Luomu
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Everything posted by Luomu
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Not a bug: http://blog.cvsflags.com/flag-news/why-is-the-u-s-flag-worn-backwards-on-uniforms
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No, dev branch is not subject to QA as mentioned on the first page of the changelog thread.
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Not necessarily any more than with current scripting. Java wouldn't be able to access anything outside the "sandbox" for security reasons (file access, network, external libraries) unless BI allows it.
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Anyone complaining about C/P should look at that screenshot - the blufor marker is clearly not the same as the redfor marker.
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Even better, Duke Nukem developer 3DRealms/Apogee was founded by Scott Miller :P
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...including games on platforms that do not have nvidia GPUs at all (Nintendo Wii, iPhone).
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how to make it stay day time
Luomu replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't use skiptime! You will see the clouds jump. Use setDate instead: while {true; } do { setDate [2011, 6, 15, 12, 00]; sleep 5; }; -
Dynamic-AI-Creator (DAC) V3.0 released
Luomu replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It could be because you are using comic sans as your editor font :P I tested the config below. It is possible someone is running at the start to reach the first waypoint, or if there are more than one person in a group and they need to catch up with the squad leader. But after a couple of seconds I didn't see any runners. They also do not crouch or crawl unless there is a danger. case 3: { _setSkill = [0.2,0.7]; _setCombat = ["green","white","yellow"]; _setBehav = ["careless"]; _setSpeed = ["limited"]; _setForm = ["line","stag column"]; _setFleeing = [0,100]; _setHeliVal = [45,100,0.7,1]; _setPause = [[5,10],[5,10],[5,10],[20,30,5,5],[1,3],[0,0]]; _setBldgBeh = [3,50,120,600,1]; _setPatrol = ["45 + (20 * (skill _leader))","(60 + (random 60)) + ((skill _leader) * 50)"]; _setSearch = ["40 + ((skill _leader) * 150)","50 + ((skill _leader) * 50)"]; _setSupport = [1,4]; _setJoin = 2; _setEmpVeh = [[150,100],[150,100]]; _setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5]; _setHidTime = ["(((10 * DAC_AI_Level) + ((skill _leader) * 50)) / ((count units _group) + 1))"]; }; -
Simple First Aid Module
Luomu replied to MrStregatto's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There's probably some more values to be set. I don't get health regeneration or revive option. Documentation please :) -
Add a reticle on player's reported spotted units
Luomu replied to Cookieeater's topic in ARMA 2 & OA - SUGGESTIONS
OP would probably want something like MARTA aka the Military Symbols module which can display markers above spotted/known units. The marker is limited to group leaders, though. -
Civilian kill Counter
Luomu replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
One note, since I did something similar recently -- all dead bodies are considered to be on civilian side. So if you add the same event handler to every unit on the map every kill will register as a civilian kill. To get around this you can use faction. -
Add a reticle on player's reported spotted units
Luomu replied to Cookieeater's topic in ARMA 2 & OA - SUGGESTIONS
When a squad leader gives you a target the marker does not necessarily show the correct location of the enemy. Apply the same limitation here. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Luomu replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
PMC works now - no more "please try again later". Although I did have to start the game twice. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Luomu replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
I would like to know if there is any information we can provide to BIS to help fix this. Does Steam write an error log or anything. I am personally running Windows 7 32bit, Steam is latest official version and not some beta. I am currently doing a clean reinstall of Arma, but that is just based on superstition and I don't really expect it to help. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Luomu replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
Yep, same here, "not available". Tried the usual fixes: administrator mode, deletec clientregistry.blob, removed write protection of game folder.AFAIK datacachepreprocessor.exe is supposed to run to complete the installation, but it does not happen. I also tried starting that manually but got the same "Not available...". With BAF I had the problem that the game + datacacheprocessor start simultaneously, and of course it can't patch any files that are in use. Running the exe separately helped, but this time it seems like a Steam fail. -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
Luomu replied to Dwarden's topic in ARMA 2 & OA - GENERAL
BIS has been putting out free downloadable content since the ancient times. -
Dynamic-AI-Creator (DAC) V3.0 released
Luomu replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems like that. My Killed event handlers were sometimes only triggering for the squad leader. After adding the EH again in DAC_Config_Events AfterBuildUp the problem seems to have disappeared. -
No need for a mod, set the date to December or something, weather slider to the left and put down the Weather Effects module. Snow!
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I thought it's already deferred, hence the 3d resolution being separate from the 2d resolution and ineffective anti-aliasing.
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Project Reality - WIP Discussion
Luomu replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wait, is this really possible? I haven't seen any other mods modify the controls menu. Even ACE still uses an editable config file to set the keys. -
Group Link 4 Special FX Edition
Luomu replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That's an island in Arma2. I assume you are running OA only :) -
Related: http://dev-heaven.net/issues/13846 and http://dev-heaven.net/issues/13333
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Community driven Bug&Issue Tracker (CIT) for ARMA 2: Operation Arrowhead and ARMA 2
Luomu replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I think the following fields could be hidden from normal users (or clearly grouped "Don't fill these"): - Assigned to - Start and due date - Estimated time - % Done - Target version (sure, the fields are explained on the help page but it would be a tiny usability improvement) -
This is a nice mission and should get more attention, but one thing: taking over the mortar nest (misspelled motars by the way) lets you destroy the next objectives a bit too easily.
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Nice mission, very intense especially at the start (there seems to be less enemies when you reach Zargabad for some reason). We had one guy handling a mortar and he seemed to accumulate negative score. Is this because of all the civilian buildings he leveled? Can you add a parameter to set the number of caches? Also UAV/ULB could be nice.