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TheBigOne_014

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Everything posted by TheBigOne_014

  1. Very, very strange!! Did you had an HC!?!? I use an HC! I'll try without the HC to see if it changes something! ---------- Post added at 02:40 PM ---------- Previous post was at 12:44 PM ---------- Done some testing and THIS ONLY HAPPENS IN ALTIS! All the other maps Stratis, Takistan, Utes, Chernarus, Zagrabad, etc. works OK! I'll Upload the mission to the server again, later and re-test! ;) Sorry for all the trouble!
  2. It's the same! The AI dosen't recon the enemy faction if it's a player, if it's an AI it recons and shoots!
  3. Never tried the other way arround! I'll check that later today, i'm at work now!
  4. Have you tried to adjust the AT's ironsight/optics to the distance you want!?
  5. Yes i use ACRE, ASR AI 3, Massi NATO & Spetsnaz weapons and A3MP (maps from A2). I've tryed without the mods and its the same! ---------- Post added at 01:06 PM ---------- Previous post was at 12:53 PM ---------- I'll re-check without mod's! ---------- Post added at 02:01 PM ---------- Previous post was at 01:06 PM ---------- Confirmed! No MODS and they still ignore me, only when i take over them and get back they see me and shoot! ---------- Post added at 03:11 PM ---------- Previous post was at 02:01 PM ---------- Any clues Letranger!?
  6. TheBigOne_014

    AI not attacking enemy at all

    Tried without mods,.. the same problem! VTS problem!? Or General AI PROBLEM!? Anyone with something like this!?
  7. No not on dev branch, it's on final realese. It was on a Dedicated server! I'll try in a moutain! ---------- Post added at 11:46 AM ---------- Previous post was at 09:52 AM ---------- It's the same! No reaction until after taking over them!
  8. Is this a VTS problem!? I tryed this in the editor offline and the AI responds to the warning shots, and then shoot's me... it dosen't ignores me! And in this situation if i spawn an NATO AI they shoot him right away. The AI only shoots the players after i take control of them! This started after the 1.12 patch!
  9. TheBigOne_014

    AI not attacking enemy at all

    I have come across a similar situation,... but i thought it was a mission bug!!! In my case they just layed down on the ground and didn't fire, even with the my mates were on top of them! P.S. - I thougt it was a bug because i was using the VTS 4.0 mission, were i was the GM and the units were blue (FIA) and i made them change side and they were red on the VTS console, they should have attacked my mates, but they just went prone and aiming to my team mates. I apllyed the "change side" command 2 more times but they didn't change their behaviour! If it happened with tortuosit,... probably isn't a mission bug, and it's an AI bug. P.S. 2 - I was using ASR_AI3 ---------- Post added at 07:16 PM ---------- Previous post was at 06:57 PM ---------- Same issue with the agressors MOD! http://forums.bistudio.com/showthread.php?172069-Arma3-AGGRESSORS&p=2642695&viewfull=1#post2642695
  10. TheBigOne_014

    Guerra do Ultramar

    Fantástic, great news! Porting the island to A3 is great to have a totally diferent cenario, but if you could port the weapons, thouse models don't age. ;)
  11. TheBigOne_014

    Nogovan Armed Forces [WIP]

    The HK21 would be a fantastic addition to this mod it's a fantastic machingun!
  12. TheBigOne_014

    Guerra do Ultramar

    EXCELENT JOB! Very good, as a portuguese i'm very happy to see the portuguese units in ArmA! Will you port this to ArmA 3!? That would be fantastic!
  13. TheBigOne_014

    Arma 3 Headless Client

    In PTSims Squad only use VTS 4.0, and yes we se an improvement! We have been playing with 15-18 players for 4-6H and no one has reported a FPS loss even with +/- 500 AI's with the HC at ~13 FPS and the server at ~32 FPS,... even when i spawn accidentaly over 300 AI's we had a FPS drop for about 10 sec, but after they were spawned everyting went smooth. Without the HC with 200 AI's we had the server at 20-30 FPS and some FPS complains from the players! We also use the tbbmalloc memory allocator from Fred41.
  14. TheBigOne_014

    Arma 3 Headless Client

    It was a server problem, it had a currupted file caused by the update, steam corrected usig the file integrety verification, and problem solved. HC has some problems with the BE, but because our squad server it's a private server we disabled it.
  15. TheBigOne_014

    @A3CS - ArmA 3 Combat System

    I deserved that. ;)
  16. TheBigOne_014

    ARMA 3 Addon Request Thread

    I know this is a HUGE and bold request but i would apreciate that someone would so a Portuguese Army MOD. I'm from a Portuguese squad and we are having dificulties in finding a modder to do this, we have a member that is trying, and he managed to make the uniforms, but we are aiming to weapons and vehicles. The items marked with * are the items that we give priority, others are "extras" that would be the icing on the cake. :o Weapons: *- L96A1 Sniper 7.62 *- HK - 21 *- HK - G3 -> from NATO SF and Russian Spetsnaz WEAPONS for A3 MOD - Good model, but the sound is TERRIBLE *- HK - MP5 -> NATO SF and Russian Spetsnaz WEAPONS for A3 - 5* *- M60 *- Fusil Galil 5.56 - Uzi 9mm - Franchi Spas 15 AT/AA *- Carl Gustav M3 -> NATO SF and Russian Spetsnaz WEAPONS for A3 - TERRIBLE model *- AA Stinger -> NATO SF and Russian Spetsnaz WEAPONS for A3 - Acceptable model - AT MILAN - AT TOW Vehicles: - M730 *- M113A1/2 - Troops transport *- M60A3 *- TP10 CHAIMITE - ULTRAV M11 *- M1025A2 WITH MOUNTED M60 - IVECO 90.17WM - Logistic transport - DAF YA4440 DT - Trops transport - TOYOTA LANDCRUISER HZJ73 - UMM ALTER 2 We can give detailed information from the weapons and vehicles (photos and specs). If there is anyone out there that want's to do this PTSims Squad it's at your disposal for whatever is needed. Thank you in advance.
  17. client and server , build 1.12.115994 The Client has to have the .exe also!?
  18. Ok,... i understand! And that health system has an release date!? :D
  19. L etranger, i have two requests for your revive script: - Can you put an option so anyone can revive but needs a Medkit (like in farooq's revive script) - Can you make an "limbo" state were a player can be "stabalized" before the "death" state and need to be revived by a medic. I've played a mission that when a player has a fatal wound it stays for a few seconds (10-15sec) in a state were it can be stabalized by a teammate and that could only be done if you had and use a Fisrt Aid Kit and when finally the medic arrives, makes a full heal, and it wouln'd count as a revive. Thanks. ;)
  20. TheBigOne_014

    Multiple crash with 1.12

    Yeap we are. We use @ACRE, @ASR AI 3, @NATO SF and Russian spetsnaz weapons, and our uniform mod. We made a test last night and worked fine apart of an strange HC crash, but we were abusing in the AI spawning (over 300 in about 20 sec) even the server went to 15FPS. Hehe! P.S. - We were using VTS 4.0
  21. TheBigOne_014

    Multiple crash with 1.12

    Solved! Just made an integrety check and 1 file was bad! Then everything 5*! No crashes yet!
  22. TheBigOne_014

    Multiple crash with 1.12

    And i can't connect the HC to the server,...
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