Jynx
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I think someone made some decent looking lasers in a macross mod once. He used altered tracers and high caliber rounds. i think. VF-1S
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neither are mine. they are all white. the models look great though
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LEA - Loadout Editor for ArmA 3
Jynx replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
love this addon execpt one issue. just about every addon i try to import into gives me an error or doesn't see anything to add. any ideas? -
MH9 Advanced Actions - Script
Jynx replied to TittErS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Those are actually great reasons you gave there. You can have the best of both worlds though. It is fairly easy to make an addon that works both via script or addon. it's been done quite a few times. Mando Missiles and TAW View distance to name a couple. With the TAW one you can even disable the addon in the mission via scripting if you want. I will offer to help if you want it. -
MH9 Advanced Actions - Script
Jynx replied to TittErS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied. -
Head mounted optics with various modes.
Jynx posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
is it possible to make head mounted optics with different vision modes? i saw something in the configs about thermal goggles but never could seem to pinpoint the way they would be implemented. also is it possible to add optics overlays to head mounted stuff like the way they did in the laser designator and range finder? Id d give a look through the forums for a request like this and didnt find one. i hope i looked well enough. -
MH9 Advanced Actions - Script
Jynx replied to TittErS's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you plan on making this an addon? -
Virtual Vehicle Spawner (VVS)
Jynx replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
ahh i see. dang i could have really used that. Our unit uses UAVs/UGVs alot. :( -
Virtual Vehicle Spawner (VVS)
Jynx replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent work. Only thing that i noticed was the lack of ability to spawn UAVs/UGVs. Was that on purpose or a simple over sight? -
Eggbeasts cockpit loadout selection script
Jynx replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ok TY. the script does look sweet. i might reinstall A2/OA just to check it out -
Eggbeasts cockpit loadout selection script
Jynx replied to eggbeast's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i'm a lil confused by the description. does this work with arma 3 as well? -
F/A-18 Super Hornet and Su-35S Flanker E
Jynx replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
extremely nice work. small request if i may. ( lol and feel free to ask me to bugger off) I know for right now it would only be for cosmetic value, but would you consider making the jammer pods (one set goes on wing tips and the other type goes under wings) so that it is possible to have a EA-F18 Growler Variant? like i said small request that is only for looks ( but it would be sweet to have) EA-18G_Growler is case you will actually consider it lol and need pictures of the jammer pods. PS I totally understand if you dont have the time or want to make it. your work is amazing and i dont want to sound like an ingrate. -
does anyone know if they are gonna fix the jet pilot helmet? NVGS clip terribly with it. i looked in the configs and i see a separate .p3d for the visor, but i do not see away to remove or hide the visor currently on the helmet itself. if the visor was removes from the helmet, then the stand alone visor could be used as a NV device. when in use the visor would be down, and when not it would be up and out of the way. like the NVGs do now. any ideas or suggestions?
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did anyone by chance ever figure out what HMDTYPE was for?
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i swear i saw models for ropes when i was browsing through the stock BIS configs. I do not know if it was part of an abondoned project or parts of a future one.