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krzychuzokecia

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Everything posted by krzychuzokecia

  1. Macser's stuff, my reaction: :o Great stuff!
  2. krzychuzokecia

    TacOps Server

    So, does it mean that we can expect some WGL server soon? Will you be using OFP 1.96 or CWC 1.99? Are going to make it visible in OFPMonitor?
  3. krzychuzokecia

    OZ-1 - Trench charge

    Really cool thing! Some observations/propositions from my short tests: activated OZ-1 should make a bigger smoke cloud - now it's really hard (from some distance) to see that it's going to blow in a few seconds ability to take already placed OZ-1 - in case the enemy changes his attack vector and maybe bigger trenches could be build only when more than one charge was used?
  4. krzychuzokecia

    OFP photography - No images over 100kb - Pictures only, NO comments

    The League of Extraordinary Gentlemen Screen from yesterday evening session with Polish Flashpoint Community. Mod: FDF 1.4. Mission: Raiders of the Lost Treasure.
  5. krzychuzokecia

    OFP Addon request thread

    @Iliaxtep: What you're asking for is an old beta - made in 2006. It's uploaded here - note that link will last only to 1st of May. As for stuff Guziczek have wrote - this is all still WIP, so I won't be posting any of this until Gemenis (mod leader) allows me to do so. Even though - WIP stuff is hardly playable, as configs are makeshift only to show units/vehicles in editor. Rozek's Silent War is a different, though related, project and I'm sure that he also won't upload it until he's finished it.
  6. krzychuzokecia

    OFP Addon request thread

    I don't know about Acacyn's work, as he haven't provided any detailed credits, but Cell7 in his X-Wing pack credits and credits for his Millenium Falcon say From what I recall, operating Acacyn's TIE fighter was identical to Millenium Falcon, so Acacyn might have used KaRRiLLioN's scripts.
  7. krzychuzokecia

    OFP Addon request thread

    I'm looking for G36 addon released with Mr.Smith's Bundeswehr units. Apparently mirror was taken down due to licensing problems, so I'll be happy with just weapon files from this pack (I guess these were in other .pbo).
  8. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    Which features, and what was the error? For my part everything works fine without Fwatch - I only get notification about missing Fwatch (which only means that menus such as Personal Menu, or Zeroing Dialog, are accessible via action menu and not keyboard). As for the AI detecting ranges, this post sums it all. In my experience whole thing works as intended: I can sneak up undetected to rookie irregulars, and even SF units, but when I'll fire they'll find me. In case of SF combatants - pretty soon. Also remember that when AI units detect your presence (and shooting a loud sniper rifle is an announcement nobody can miss), that doesn't mean they recognize you. You can check it with US SOF Undercover units - during night these can walk just past enemy patrols (no sneaking!), and still won't get shot at if they will leave the area swiftly. But when they will roam for longer period of time, enemy will discover the deception and promptly kill the spy. And you could always had used vanilla BI civillians, instead of EXT ones, who don't share EXT values of identification and detection.
  9. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    Unfortunately we don't plan any additional weapon variants. There are several reasons: we don't have much time to do every theoretically possible variant, and we have some guidelines when it comes to guns in our mod. For example, LMGs are using either ironsights or reflex sights, and MGs have only ironsights. Of course, in real life there are several machine gun optics, but WW4EXT is not about 100% realism. Best example could be suppressed M16A2 used by some of EXT US SF - in reality this weapon was never used with suppressor by US Army, but in EXT suppressed weapons are one of several advantages which SF units have over normal units. The same applies to PK-A. Actually, I'm quite confident that PK-A reticle is just a simple dot (similiar to Aimpoint) and picture you've posted is probably screenshot from BF3, which rendition of PK-series red dot is probably a mix between EOTech and PK-AS. @JdB: Yeah, I know that :) Previous post edited for clarity.
  10. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    Does it affect both versions, or just the "No fog change"? About sniper rifles: VSS can already be zeroed between 100 and 400 meters (remember that it uses 9x39mm SP-5 ammunition, which is designed for low noise, not for long range accuracy). M14 DMR is... well, DMR, and in EXT that means it is not a sniper rifle (just scoped regular rifle). Backup sights for Kobra AKs - because of the way Kobra is mounted on the rifle, it is impossible to see regular iron sights. Also - we're offering backup sights for weapons with high-magnification optics, and Kobra is just no-magnification, reflector sight like Aimpoint, and adding backup sight for these would be pointless. Edited for clarity
  11. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    @Spirit_Jat: Thanks for detailed report with screenshots! 1. Should be easy fix. 2. As Kenoxite noted several times - groups may introduce errors (some classnames were changed several times). But it's good that you're providing such info, we will take care of it. 3. M249 SAW was adopted by US Army in 1982, and it entered service in 1984. EXT Cold War units are modelled by late 80s/early 90s US Army, so you can find them equipped with not only M249, but also M82 Barrett .50 cal rifle or Ranger Body Armor of Gothic Serpent fame (1993). However I know that current M249 model is more like 1994 M249E2/M249 PIP/M249 LMG, but that is unlikely to change. 4. This is a leftover from JAM and original WW4, which used unrealistic 75rd drum magazine for RPK-74. Bug for sure. Note that I'm unable to provide any deadline when patch will be released. It will be done when it will be done.
  12. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    EXT Spawners are just variant of WW4 Assistant Dummies. By themselves they do nothing, however quite a lot of 3rd party scripts require placing some unit assigned to one of the factions (West/East/Resistance). Instead of placing conventional unit (which is visible and may fire and be fired upon), you can use EXT Spawners, which are not a distraction, and are almost unkillable. Their name came from the fact that a lot of such scripts is used to spawn something.
  13. krzychuzokecia

