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AceOfSpades

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About AceOfSpades

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    Lance Corporal
  1. AceOfSpades

    [SP/MP] BeCTI

    @Meyar I do not believe you can save and come back. You should run this in mp mode, just start your own LAN server and no one can join you. That way you will have access to the parameters and there you can change starting money ect. As far as AI not buying vehicles, most likely (unless there is a problem with you running this in sp mode) you AI squad is either full of troops or lacks money. When you change then to say tanks or something they wont buy tanks until there is room and money. There won't be room until they die or you force it. To force it click on disband team in the team window after you have changed them to a vehicle. Then the group commander will buy vehicles providing he has the cash as he rebuilds his group with the new parameters. if he does not have cash he will start ordering vehicles as soon as he does.
  2. AceOfSpades

    [SP/MP] BeCTI

    Nice work, been playing 97 and have a few observations. 2 games played so far and on the first the gear upgrade and the town occupation upgrade were switched in the list...just the 1/3 part. IE I had 1 gear and 2 occupation upgrades but on the list it said 1/3 for occupation and 2/3 for gear but on the right side it would say the correct amount. This was the first game, it did not happen in second, so weird. I have gotten a message many times when saving a template for equipment that says cannot save because a piece of equipment does not belong to that side. But I am just buying from the screen, no scavenged weapons on me. I have yet to figure out which item is the culprit. Arty may be broken? I bought both rockets and arty, in the arty interface I could make my selections but I could not call in arty, when I clicked on call fire mission it would flash, I would click on map and nothing. Also what do the parameters do short,medium,long and ballistic computer? It says set-up in the parameter, maybe that can be re-worded to something more specific? The parameter max FOB changes how many base structures you can build and therefore... bases. The parameter name makes it sound like the max bases players can build with using trucks but it ends up being the base total. Set on 2 you can build 2 barracks and that's it, even if you sell one it still counts against you. I know I have mentioned this in .96 I thought maybe I was doing something wrong, but with this version now that I can see a number for each town I could then test it more. So far in 2 games , even with occupation upgraded max it just does not seem to work. Comparing what money should be coming in with what is actually coming in. I never see the towns get a solid circle unless a player sends troops there specifically. Is the effect instant? could there be something preventing the occupation from working? The only way I can get full value is to station AI troops in every town. Also if you could take the time to explain the mechanic of occupation. Are troops supposed to actually spawn in town or does the value just increase? What is the percentage of increase for each occupy upgrade? Does it gradually happen or is it supposed to be instant?
  3. AceOfSpades

    [SP/MP] BeCTI

    Thanks for the answer Benny. How long is it supposed to take before occupation forces start to spawn? Last nights game I bought the first occupation upgrade right from the start. 2 hrs later still no occupation in any of the captured towns. But a game I had two nights ago I had no occupation but left the game running overnight, logged on , the next day and had occupation forces in every town hehe. So I know it works but maybe something is wrong with the timer or something??
  4. AceOfSpades

