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Everything posted by St. Jimmy
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Fatigue Feedback (dev branch)
St. Jimmy replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
All the raise weapon issues I found: Raise Weapon keys don't bring the weapon up when crouched. Vibrating in first person view when lowering or raising rifle. The one that tpw mentioned. ToggleRaiseWeapon not working properly... Some different scenarios can be found from the related ones. In these scenarios mostly the animations are too long so the character moves a lot while you don't even press anything. You can quickly see why in the animation tab in the editor.- 1935 replies
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- branch
- development
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Yes they're.
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Error when starting the game. No mods, but I'm on the dev-branch: Error when starting to play in the map: RPT if needed http://pastebin.com/1c8QXuYQ
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I'll say don't make the map any bigger and start to focus more on details. The amount of alleys and enterable buildings makes the map already feel pretty huge. The performance is great so far!
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Dam the CBA keybinding doesn't let me to bind it in the Middle Mouse Button. Good first effort. There seems to be little problem. If you're one level above a door you can still open the door below you. This is probably a problem with every building that have more than one floor. I recommend to combine this with the Sakura's Keys addon. With both combined the action menu is pretty much dead!
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Weapon Inertia & Sway Feedback (dev branch)
St. Jimmy replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
If someone has a problem with weapon sway then he's not using hold breath. When holding breath you only need to compensate against horizontal movement. 2km shots are very easy. (This isn't really pointed to any of the previous posts). With weapon inertia it really now matters if you go in with your pistol/SMG or with some heavier weapon. Vermin is a good weapon inside building and in fast CQB. -
What hard drive you've? HDD or SSD? When was the last time you defragmented your hard drive (unless you've SSD)? Also what is your power plan set to? Setting it on high performance should help if it already isn't.
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Advanced Helicopter FDM Feedback
St. Jimmy replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
Yep even profile deleting didn't help. I also tried to change between branches but it's still not visible. -
Yeah your whole modline looks very weird. What are even @your_mod_folder_name, @your_mod_folder_name2 and @your_mod_folder_name4? Those are generally just examples from people to see how the structure of adding mods in the mod line and not real mods. What launcher you're using or did you write that yourself in the launch parameters? I don't see any AiA or similar where you could even have Utes map unless you've really named some of your mod folders like that :D Might be better just try without any mods first so try to disable them. Here's how your launch parameter should about look if you've CBA A3 and bCombat: -nosplash -cpuCount=8 -maxMem=8192 -malloc=tbbmalloc -mod=@CBA_A3;@bcombat; Your modline is so wrong so no wonder you don't get any island is the main menu.
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I love your job with the Super Hornet so I can't wait what you've come with this one. I guess this is a beast!
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You mean the Arma 3 Supporter medal that's over your avatar? ;)
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Can't see any servers on the server list with the new stable update.
St. Jimmy posted a topic in ARMA 3 - TROUBLESHOOTING
I can't see any servers on my server list no matter what. What the new update did :confused: I can join my friends games through Steam though. EDIT: The server list seems to be dam slow with the new update. It takes 15s to even see a server on the list. -
Advanced Helicopter FDM Feedback
St. Jimmy replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
It's not in the options for me. .cfg is the only place I can find it. No mods enabled. -
JSRS: DragonFyre -- WIP Thread
St. Jimmy replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those hits on the concrete/brick/whatever wall doesn't sound too good. It sounds like there are bricks falling on the ground and not like something is hitting the wall. I understand it's just a test and the implementation is sounding very nice :) -
I see the world if I remove -skipIntro. But wasn't your problem that you still can't see the world on the main menu even if you don't have -skipIntro (unless you've that enabled somewhere even though you think it's disabled)?
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Feedback tracker administration
St. Jimmy replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Should be marked as "solved" because those sounds don't happen in any surface anymore.- 275 replies
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Advanced Helicopter FDM Feedback
St. Jimmy replied to aluc4rd's topic in ARMA 3 - DEVELOPMENT BRANCH
From the USER_NAME.cfg there's keyEngineToggle[]={}; Very welcome addition because it works for all the vehicles :cool: With a joystick you need to do some tricks to get the key number. Bind your key that you want to use for engine on for something and find the number from the .cfg file and add it in keyEngineToggle[]={number_here}; -
Enabling and then disabling -skipIntro has never caused a problem for me. Though I've never seen the world but I see an empty sea just like you with -skipIntro. -skipIntro works like a -world=empty for me. Have you checked your RPT from C:\Users\USER_NAME\AppData\Local\Arma 3 ? There you can see if your game is lanched with -skipIntro somehow even though you think you've removed it. Check from the Steam, from the launcher and your Arma 3.cfg file for your launch parameters if any of those still have -skipIntro enabled.
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[TacBF]Official Play Night (1900GMT, Fri 10 Oct) - PvP, no AIs, no money, a2 maps!
St. Jimmy replied to fabio_chavez's topic in ARMA 3 - MULTIPLAYER
28 Players currently and rising. Hop in people! -
Radio mod for Mumble would be dam awesome thing to happen. Maybe in the future :D
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Arma 3 (release candidate) 1.36.128482+ stress-test MP (MultiPlayer)
St. Jimmy replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
So few people in servers :( -
Lotus posted interesting find. http://feedback.arma3.com/view.php?id=21068 Something in the HDR needs to be reset when going Day -> Night -> Day or there will be fps loss. So it might be better to reset your HDR setting in every scenario/match etc. to be sure there's no fps loss.
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Wasn't a problem for me so you should be also okay.
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Arma 3 (release candidate) 1.36.128482+ stress-test MP (MultiPlayer)
St. Jimmy replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
1,1GB download from stable if anyone wonders. -
ARMA 3 Performance Issues & Questions Help!
St. Jimmy replied to strannix's topic in ARMA 3 - TROUBLESHOOTING
What mission you're playing? How much is your GPU usage?