    BiStore February sales : Arma:CWA for 1 € only in Czeck ?

    I really don't know, but I wouldn't think so - IIRC Codemasters did voiceovers for original OFP, but that's still left in CWA, even Czech version (Czech version just replaces stringtable file with Czech one, voices are left).
  14. krzychuzokecia

    BiStore February sales : Arma:CWA for 1 € only in Czeck ?

    Well, isn't it true that BIS' general attitude toward Arma: CWA could be best described as:
  15. krzychuzokecia

    JdB Addon Releases

    That is MARS ITL sight, am I right? Very nice. If you are willing to tinker with it a little more, IMHO it would be a good idea to change charging handle to a low-profile G36 style. This way optics rail could be lowered and red dot sight plane would be on height similiar to original iron sights.
  16. krzychuzokecia

    WW4 Modpack 2.5

    Every bit of documentation you might need is included with the mod. RATEL operators in WW4 are useful mostly when you're using Chain of Command Unified Artillery addon - you just need to place "Connect WW4 radios to CoC UA" game logic and they will work with whole system. You can also use some scripts (like Chaos Battlefield Communications) to create more support options and other stuff.
  17. krzychuzokecia

    JdB Addon Releases

    Ah, I've forgot about Spad's one. Well, what I can add - good luck in Your search for new excitements! Afterall, it's modder who should get most of the fun from modding! :)
  18. krzychuzokecia

