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St. Jimmy

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Everything posted by St. Jimmy

  1. St. Jimmy

    France General

    Ah good old politics. How about not letting ISIS guys inside the borders :rolleyes: Law proposers are generally so freaking stupid people.
  2. St. Jimmy

    POOK SAM PACK (May 2022)

    Big toys always turn me on :wub: Time to bring some jets down.
  3. Just noticed that they said 3 days ago that they've removed all illegal items. So there at least have been some illegal stuff couple days ago.
  4. St. Jimmy

    European Politics Thread.

    Our police are very concerned with the problems that the refugees bring. There isn't enough resources to deal with them. They're threatening police and they're causing problems because refugees are fighting between each other. Then there's naturally some stealing, sexual harassment against women in the area, fighting between them and Finnish and so on. And naturally background to this is that most of the refugees are young men... Police is afraid of their safety especially in the areas where there isn't police station nearby refugee "camp" because there won't be backup. Here's google translate from The Finnish Police Federation: http://www.spjl.fi/spjl/puheenjohtajan_blogi/tyoturvallisuutta.2989.news /// Was supposed to go in the migration thread. Oh well...
  5. More precisely: "The textures&models in my pack are all opening models from Gamebanana,and they are all noted “Free non-commercial usage is allowed as long as I am properly credited, no need to ask for permission. †For now there is no any illegality model in my pack The reason for BI who turned off my mod download,because they doubted I am not the real author of this MOD, and I just reprinted it from VME forum to steam workshop ,because my ID in VME forum is not “KICKASS†I'm sorry for the cause of inconvenience.I will active communication with BI to clear up misunderstandings." But Foxhound claimed: "Was first uploaded on Armaholic but removed from there as it contains weapon models ripped from other games without permission (like from BF3/BF4/Metro). Models were taken from http://gamebanana.com and from http://p3dm.ru " So either one is wrong in here. Either the models are ripped or they're not. Chance that the gamebanana or/and p3dm have ripped of stuff?
  6. I'd say only problem with the sway is the hold breath what I explained previously. If what I say is done then I don't see any problem with the sway. The out of breath sway is just too much for too long time. It can be made so it takes as long time to be able to hold breath again but the quick up and down sways should only happen for couple in/out breaths and then it starts to calm. Now it's freaking 10 up and downs if you're fatigued that are fast when it should be like 5 max IMO. I don't care if we can't hold breath after those 5 but at least make it calm a lot after the 3-4 sways. When you've still like 75% stamina left it's still 6 up and down sways. So bring those out of breath number of sways down at least by 50% then it should be better.
  7. St. Jimmy

    1.54 Fatigue is too Unrealistic

    I almost posted same kind of wondering before. It's interesting to hear complaining about this new stamina's running/sprinting when the stamina allows to do those things even more than with fatigue :D It's like some of them haven't played the game for all of these years. We're back to Arma 2 pace of movement and suddenly it's too restrict :391: OK I'm not sure how fast Arma 2 sprinting and running was but we're back to the point where it's allowed to do those things again infinite without thinking of slowing down.
  8. Yep. Now just hopefully they could fix the remaining clipping issues were you get stuck and I believe still some falling through some balcony can still happen. Things still happen with the refix but it's still better than with the "fix" I rather like to be stuck restricted than die because of those issues.
  9. Hold breath: The following will be only about the hold breath sway, audio and control. I don't address how the overall sway is. I remember you mentioning that you wanted the audio to be in sync with the sway? Well with hold breath there's nothing in the breathing that tells you about the sway when you're out of breath, the audio is random compared to the actual out of breath sway. I can't make the breathing noise and weapon sway relate at all with each other in holding/out of breath situations. I see they're pretty OK synced when you're not holding breath and allow the weapon sway freely. I recommend you to do this to realize how the audio is off with the hold breath: - Close your eyes - Hold the breath control button all the time - Listen the sound - Imagine how your weapon would sway with those breathing sounds. Very easy if you ever have even just hold a gun - Now open your eyes and compare the audio with your imagination and what really happens in the game - Observer that there's no relation at all with anything - Repeat this stuff at different stages of fatigue I also believe the sway is too exaggerated. I could understand if there's maybe one or two bigger faster up and down sways when out of breath but currently it continues in that fast pattern for a very long time. It should be one or two sequences and then start to tone down. Actually I liked how it was before so you hold breath, the sway is pretty much gone, get out of breath, the weapon sways two times up and down and then you can hold breath again. Just test it yourself in real life and notice how natural it actually is. Of course the more fatigued you're the shorter the hold breath should be and maybe there should be one or two more up/down sways and in/out breaths. Then those sways should be synced with breathing audio. Currently it's not authentic at all and feels just very random and exaggerated.
  10. Interesting. Logs are showing virtual memory and page file usage and all that? Need to check the behavior some day.
  11. St. Jimmy

    New Fatigue system

    They're not spoiled by the old sprinting system. The sprinting has been like this for looong time in Arma 3 (probably was already in beta). Or has it been like this since Arma 2 because I can't remember did you need to stop and rest to be able to sprint again? People are spoiled by that most of them disabled fatigue and now they want to do the same for the stamina. Even if you disabled fatigue you still couldn't sprint forever. The new system is way more forgiving because there are no animation slowdowns. New stamina basically made people who were satisfied with fatigue angry and people who weren't satisfied angry again because it needs to be tweaked/disabled again. I don't know who won.
  12. St. Jimmy

    Diplomatic incident between Russia and Turkey

    Russian Ministry of Defense is saying that they will reveal evidence of Turkey helping ISIS. They say they've satellite pictures of ISIS oil trucks passing Turkey's border. They also claim that Erdogan with his family are involved in oil trade between Turkey and ISIS. So some shots could be fired next week.
  13. St. Jimmy