    [SP/MP] BeCTI

    Love to see you back in action Benny here on Arma3. Favorite MP mission for Arma 2 and now my favorite for arma3. Running it on my dedicated server. Love the new GUI ect great work. In addition to trying to make your ego larger I have a question and a report. Question is, the GUI says that the town occupation, after upgrade can be purchased. How can you use town occupation forces or is this not implemented yet? Report, probably reported before but just in case, when you send an AI to hold towns/base and you choose the town, they will go and give you a solid "occupation circle" but then they start to patrol way outside the circle, consequently you end up only getting the additional occupation cash about a third of the time as the rest they are patrolling too far out. Solutions would be smaller patrol or bigger circle, I personally would rather see bigger circle as the small flags and circles are already kind of hard to see when you scale the map out. Great job once again, thanks.
  5. Yes , referring to precision ect.. Thank you for your work.
  6. Thought I would come here and say I have nothing to report that has not already been said. Work and RL interviened for a bit but still got it up and running for my arma 3 server. Then downloaded the copy on armaholic and tested that one as well. Looks like making an official arma 3 version of this will be pretty strait forward. Oh and just incase anyone reports it and you are not aware of it....can not test difficulty settings on arma 3 yet so dismiss any reports about that for now. BIS has the AI settings locked at max and the only way to change it is to run one of two mods server side.
  7. I can test for you but would be for Arma 3. I use your 1.4 for my dedicated server and it works without a hitch so wouldn't mind testing the 2.0 version for you, might help out.
  8. Thanks for confirming that the process is the same. Yea I have not tried any other mission except dom since that's the mission they want to play. Guess it makes sense especially since some of the parameters seems to work and others don't and which ones work and not seem to change depending on which edit of the mission I am using(not confirmed). Thank you for the reply. And yea, that's where my original post is located so least I posted in the right place which I rarely do lol...thanks again.
  9. Hello, maybe you can help me out. When beta came out I decided to do a dedicated server for my son and his friends to play on privately. After reading here that Tophe's works which I used to use all the time for Arma2 I went ahead and set it up. I have a thread for this issue started but no answers that clear up the problem. Here is an excerpt from that thread I think explains my issue. " Hey guys, I run a private dedicated server for myself and sons and their friends. In Arma 2 you used to be able to join a MP game then dig that out of the AppData folder and insert into MpMission folder for the server. Then that mission could be run and parameters could be changed. Is there something with Arma 3 that prevents this? I have been trying to get the commonly edited domination mission that is used by so many to work but the parameters are not necessarily changing. What I mean is that some parameters are and some are not. Changing the start time works but changing the parameters for parachuting or allowing player to change grass settings for instance does not. Is it the method of attaining the mission? Anyone know where the copy everyone is altering comes from, I have not seen it on armaholic? The kids love domination but would really like to get it to work properly with the setting everyone wants. Thanks in advance to responders. Edit / Delete Edit Post Quick reply to this message Reply Reply With Quote Reply With Quote Multi-Quote This Message "Thanks for the response. I just started the server when Arma went beta. All of the missions I am grabbing all say beta and when you go on their server the parameters are changed from the default. Plus even more odd is the fact that I can take the same mission run it as a lan game and host it myself un-dedicated and the parameters change fine. But when my son joins the game, the parameters he sees are all the default ones that that mission has set. At first I thought it might be because I was running the dedicated on same system with two copies of Arma3 partitioned off. So I dug out the server tower in the closet and set it back up and the darn results are the same! I get on the server, login as admin, change the parameters how I want. Double check to make sure parameters are changed before pressing continue, then in game everything is default. If my son logs in as admin from his computer the exact same thing happens. He can change the parameters but it does not change when the game starts. I used to do this with arma2 for years so although I am no expert and I am kinda old lol I still am competent enough to get this done. So I am very very confused about this. If anyone has any ideas please let me know. " As you can see my problem is with in game parameters not changing the actual game. I am at a complete loss. I am getting these missions ( xeno's domination style) by joining a server that is running it and then pulling the .pbo out of my AppData folder and inserting it into the servers MpMission folder. This used to work fine for arma2. Other particulars...server is windows xp but runs fine with low ping and little lag but had same problem when running a partitioned server on my own machine that has win7 as you have read above. So I am just completely baffled. Please help if you can, these kids are driving me up the wall now that I promised I would get this set up for them lol.
  10. Thanks for the response. I just started the server when Arma went beta. All of the missions I am grabbing all say beta and when you go on their server the parameters are changed from the default. Plus even more odd is the fact that I can take the same mission run it as a lan game and host it myself un-dedicated and the parameters change fine. But when my son joins the game, the parameters he sees are all the default ones that that mission has set. At first I thought it might be because I was running the dedicated on same system with two copies of Arma3 partitioned off. So I dug out the server tower in the closet and set it back up and the darn results are the same! I get on the server, login as admin, change the parameters how I want. Double check to make sure parameters are changed before pressing continue, then in game everything is default. If my son logs in as admin from his computer the exact same thing happens. He can change the parameters but it does not change when the game starts. I used to do this with arma2 for years so although I am no expert and I am kinda old lol I still am competent enough to get this done. So I am very very confused about this. If anyone has any ideas please let me know.
  11. Hey guys, I run a private dedicated server for myself and sons and their friends. In Arma 2 you used to be able to join a MP game then dig that out of the AppData folder and insert into MpMission folder for the server. Then that mission could be run and parameters could be changed. Is there something with Arma 3 that prevents this? I have been trying to get the commonly edited domination mission that is used by so many to work but the parameters are not necessarily changing. What I mean is that some parameters are and some are not. Changing the start time works but changing the parameters for parachuting or allowing player to change grass settings for instance does not. Is it the method of attaining the mission? Anyone know where the copy everyone is altering comes from, I have not seen it on armaholic? The kids love domination but would really like to get it to work properly with the setting everyone wants. Thanks in advance to responders.
  12. Yes please, if you could make a stand alone version without the CAWater dependency that would be great.
  13. On the config file topic... I think people are havibng the same issue I am having but our point is not getting across. I posted on this about 30 posts ago but guess it got glanced over... I am running arma2/ACE on two computers, one computer is fine but the other computer is not. The six updater on the other comp is not updating with the latest config file. Even if removed from both the arma/userconfig/ace folder AND the @ace/userconfig folder it just gets replaced with a old 2009 copy of the config. Back when you had to input your voice pitch ect. The only way to get around this was to email to my other computer the newest config and insert it in the arma/userconfig/ace folder. Is this what is occuring with anyone else? Can someone take a look at this? I there a bug report section for just the six-updater that I need to report this to? TY
  14. Noticed on my sons computer that his ACE config is not updating correctly. It is stuck on the userconfig dated dec 23rd 2009. I have erased it from both the arma2/userconfig/ace folder and the backup in the @ace/userconfig folder but the updater keeps replacing it with the same dec. 23rd file. Therefore it is missing some of the config lines to update. Cant replace the file manually either because the six updater just eraes it and replaces it with the old one. Any ideas, anyone?
  15. was doing normal update, got all the regular messages displayed except at the very end for each of the mods it said... = @(modname) playing log.... CLEANUP Action unimplimented atm, please pick a different action After doing that for each mod it then gave the normal created shortcut message and ended. Is there something that I need to change settings wise thru the client or dont worry about it??
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