnd_545X39_7N10_AK", "rhs_45Rnd_545X39_AK_Green", "rhs_45Rnd_545X39_AK", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm_tracer", "rhs_30Rnd_762x39mm_89", "rhs_VOG25", "rhs_VOG25P", "rhs_VG40TB", "rhs_VG40SZ", "rhs_VG40OP_white", "rhs_VG40OP_green", "rhs_VG40OP_red", "rhs_GRD40_White", "rhs_GRD40_Green", "rhs_GRD40_Red", "rhs_mag_rdg2_white", "rhs_mag_rdg2_black", "rhs_mag_rgd5", "rhs_mag_nspd", "rhs_mag_nspn_yellow", "rhs_mag_nspn_red", "DemoCharge_Remote_Mag", "rhs_rpg26_mag" ]; _availableItems = [ "ACE_MapTools", "ACE_key_lockpick", "ACE_SpareBarrel", "ACE_key_lockpick", "ACE_CableTie", "ACE_Clacker", "ACE_M26_Clacker", "ACE_DefusalKit", "ACE_DeadManSwitch", "ACE_Cellphone", "ACE_EarPlugs", "ACE_Kestrel4500", "ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag", //RifleGear "rhs_acc_pbs1", "rhs_acc_dtk", "rhs_acc_dtk4short", "rhs_acc_dtk4long", "rhs_acc_dtk4screws", "rhs_acc_dtk3", "rhs_acc_dtk1", "rhs_acc_dtk1l", "rhs_acc_ak5", "rhs_acc_tgpa", "rhs_acc_pbs1", "rhs_acc_tgpv", //Headgear "rhs_6b26_ess", "rhs_6b27m_digi", //Vests "rhs_6b13_Flora_6sh92_radio", "rhs_6b13_Flora_6sh92_vog", //Goggles "rhs_balaclava", "rhs_scarf", //Uniforms "rhs_uniform_flora_patchless", "rhs_uniform_flora_patchless_alt" ]; [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableItems)] call BIS_fnc_addVirtualItemCargo; [_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo; [_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo; _crate addBackpackCargoGlobal ["B_Carryall_cbr", 2]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_fieldDressing", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_packingBandage", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_elasticBandage", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_tourniquet", 5]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_morphine", 10]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_quikclot", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_atropine", 12]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_epinephrine", 10]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_surgicalKit", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_personalAidKit", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_salineIV_500", 6]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_plasmaIV_500", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_bloodIV_500", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_bodyBag", 1]; -
Adding custom backpack to a crate
ovenmit replied to ovenmit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, Thanks guys. I wasnt looking to make an addon (unless you can include a config with a mission?), I am familiar with that and was trying to avoid this. The script from Killzone Kid looks sufficient. Will give it a go. -
Hi, Is there a simple way to add a backpack filled with custom items to a crate? Or do I need to create some script that puts the items into a backpack and then puts said backpack into the crate? Ie ... I want to fill a backpack with some ace medical items to be used as a medic bag.... thats easy.... but I want the bag in a crate.. not on a unit
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Working on an update: Have added the insignia hidden selections so that you may use your own badges: Link New Chinese Dark Green Camo: Link1 Link2 Link3 Link4 Almost done. Might throw in another camo if I can find something cool *Insignia is not in pack ** Gun is here