Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

road runner

Member
  • Content Count

    2365
  • Joined

  • Last visited

  • Medals

Everything posted by road runner

  1. road runner

    USP Gear & Uniforms

    You have to create animations and models in the folded and unfolded positions, you suggest using ACE, which then makes the mod have dependencies, not everyone uses ACE, or plays Multiplayer either, as a former addon maker, you want to keep everything as simple as you can, as otherwise your addon then needs several hundred megs worth of other addons to work. We have these tactical folding stretchers from Frontier Medical, they're great, but fookin heavy, despite being made from aluminum, we leave ours packed at hand in our vehicles.
  2. road runner

    USP Gear & Uniforms

    A static weapon still needs animations and scripts to work, that's my point, then you need more scripts to then have 2 people carry it to point A, B or C, then more animations to place them down. I'm not against it, I'm against wasting time getting the scripts to work properly. I'm all for eye candy, which is the aim of this addon.
  3. road runner

    USP Gear & Uniforms

    I doubt this would be possible, it would need custom animations, and lots of scripting to work. The stretcher model inside its carrier would be no issues, but to then have it turn into another animated object would be very different. It's NOT really practical to carry stretchers, most are kept in the vehicles, as they're still cumbersome, and can snag on too much shit, we have such portable stretchers for our teams, they still weigh 6-8 kg's and not as "portable" as they're made out to be, I'd hate to carry one on my back all day!!
  4. road runner

    USP Gear & Uniforms

    You could, but surely you want the best quality out there? Going down to 1024 x 1024 would make the game look like Arma 2, I personally only used 2K, but for quality gear such as being produced here, I believe 1024 x 1024 would be doing it an injustice ;)
  5. road runner

    USP Gear & Uniforms

    If you're adding separate textures, for 3 different items, top/bottom/footwear, as opposed to a single texture, it would increase the size of the addon, what you need to also bear in mind is that the performance on the CPU/GPU would also have a slight impact, instead of loading 1 texture, it needs to load 3. Throw in the same model, using hidden selections, with multiple patterns and camo's and it's bound to increase the addon size. I don't see how taking one texture and turning it into 3 would reduce the overall size if you're also using 2-4K textures, that's been my own observations, on the multiple textures issue, keeping it down to a road map is far better, because as I'm seeing here, the more and more request that come in, the end produce gets pushed further and further and further to the right.
  6. road runner

    USP Gear & Uniforms

    Okay, here's a suggestion seeing as it looks like sahio can produce almost anything... low profile plate carrier UNDER a button up shirt. ?? I've been doing several low profile VIP missions in Iraq in the past few weeks, where I need to be low profile, as in shirt over the top of covert body armour. it just makes you look more bulkier, but the overall idea is that you're "blending In" more I wore something like this, with a shirt over the top, not tucked in. https://www.uktactical.com/p-11501-covert-plate-carrier-black.aspx
  7. road runner

    USP Gear & Uniforms

    With all due respect, you've been proven wrong several times, with pictorial evidence, if it's good enough for German KSK, and Norwegian FSK, along with multiple other Tier 1 Spec Ops Types, to make a claim that it's an Arma thing was absurd... the use of the word "normally" implies that it's done, but under various circumstances. ;) Your unit SOP's would play a significant part in how you wore yours, but you made a blanket statement stating it was " a game" thing, when in reality, it's pretty common, and has been for years, and as Hvymtal also correctly implied, having the nose covered fogs up eye wear very quickly. Alaska is a beautiful part of the country though, not sure if you felt it was a shit posting or a good one, and as always, your service to your country is appreciated.
  8. road runner

    USP Gear & Uniforms

    Some people need to speak less, and research more.
  9. road runner

    DCS 2.5.. outstanding!

    Having stepped away from A3 modding to take up flight sims again, I have to say that the new Caucus map in DCS 2.5 is nothing short of stunning !! Trees!!! millions of them, and no impact on FPS, even on my lowly GTX 970.. Great job Eagle Dynamics, now for the F18 module to be early released too!!
  10. road runner

    US 75th Rangers

    a decent PVS-31 battery pack would be ideal, lots of GPNVG addons kicking about, but PVS 31's are a rarity, along with decent wilcox NVG mounts
  11. road runner

    US 75th Rangers

    Suhaio is possessed man!!
  12. road runner

    Arma 3 Photography : Questions and Comments

    I get where you're coming from on this George, the words "Private addons" was easier to write down, as opposed to "ripped content from X, Y or Z game" :D it drew less attention to the contents. I've seen the very same reaction on reddit Arma3, where people question why "showboating" content that others, especially the majority will never get their hands on, due to the Private partit's a bit like taking a fat kid to a cake shop, and making him look through the window, whilst you happily stuff your face from the inside of the shop.
  13. road runner

    Arma 3 Photography : Questions and Comments

    Not really mate, using ported content was always against forum rules, but you had to know what to look for, it's not easy to spot, so very little was done, only when it was noticeable, like the DayZ stuff, or mods used without permission from steam (Yuri Ptreov's Blackhawk's for example) that the boundary was being pushed, the "Private addons" were such addons, where ported content were a significant feature. There are indeed people passing "private" stuff, such as content from unreleased addons, to friends and then more friends and they get released as part of other peoples "private addons" If you think this is an issue, you should actually see the stance BI take when it's their assets that have been ripped, and ported to other games, there's plenty of threads on facepunch.com forums where BI take a very serious view towards ripped content, as do RHS.
  14. road runner

    Arma 3 Photography : Questions and Comments

    Not 100% accurate, the biggest issue was and always using ported content from other games, which has always been a rule, but there were members stretching this rule, significantly.. the DayZ stuff in particular.
  15. road runner

    JSOC Tier1

    These are Salomons GTX4's , the textures were donated to me by Van Schmoozin, and were part of his Project Zenith, but my addon was released before his, so out of respect, I didn't release the boots textures.
  16. road runner

    US 75th Rangers

    and never use the Virtual arsenal to base your camo's off either, use Malden with no sunlight ( that was my personal preference due to limited artificial light sources)
  17. road runner

    US 75th Rangers

    Mate, do what YOU guys feel is right, seen this debate a million times with AOR1 and AOR2, if you're using Will's MC as a base, then keep it as close as you can to that, as it's almost a forgone conclusion that people will edit the textures to their personal satisfaction anyway.
  18. road runner

    US 75th Rangers

    I just came in my pants !!
  19. road runner

    US 75th Rangers

    Pretty shit looking to be honest!! Just messing, this just keeps getting better and better!!
  20. road runner

    US 75th Rangers

    The man is a machine!!!
  21. road runner

    US 75th Rangers

    I'm more stoked about this "update" than I've been for any other A3 update in all the years I've been playing Arma, I heralded "Cunico" as the best 3d modeller I'd seen produce stuff for Arma, well move over sir, there's a new kid on the block, and he's taken the spotlight with ease. I hardly gave A3 a look in this past 6 months or so, but will brush up the skills, in anticipation for the work here being released in due course. Well done to the whole Team mate.
  22. road runner

    Missing texture

    Did you assign a texture to it, when you uv mapped it??
  23. road runner

    US 75th Rangers

    It might be worth moving this back into the WiP section and renaming it 75th Ranger V.2 , as it's more or less a complete overhaul of the original ??
  24. That's a fair point, but do you have the permission to use them, from my understanding he's asked for them not to be used in the project, hence why I'm asking the question.
×