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ovenmit

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About ovenmit

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  1. I am having the same issue. Some weapons are missing as well as attachments. Ive tried repairing addons etc, stays the same. (this is via steam workshop)
  2. ovenmit

    Rain pattern camo pack

    PACK HAS BEEN UPDATED! http://steamcommunity.com/sharedfiles/filedetails/?id=960805187 Currently only on steam, will put on armaholic once I've finished a few more
  3. Anybody with a 750ti tried this driver yet? ... I REALLY dont feel like doing the driver dance again... http://feedback.arma3.com/view.php?id=19926
  4. RHS is notorious for having different views on armour and damage... Its best not to mix RHS stuff whith anything else when making a mission in my experience... So only RHS vs RHS.
  5. Definately something wrong... 19:01:09 [ACE] (common) ERROR: File ace_cup_weapons_ace_compat.pbo is outdated. ...but I dont even have it installed... only compat files I have in ace are for RHS. Ace v3.3.2 Must be a CUP issue, because removing "CUP_Weapons_ACE_compat.pbo" seems to "solve" the problem.. https://github.com/acemod/ACE3/issues/2788 https://github.com/acemod/ACE3/issues/2788#issuecomment-151196489
  6. Is it posible for dedicated servers to get/update workshop addons via steamcmd yet?
  7. Is it possible to have it so only medics can use a PAK on themselves (and others as per usual of course)?
  8. Hi, Is there a way to disable a spawn AI module once a sector is captured nativley (ie without external scripting)? Thanks
  9. ah, ok thanks! ...but when you release them they stay in the same animation?
  10. How do you go about setting an AI civilian as cabletied at mission start... so you can rescue them? ie.. they are held hostage
  11. Epic.. works great. Yeah Im on stable. See below, allows arsenal to select kit, but includes 2 backpacks for medics in crate itself. Now just need to figure out how to limit the number of items available in arsenal. (shamelessly renamed your function lol) //Init stuff :- nul = [this] execVM "ammobox.sqf" _crate = _this select 0; ov_fnc_lastBackpack = { everyBackpack _this select (count everyBackpack _this - 1) }; //Lists of items to include _availableBackpacks = [ "rhs_sidor", "rhs_assault_umbts" ]; _availableWeapons = [ "rhs_weap_ak103", "rhs_weap_ak74m_dtk", "rhs_weap_ak74m_gp25", "rhs_weap_rpg26" ]; _availableMagazines = [ "rhs_30Rnd_545x39_AK", "rhs_30Rnd_545x39_AK_no_tracers", "rhs_30Rnd_545x39_AK_green", "rhs_30Rnd_545x39_7N10_AK", "rhs_30Rnd_545x39_7N22_AK", "rhs_45Rnd_545X39_7N22_AK", "rhs_45Rnd_545X39_7N10_AK", "rhs_45Rnd_545X39_AK_Green", "rhs_45Rnd_545X39_AK", "rhs_30Rnd_762x39mm", "rhs_30Rnd_762x39mm_tracer", "rhs_30Rnd_762x39mm_89", "rhs_VOG25", "rhs_VOG25P", "rhs_VG40TB", "rhs_VG40SZ", "rhs_VG40OP_white", "rhs_VG40OP_green", "rhs_VG40OP_red", "rhs_GRD40_White", "rhs_GRD40_Green", "rhs_GRD40_Red", "rhs_mag_rdg2_white", "rhs_mag_rdg2_black", "rhs_mag_rgd5", "rhs_mag_nspd", "rhs_mag_nspn_yellow", "rhs_mag_nspn_red", "DemoCharge_Remote_Mag", "rhs_rpg26_mag" ]; _availableItems = [ "ACE_MapTools", "ACE_key_lockpick", "ACE_SpareBarrel", "ACE_key_lockpick", "ACE_CableTie", "ACE_Clacker", "ACE_M26_Clacker", "ACE_DefusalKit", "ACE_DeadManSwitch", "ACE_Cellphone", "ACE_EarPlugs", "ACE_Kestrel4500", "ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag", //RifleGear "rhs_acc_pbs1", "rhs_acc_dtk", "rhs_acc_dtk4short", "rhs_acc_dtk4long", "rhs_acc_dtk4screws", "rhs_acc_dtk3", "rhs_acc_dtk1", "rhs_acc_dtk1l", "rhs_acc_ak5", "rhs_acc_tgpa", "rhs_acc_pbs1", "rhs_acc_tgpv", //Headgear "rhs_6b26_ess", "rhs_6b27m_digi", //Vests "rhs_6b13_Flora_6sh92_radio", "rhs_6b13_Flora_6sh92_vog", //Goggles "rhs_balaclava", "rhs_scarf", //Uniforms "rhs_uniform_flora_patchless", "rhs_uniform_flora_patchless_alt" ]; [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableItems)] call BIS_fnc_addVirtualItemCargo; [_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo; [_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo; _crate addBackpackCargoGlobal ["B_Carryall_cbr", 2]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_fieldDressing", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_packingBandage", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_elasticBandage", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_tourniquet", 5]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_morphine", 10]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_quikclot", 15]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_atropine", 12]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_epinephrine", 10]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_surgicalKit", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_personalAidKit", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_salineIV_500", 6]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_plasmaIV_500", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_bloodIV_500", 3]; _crate call ov_fnc_lastBackpack addItemCargoGlobal ["ACE_bodyBag", 1];
  12. Hi, Thanks guys. I wasnt looking to make an addon (unless you can include a config with a mission?), I am familiar with that and was trying to avoid this. The script from Killzone Kid looks sufficient. Will give it a go.
  13. Hi, Is there a simple way to add a backpack filled with custom items to a crate? Or do I need to create some script that puts the items into a backpack and then puts said backpack into the crate? Ie ... I want to fill a backpack with some ace medical items to be used as a medic bag.... thats easy.... but I want the bag in a crate.. not on a unit
  14. ovenmit

    Rain pattern camo pack

    Working on an update: Have added the insignia hidden selections so that you may use your own badges: Link New Chinese Dark Green Camo: Link1 Link2 Link3 Link4 Almost done. Might throw in another camo if I can find something cool *Insignia is not in pack ** Gun is here
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