    1.54 Fatigue is too Unrealistic

    Well I can quote myself from the dev-branch: It wouldn't had required much to make stamina better and improved fatigue trhough the fixes but BIS ignored the animation slowdown and now it's worse than the fatigue. Weapon sway is another thing.I haven't tested how it now feels but it has been very weird in the recent dev-branches when i can have less sway on crouched than on prone and there's nothing to explain why because I had even less stamina when I was crouched. The hold breath was nerfed which was the thing that you used in the old system to fight against the sway. I've never liked that the sway is still more horizontal than vertical, when it should be the very opposite.
  14. My problem was that the game launches but I usually need to force the program down i realized that the error happens if the program was closed other way than from the menu exit. So if the game crashes or you need to force the program down, it throws that error. Launching indowed is the only way to avoid the resolution or focus problem I have. If your problem is different then that might not help.
  15. Give item volume and weight parameters. Both volume affects the bar like the mass does currently in Arma 3. Volume and weight gets increased the more stuff you attach to a gun for example. You can still restrict that some items like missiles don't fit in vest just like currently even if the volume allows. Weight is separate value that has efect on stamina. Inertia could watch either volume or mass or their relation to calculate inertia.The slot thing only brings mini tetris game that everyone can pass, just move items around the inventory. Slot based can only have 1x1, 1x2, 2x1, 3x1, 7x4 and so on. Can be more complex shaped but still the end value is very simple. There are only very few values so there's no difference in volumes between a bullet and 50 bullets inside the inventory or a pen and can of beans. With volume values you can make a difference between those bullets or with pen and can of beans. Only limit there is then how many 0 you can have after (,) or (.) so there's a lot more variance compared to a very simple slots. Arma 3 style inventory with simple values is more flexible in a way how much items inventory can contain. Then it's just more about the actual weight because overpacking yourself and you've big disadvantage in stamina. Arma 3 just doesn't have that weight value which would be awesome addition so here would be no need to give sniper a bigger value than a missile launcher just for balance reasons...
  16. Well this is a thing that I disagree a lot. Slot system is too limited so it takes away a lot of the freedom. Arma 3 has one of the best inventories. Only if there had been both weight and volume it would be close to perfect. IMO slot based inventory has been the biggest mistake in DayZ.Slot/grid inventory might be the easy and good alternative in mil-sim (that Arma 3 isn't anymore) but for sandbox it isn't.
  17. There's nothing you can do about it. If I remember right someone said that the reason is partially because of the clutch and gear shifting is just horrible in Arma. Or it's just that the samples are awful. Anyway only one who can fix it is BIS. I've had two totally different sound set-ups and it was the same with both of them.
  18. St. Jimmy

    AI Discussion (dev branch)

    I just miss the friendly/enemy setting so much. Usually you're so much outnumbered that own AI needs to be terminators and enemy needs to be kids who can barely shoot. Lowering the AI accuracy and your own teammates are useless. Then it's just "Me vs the whole world" situation. That's what I've felt with the official missions.
  19. If that's so then I've high hopes for modded stamina/weight system. Could that allow light items (not just weapons but everything) that have high volume and other way around?
  20. St. Jimmy

    Diplomatic incident between Russia and Turkey

    If you want to see the reach that the S-400 has. I thought first that it was S-300 but S-400 makes this move even more interesting.
  21. Anyone else having a problem when having keyboard and controller? I've USB Keyboard and Fanatec CSR Wheel and Pedals. When I have the Fanatec enabled, giving new controls for keyboard is impossible because it somehow reads that my clutch pedal is also "pushed" (it's read as it's up). Playing with deadzones etc. didn't help. It doesn't differ from gas and brake pedals. The funny thing also is that if I double tap some keyboard key there will be combination of two keys from my keyboard. For example if I double tap K there will be 5+2xK (for sometime it would've been Backspace+2xK but I don't know how that changed). It's always that 5+something when double tapped and Fanatec CSR Stick Slider 1+ and the key pressed. So it reads that clutch always when it's up. The 5+ in double tapped doesn't still get read in game so if I've assigned 5 as cycle throw items and I press 2xK to toggle compass, the grenades won't change. I can go around the keyboard key assign problem if I disable the controller first from the menu and I can assign my wheel and pedals normally. This hasn't been a problem before :/ Also I see you've started to translate keyboards so backspace for me is ASKELPALAUTIN. Windows, Alt Gr, Home, End, Page Up/Down and likely many other keys are blank so you can't read what's pressed. Translation is missing for many keys.
  22. St. Jimmy

    Diplomatic incident between Russia and Turkey

    S-300 will be deployed on the shore of Latakia. That means if Turkish aircraft will even cross the Syrian border by an inch, somewhere around the point where Russian one was shot, it will(could, depending naturally if it can be locked) be targeted and shot on sight.
  23. St. Jimmy

    Diplomatic incident between Russia and Turkey

    Got to wonder how long distance the shot was made. It could be that the missile was fired in the Turkish airspace and Sukhoi was already in Syria when it hit.
  24. St. Jimmy

    Islamic State (ISIS/ISIL/Daesh) Discussion

    They couldn't resist the chance. You can hear how much they enjoy the situation and are shouting Allahu Akbar more than Trailer Park Boys say fuck between seasons 1-9.
  25. St. Jimmy

    Diplomatic incident between Russia and Turkey

    So Turks did get pissed off by Russian Bombings in the North Syria somewhere near Latakia? Last week http://www.middleeasteye.net/news/turkey-protests-intense-russian-bombing-turkmen-villages-1603191925
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