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old_painless

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Everything posted by old_painless

  1. old_painless

    1-2 FPS on Altis and 60 fps on stratis.

    Has the road pbo been restored? Or is it still the rename workaround leading to dirt roads
  2. old_painless

    Altis: Criticism and Suggestions

    I really would say that one of the few things that could elevate this map further, would be indoors decorum. The airport terminal and the hospital lends itself perfectly to some Rainbow Six style clearings, imagine if the hostage was held in the surgery room... Currently, there is nothing telling me if I am in a surgery room, the TV room or some bed department room. That is really too bad. A lot of good suggestions has been made to make the furniture/decor optional for the mission designer - I could not agree more, that way BI would not have to worry about performance for the vanilla map. And the objects to place (TV sets, lamps, beds, tables, curtains etc.) could be mods, BI just need to provide the hooks for objects in rooms. PhysX objects, of course, ducking behind a table that has fallen over :-) -OP
  3. old_painless

    Altis - Info & Discussion

    Please everybody state your operating system (32 bit or 64) as well, that may be a big part of the puzzle
  4. old_painless

    Altis - Info & Discussion

    I have had good FPS on a 64 bit Windows 7, Arma 3 on an SSD. I have an ATI card and its usage was fully maxed out in urban areas (says GPU Meter). Before entering A3, I did install the Catalyst 13.8 beta 2 drivers - they seem to work fine with A3 and Altis Specs: i7-3770K, stock cooling, no overclock Radeon HD 7950 3GB 16 Gb of RAM (not much above 4 GB used at any time during testing) SSD
  5. old_painless

    Terrain Improvement (dev branch)

    Thanks Bashka, much appreciated!
  6. old_painless

    AI Discussion (dev branch)

    AI update on its way in today's download! Oh, and something they call Altis.
  7. old_painless

    Terrain Improvement (dev branch)

    WTF people - show some consideration for those of us at work. PICTURES, goddamnit :cool:
  8. old_painless

    Altis - Info & Discussion

    Quite true - mostly apparent from the air - very unbecoming of Arma 3. Hopefully, the Nordkindchen suggestions will lead to something.... (http://forums.bistudio.com/showthread.php?149905-Sophisticated-considerations-on-how-to-get-rid-of-the-blurry-mid-range-textures)
  9. old_painless

    Not enough rag doll with frag grenades?

    I would think the mortar effect is not movies only Cheers, OP
  10. old_painless

    General Discussion (dev branch)

    GL4 had routines, where AI would avoid being behind a launcher being fired
  11. old_painless

    Development Blog & Reveals

    It's in the narrative from 1:10 here: http://www.gamestar.de/videos/gamescom-2013,95/arma-3,71557.html And that is a great feature, if it turns out to be in-release.
  12. old_painless

    Terrain Improvement (dev branch)

    Hehe, they are quite tiny. Try and follow the 9-12 o clock in the reticule/circle, they will be to the right of that
  13. old_painless

    Terrain Improvement (dev branch)

    If this gets fixed so that camo works this well (as it should) I hope that it will affect how the AI are able to spot their foes, eg. me, as well. Should be an even playing field in this respect
  14. old_painless

    General Discussion (dev branch)

    Not arguing that at all. But I think BI has to go past release before they have time to fix the rain. So no need to set themselves up for critique of how the game is out of the box (as we must practicallly be playing the release by now)
  15. old_painless

    Development Blog & Reveals

    Very nice video the one from Gamestar. At the end it is stated that BI plan to support and extend the game for several years. Not really unexpected info, but nevertheless nice to hear the support timespan is measured in years :-)
  16. old_painless

    Altis - Info & Discussion

    Ivan buchta is demoing A3 ! One of the GC videos, thought we had lost him
  17. old_painless

    General Discussion (dev branch)

    @BI: Do not, and I repeat, do NOT show off rain at Gamescom. We know you'll get it right eventually, however, atm it is really bad :)
  18. This would be so great to see "improved", note that "totally fixed" is probably out-of-scope now. As it is currently, the lighting at night has serious tactical issues - you can be fully revealed when you are inside a building with a flashlight, gun attached or not.
  19. old_painless

    General Discussion (dev branch)

    You mean, in a GUI graphics option ? That would be very convenient
  20. old_painless

    Terrain Improvement (dev branch)

    Yes, please, any undertakings on this should not only make the midrange more pleasing to look at (there's grass out there, let me see it), BUT also do something about the sinking-into-ground workaround
  21. Hi Tom, thanks, but I was referring to the possibility to play Coop missions even as Single Player. so that a mission could have both properties. Is that what is intended with the tag list - I read that as either SP or MP ?
  22. Playable as Single Player (for Coop missions) ? NONE for vehicles (seems to be missing)
  23. old_painless

    Terrain Improvement (dev branch)

    Hehe, we're all on the front of our seats here :)
  24. old_painless

    Nvidia drivers supporting ArmA3 in SLI now

    There are .41 ones out that should "fix issues". Do note that when installing drivers, it may deactive SLI so make sure to go into nvidia control panel and activate it or verify that SLI is indeed activated https://forums.geforce.com/default/topic/569894/geforce-drivers/official-nvidia-326-41-beta-display-driver-feedback-thread-released-7-30-13-/
  25. old_painless

    Development Blog & Reveals

    Haha, nice! Enthusiasm runs high, good stuff
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