    JdB Addon Releases

    That's a shame really. :( I mean - the only two Dingos I know are from 1) WWIIEC Caen demo (so that means vehicle can't be used "standalone" not to mention the fact that mod in it's state is rather unusable) and 2) DKMM UK Pack which contains Dingo-a-like Fox (and this one is filled with some wonky scripts and lacks any interior LODs). So having one that doesn't need any big mod, and is just-rightly finished, would be great. I think that's kind of wrong attitude. Yeah, it's great to make something really new and original, but such things rarely happen. Afterall, isn't modding all about "hey! I can make this better!"? You shouldn't feeld bad because there are two different Dingos already - as I've noted these addons aren't perfect (from gameplay point of view), and one more wouldn't hurt. Especially if this third one could be actually playable. What I mean by all that is - if You are really fed up with making something (Dingo in this example), then just stop doing it. I also lost patience to several projects I've started, and they never seen the light of day (that's probably why I haven't released anything yet :P). But if You feel that You need to stop only because someone other already made the thing - then it's not healthy. It changes modding into some saddening chore. Well, maybe the fact that there's no subsonic 7.62x39 cartridge will get Your hopes up. But that never stopped Russians from making suppressed weapons in this chambering (OC-14 Groza vel OTs-14 comes to mind). The same applies to 7.62x51 (I don't count commercial variants, mil-std only). Additionally, problem with too low pressure to reload happens mostly in gas-operated firearms that lack any kind of gas pressure regulator. There are lots of civillian owners in US who use subsonic rounds in specially modified ARs and other rifles. Since SPAR is a fictional weapon, adding such regulator is not a problem, isn't it? Actually, what is a problem with running subsonic variants of conventional cartridges in suppressed military weapon, is lack of projectile energy at "the receiving end". That's why there are several specially designed rounds such as .300 Whisper or .300 Blackout (vel 7.62x35). Militaries and law enforcement agencies around the world use these in conversion sets for their standard 5.56x45 rifles. Whisper is a little more prevalent among Mil/LE (there are conversion sets for most of popular rifles such as M4, G36, HK416, SIG SG55x), but Blackout (which won civillian market lately) is also rising in popularity. I don't know if this will renew Your faith in SPAR, but I hope it's at least interesting.
  19. krzychuzokecia

    OFP photography - No images over 100kb - Pictures only, NO comments

    Polish Army soldiers take a short rest during excercise. Addons: OFPL soldiers, objects and Lechistan island, Krzy's/Silent War Beryl Mod.96C rifle (unreleased), Hunter's Static Animations pack. Nigerian 72. Mobile Strike Force operators after successful battle with Boko Harram fighters. Addons: Tonal Redux island and soldiers, Krzy's Beryl M762 rifle (unreleased), Hunter's Static Animations pack.
  20. krzychuzokecia

    OFP Addon request thread

    Hello. I'm looking for updated version of Chechnya (Ichkeria) island by RussianChechen (chechen.pbo). Original one is available on OFPR.info, but updated version was uploaded on FileFront which is unreachable in my country (FF link thanks to Faguss' Islands Database). Thanks in advance!
  21. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    Not quite. One way is modifying WW4 EXT weapon config. Unpack ww4ext_magazines.pbo and open file /rifles/G36.hpp (Notepad will do). Edit the model="\G36a\G36"; part so it will point to the .p3d (model) file you use in your replacement (as you can see, the .p3d extension can be ommited). Second way is modyfing your replacement, so that G36A.pbo would contain G36.p3d model.
  22. krzychuzokecia

    the war of 1812

    In every waypoint properieties window you need to set them to "Always show", instead of "Show in cadet mode" or "Never show". BIKI
  23. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    Could you write down the error message? I'm unable to reproduce it - all mercenaries with G36 work for me. I suppose that you could accidentally delete BI G36 addon (/AddOns/G36a.pbo), or replace it with community version (like Inquisitor's G36), and thus get the "Magic" error about missing model file (WW4 EXT uses vanilla BI G36 model - funny thing is that I've just noticed that empty shells are ejected from trigger housing, not extractor window). EDIT: Or you may have somehow replace v1.0/1.1 ww4ext_magazines.pbo with older one (which don't have classes for EXT G36).
  24. krzychuzokecia

    WW4 Extended: Arctic

    It's hotfix time! WW4 Extended: Arctic v.1.3.1 Hotfix 1 (incl. main EXT 1.1.1 hotfix) Changelog: Installation instructions: just unpack the content into Your Arma: Cold War Assault directory, and replace older files.
  25. krzychuzokecia

    WW4 Extended - Unofficial expansion for WW4 2.5

    It's hotfix time! WW4 Extended v.1.1.1 Hotfix 1 (incl. Arctic extension hotfix) Changelog: Installation instructions: just unpack the content into Your Arma: Cold War Assault directory, and replace older files.
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