johnny-o-rama
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Everything posted by johnny-o-rama
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
johnny-o-rama replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to add zombies and demons to the skirmish?- 5767 replies
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- single player
- realism
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(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
small bug with the ACR https://picload.org/view/rcplcdrr/20170422110459_1.jpg.html -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
somehow there is an issue with savegames in SP. when I have CBA and ACE loaded and I start a SP mission, I save the game and then load that savegame; it makes the savegame go missing and ends/crashes the mission. happens with every mission -
smallarms NIArms Release Thread
johnny-o-rama replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and a bipod to the supressed AWM -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesome thank you! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"RKSL compat" needs an update. the relatively new S+B 5-25x56 PM II Scopes are not supported by ACE3 -
smallarms NIArms Release Thread
johnny-o-rama replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah that one! that would be beautiful http://www.imfdb.org/images/4/44/MB-SIG-P226-1.jpg -
smallarms NIArms Release Thread
johnny-o-rama replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOW! I'm excited. love the 226 will there be one of those square shaped supressors? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey! sorry I know you guys have bugtracker but I don't want to create another account and I just have one thing that I noticed. so to reposition the "MicoDAGR GPS" I learned that I have to go to the options / game / layout to do so. but when I open that menu I can't find the GPS layout. it's just gone. everything else is there tho. Is that a ACE3 bug? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow! seldom and sincere words in a forum like that. thank you. I texted the guys from ASR AI but no response so far. pretty sure the NVG thing is a feature of that mod tho -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
really?! alright gotta do more research then. sorry bout that -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AI takes out their sidearms way too soon. also I'd like to turn off the automatic "NV-goggle-put-in-backpack-mode" is that possible? -
hey there. I was actually using the daylight laser quite a bit. is it possible to have that back? maybe in an optional folder or so...
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(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what do you mean with "a while" ? are you saying that Santa isn't real? no christmas this year? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
johnny-o-rama replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the update! was expecting dslexy's night vision mod tho? still working on that? -
(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
in all of the updates I never had a laser missing. missions and loadouts worked fine for me. maybe try to "repair" arma through steam. I've noticed that that helps with some issues sometimes -
X-Cam prototype map 1.0 released
johnny-o-rama replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the sky is pitchblack instead of blue :blink: -
(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
some HKs still have no grippods. at least not visually -
(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you're right with the VFG as "vertical foregrip" but I think you confused it with AFG "angled foregrip" which would be diagonal -
(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
also the tanned HK416s with VFG don't take Grippods -
(SMA) Specialist Military Arms
johnny-o-rama replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
- I found a bug. the 57-N-231S ammo for the SKS doesn't work. I'm able to load the magazine into the gun but then it doesn't fire - some of the 7.62 magazines do not fully appear in the arsenal. It's strange I can add them to the vest by pressing + in the virtual arseanal but there is no description or picture whatsoever - would you guys mind making the silencers available for joint rails? (CBA) - and I think the red dots of the CMORE optics are just a little to big. they kinda cover up targets past 100-200m - I think the ACR really got downgraded with the steelmags instead of the magpul magazines :( + I'm absolutely in love with the new HKs and the ACR with EGLM on it. great work! + the elcan will be my new favorite optic from now on. you absolutely didn't exaggerate blaze :) + the weapons sounds used to be really rough sounding which I liked. now they just sound real badass. I love it! + thanks for adding some OD weapons for jungle warfare all in all I'm a blown away by this mod. you guys deserve a medal for this !!! stoked for the 3.0 update -
hey Robert. CBA just updated today and introduced JR for pistol muzzles. So I was wondering if you want to make your pistol mod compatible for muzzles and if possible rails and optics too?
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CBA - Community Base Addons - ARMA 3
johnny-o-rama replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
okay so I found out that ACE 3 is causing the problem with the silencers. also RHs pistol pack is not compatible, but I guess that's Robert Hammer's issue then right? -
CBA - Community Base Addons - ARMA 3
johnny-o-rama replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
now it seems like I am not able to put any silencers on the vanilla pistols at all -
soundmod JSRS4 - APEX 1.2
johnny-o-rama replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry to post a request but the minigun sounds pretty cheap I think. it's silent and cute and should be a lot more dirty and loud- 1214 replies
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- lordjarhead
- eden
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