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byku

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Everything posted by byku

  1. byku

    Development Blog & Reveals

    I really like the OPREP also, can't wait for those experimental stuff about fatigue from dev branch to come back.
  2. byku

    Development Blog & Reveals

    To be honest I also wouldn't mind Cherno+ for DLC but with additional map.
  3. Post in changelog edited at 15:26(added known issues I suppose? :p) - my post at 15:18, HAH! I won :cool: Edit.: Don't worry ;), i didn't take that as an offence ^^.
  4. No ammo for Kuma guys ;), i've got an error about those new yellow tracers.
  5. I was able to finish it without any trouble on enemy AI skill on 0,8 :)
  6. Ok, passed the campaign the second time. I like it very much over all :). Pity though that the side mission you have to do on your own, it would be nice to have two more guys with you, a nice small team. <spoiler> In bingo fuel : managed to deliver the fuel truck and kill enemy high ranking officer :P, nice job bis with that, nice job </spoiler>
  7. You've overdone with the darkness in one of the intermissions(searching for downed AAF jet) ;), nevertheless very nice campaign :), done it without any problems.
  8. The question is - when are we going to get Campaign on dev branch ;)
  9. Chech out if you have v-sync enabled. Sometimes it tends(for me) to drop fps unnecessarily to 30 fps(while I can achieve 40+ but not 60) so i've disabled it.
  10. BIS could implement those map in Arma 3 as standard... that would be EPIC!
  11. Take a break ;) and come back in January fuelled up ;). Happy holidays! Looking forward to 2014 updates!
  12. Hahaha brilliant idea!! :D Make the mission bigger! ;) Like 100 vs 100? Or 500 vs 500? ;) Oh come on! :P
  13. byku

    Soldier protection (dev branch)

    And I would not ;), it's not realistic, the bullet doesn't have such power to drop a guy to the floor and it would look silly when everyone would drop to the ground from one hit... but hit on a helmet is another story. What we need is the possibility to die from bleeding, and the amount of bleeding dependent on the hit area and how many times(FAK's would then only stop the bleeding and medic would be important)
  14. Regular with modifications:
  15. Ok ok ok.. i agree, it should be an option in difficulty settings. I bet BIS will do it, so I have no worries.
  16. Oh come on guys... stop crying... it is optional! :| This whole panic is silly:P
  17. But the question is: for which difficulty the recoil is the same as it is in stable branch? I'm not against that, it's an option, nobody is forcing anyone to use less or more recoil(although it would be nice to have it as an option in difficulty settings). Furthermore, if making some things optional will allow bis to go to extreme realism in some cases... hell, i'm all for that!
  18. It depends where you shoot mate :), i was able to survive 2/3 shots in new MBT.
  19. New vehicles look bad-ass (especially the tank :D). Bug - when you shoot t-100 coaxial, the smokes comes from the commanders gun. Another bug - when ordering gunner from IND tank to fire from coaxial gun - it orders to use 6,5mm MG instead of 7,2mm. Another bug(?) - the commanders MG in new tank doesn't fire very far ;)... the bullet drops too much imo... doesn't it?
  20. byku

    Development Blog & Reveals

    To balance stuff up - I love the new equipment :).
  21. No artificial dispersion... no way in hell :P.
  22. Inventory management of AI is the biggest problem for me. It's a frikking nightmare :P
  23. I5 build... by MILES! In Arma Intel>AMD always... and... I5 4670k is miles ahead of FX-6300 so there is no discussion about that. And yes, in Arma CPU is more important than GPU.
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