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Imperator[TFD]

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Everything posted by Imperator[TFD]

  1. Imperator[TFD]

    Real Armor Mod

    Trying this out at the moment and it does seem like MBT's are now the armour god's they should be compared to what else is on offer. Having said that I just tested out driving over 15 AT mines and had almost zero damage.
  2. Imperator[TFD]

    Ivory Aircraft

    I've downloaded the updated version today and find that I cannot hear the sounds at all anymore.
  3. Imperator[TFD]

    How likely for TOH content to be placed into arma3?

    I'd love to see the airliners moved into Arma 3 even in their current form. Using AiA with the ToH demo I was able to place some airliners at the Altis International terminal and it finally looked like an actual airport.
  4. Imperator[TFD]

    Urban Patrol Script

    Did anyone resolve the issue regarding units going into combat mode despite no hostile units being anywhere near the patrolling unit?
  5. Imperator[TFD]

    General Discussion (dev branch)

    This issue has only been slightly fixed. The armaments appear on the wings however the round still drops from the centre of the Buzzard. Once all munitions are expended the remaining added magazines are still visible on the hard point proxies. For example: this removemagazine "2rnd_LG_scalpel"; this removemagazine "2rnd_aaa_missiles"; this removeweapon "missiles_asraam"; this removeweapon "missiles_scalpel"; this addmagazine "2rnd_gbu12_lgb_mi10"; this addmagazines ["2rnd_gbu12_lgb_mi10",2]; The bombs still fall from the mid point of the aircraft.
  6. Imperator[TFD]

    A-143 Buzzard Far too Slow / Weak

    Mobile AA radar range = 3km Static AA needs to knowabout the unit before you can lock Jets can tab lock from longer range than any of the AA Jets do not need any further lethality improvements.
  7. Imperator[TFD]

    Fire drops frames to zero and crashes Arma

    Is this bug occurring while playing Invade and Annex?
  8. Imperator[TFD]

    ArmA 2 C-130J and MV-22 Redux

    Looking forward to this very much Sakura. Particularly you fixing up the terrible auto-hover mode present in the A2 version of the V-22. Once the aircraft got under 90 it became a brick.
  9. Imperator[TFD]

    Allow player to look over shoulder

    Aiming deadzone? :P
  10. Imperator[TFD]

    Some questions about Arma 3 lore

    I wonder if Takistan signed up to the CSAT treaty? Or Chernarus for that matter. Would be nice to see some links to the previous stories from A2 and OA included in the campaign background for A3.
  11. Imperator[TFD]

    What happend to interactive vehicle doors?

    This was something I loved from the Beta and was sorely disappointed when they removed it. Personally I hope it does come back even if the "solid" state irregularity still exists. I especially would love to see the back doors on the APC's become openable.
  12. Imperator[TFD]

    MX Series Black Edition

    They are usable in devbranch.
  13. Imperator[TFD]

    General Discussion (dev branch)

    Has anyone had any success with locking onto the IR grenades?
  14. Imperator[TFD]

    A-143 Buzzard Far too Slow / Weak

    If some players aren't able to get the jet above 400kph in level flight then you MUST be doing something wrong. I can take off, fly straight and be at 600+ in a very very short period of time. As for bleeding off speed in turns, well the tighter you turn the more you bleed so take it easy and keep up the speed!
  15. Imperator[TFD]

    General Discussion (dev branch)

    Can anyone shed some light on this? Is this similar to the commands to remove the benches and add doors to the MH-9? I like the idea of removing the benches from the MH-9 however units can still occupy the external cargo slots.
  16. Imperator[TFD]

    UAVs: Feedback and wishes

    Quite a few inaccuracies in posts here regarding usage of UAVs. For example you can tell a UAV not to attack targets by simply using the Behaviour option in the UAV terminal. http://feedback.arma3.com/view.php?id=15582 Independent faction UAV laser targets do not function correctly when used from either UAV. 1: Give control of the weapons to the turret operator. 2: https://community.bistudio.com/wiki/setWaypointLoiterRadius implement this in the UAV terminal map to allow loiter radius to be set as there are significant issues with maintaining camera stability when loitering at any altitude other than Very High. 3: I have found the Darter will quite often become 'bugged' in that it goes into a perpetual spiral on the spot and will not stop until it has landed. 4: Give laser target priority over all other target types. Quite often in a mission I have wanted to engage a specific laser target with the UAV but find the UAV will engage vehicles first.
  17. Imperator[TFD]

    Virtual Ammobox System (VAS)

    I understand you're taking a break however I'd like to mention an idea for discussion: Is it possible to have a function where by VAS spits out the loadout of the saved slot into a format that would be able to be copy + pasted into a units init line? I'd like to use VAS to create load outs for scenarios I design and then have that load out called onto a unit instead of having to browse the sig config list for config names of each vest/hat/uniform/gun etc. If not, does any one know if any thing like this currently exists?
  18. Imperator[TFD]

    Altis map - planned changes

    That ghost hotel will fit perfectly with the scenarios I have in mind and am in the process of making! Can you please shed some more light on when these changes might come through?
  19. Imperator[TFD]

    STALKERGB's British Infantry

    I'm having the same issue.
  20. Awww yeeeaaahh. Cannot wait! Your FA-18 mod has set a very high bar for others to aim at. With your aircraft are you strictly planning on running current day set ups or will you consider developing the aircraft (weapons loadouts/skins etc) to match the Armaverse 2035 setting?
  21. Imperator[TFD]

    STALKERGB's British Infantry

    Finally got around to trying these out. Exceptional work!
  22. Merlins are armed in Afghanistan however it is not with gatling guns only LMG's.
  23. Imperator[TFD]

    Development Blog & Reveals

    Have BIS ever actually explained who CSAT are yet? What does CSAT stand for?
  24. Imperator[TFD]

    [SP] Ghosthawk Shift

    How does one re-arm their flares? I find that in some tasks I'm having to pump out heaps of flares. I then run out and despite shutting down engine on the pad for repair/refuel I cannot seem to re-arm my flares. This then basically makes the mission impossible as any further missiles launched at you just impact. Other wise great mission! I love these kind of shuttle missions.
  25. Imperator[TFD]

    There should be multiple jets in the release version

    Camp Bastion and those 8 AV8's are an exception. :)
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