Berntsen
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Everything posted by Berntsen
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Marinos Corp Datacenter Map (WIP)
Berntsen replied to Mikelima33's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can the glass doors be broken?🤔 -
[FOX] Advanced Urban Zipline
Berntsen replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sweet! This looks pretty awesome. Only thing missing now would be able to shoot grappling hooks as well :D -
Pretty cool mission man, bit weird that a civilian will spawn ~3m in front of your MHQ as you land it on a rock in the water, then said civilian will run towards you and blow you up like the suicide bomber he is... I love it. Only getting one error when starting it, something to do with the variable "gmoold", doesn't seem to affect anything though.
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\o/ That means I don't have to do it myself :D Sweet man. Thanks for that :)
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Well, it's better than nothing! :)
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Wooo! \o/ I don't know how I missed this man, but seeing this made me incredibly happy! Thanks xeno! :D Edit: And after downloading it and seeing that it's ready for IFA3, made my week. <3
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First: Not sure if it's intended or not, but when trying to run it with IFA3, you can hire German AI, but purchase more US vehicles than German ones. Thought I'd mention it. Second: Would it be possible to limit the arsenal depending on which mods/factions are used? (Also related to the above feedback, as we could get any weapons from the arsenal) Third: We've also experienced the parachute issue, froze our server a couple times for 30-50 seconds. Besides that, it's a really fun mission when playing vanilla w/ TFAR, love the dynamic battles, and how it doesn't actually lag clients that much. Great job! <3
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[sp] Falling Over - SetCenterOfMass Demo
Berntsen replied to Feint's topic in ARMA 3 - USER MISSIONS
This is still awesome. Just wish the carrier was classified as a boat, that would make it easier to capsize it :D E: Might have necroed this. Sorry. -
script ACE3 Ride on back script [release]
Berntsen replied to computer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is pretty damn awesome.- 4 replies
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- apex
- ride on back
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(and 1 more)
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Vcom AI V2.0 - AI Overhaul
Berntsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You should be fine running it as a servermod, or as a script from the mission. Clients nor headless clients do not require the mod at all, i think. -
Show Each Player's Rank on Screen in Dedicated Server
Berntsen replied to aie-boshell's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in the ui\playerStatsUI.hpp, try changing the w = 0.06 * safeZoneW to a larger number, see if that works. If not, I'm not sure. class playerRank { idd = -1; fadein = 0; fadeout = 0; duration = 1e10; class controls { class rank : RscText { x = 0; //change this to position text on screen y = 0; //change this to position text on screen w = 0.06 * safeZoneW; // Try increasing this to 0.12 <------------------------------- (sorta like 'w = 0.12 * safeZoneW;') h = 0.02 * safeZoneH; text = "Rank: "; onLoad = "uinamespace setVariable [ 'playerRankText', _this select 0 ]; _this select 0 call TAG_fnc_updatePlayerRank"; }; }; }; -
Can confirm, happened to me as well. Turns out a file didn't get converted, and had a filesize of 0kb. Do you know why this doesn't appear to work with Exile?
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Advanced Tumbleweed Simulator
Berntsen replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Just awesome. -
Nord, Arctic circle map II
Berntsen replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry to hijack the thread here, but are you perhaps one of the devs of Kobbsvatn? -
Nord, Arctic circle map II
Berntsen replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That would be the main island progress, he's putting a lot of work into it. -
Nord, Arctic circle map II
Berntsen replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can see my house from here! heh. Well done man, well done. -
So my friends and I are having a small issue with the Taunus mission: It's not saving the game between server restarts. We're running it on a dedicated linux server, with the following mods: Dega Parachutes Enhanced Movement Survivable Crashes Remove Stamina Taunus (of course :P) RHS USF RHS AFRF CUP Maps CUP Core CBA BWMOD Advanced Rope Package (all four mods) ShackTac User Interface I know the .rpt file would help, but I haven't been able to locate it just yet.. (first time doing this on linux) Any idea why it doesn't save? EDIT: Found the server log at least EDIT 2: So now the saving appeared to randomly start working. Huh. Thanks for the missions though, enjoying it immensely!
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The sad reality of many mods :( I do appreciate you letting us know though. Brings closure and whatnot :P
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Vcom AI V2.0 - AI Overhaul
Berntsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Huh. That worked. The userconfig I had was waaaaay old. No wonder it was spazzing out. And the Zeus thing might have been because there was another hidden gamemaster module in the mission, with the exact same owner and settings. Haven't properly tested if removing one of them solved it yet though, so I'm not 100% sure yet. Anyway, thanks! -
Vcom AI V2.0 - AI Overhaul
Berntsen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I'm not sure if this is my fault or not, but my rpt-file keeps spouting this same error over and over again (like millions of times): VCOM_Curren> 21:44:56 Error position: <VCOM_CurrentlyMovingLimit}; VCOM_Curren> 21:44:56 Error Undefined variable in expression: vcom_currentlymovinglimit 21:44:56 File VCOMAI\VCOMAI\Functions\VCOMAI_MoveToCover.sqf, line 5 21:44:56 Error in expression <t 0; RPT File in question I'm just curious as to what it might be, as it really clutters the log. Edit: After looking a bit through this, might VCOM disable Zeus after a while? It appears to happen only when running this mod. -
Nord, Arctic circle map II
Berntsen replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As a fellow Tromsøværing, I have to say this really surprised me! And that it's insanely cool. Keep it up bludski, and I'll definitely be around when you release it for public use/testing! :) -
EM_buildings - new buildings
Berntsen replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow, amazing work man! Glad I came across this, heh -
Persistent Database and Resupply
Berntsen replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd love a web framework, if possible :) This is gonna sound weird, but I really like your avatar. -
Battleboys Port of HOG Mechanic for ArmA 3 - Repair and Refuel Script
Berntsen replied to theopolus's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hah, talk about timing. Been looking for something like this :D -
VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
Berntsen replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Damn dude, this looks very nice! Thank you for creating such awesome content!

