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Varanon

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Everything posted by Varanon

  1. CUP was meant as a modders resource from the beginning. So sure, go ahead and create new content from it. if you enjoy this stuff, you might also want to join the team (shamless self-promotion ^^)
  2. Well, it's not a release, but a test release, meaning that things are problematic. Otherwise, it would have been flagged as a real release. The point is to collect feedback. We can test things a little ourselves, but extensive tests are beyond what we can do. Regarding the bike: It's basically a car with only two wheels. Arma 3 does not really allow for bikes (yet ?). Hell, I even tried to make it PhysX compatible, but it would always fall over Edit: Right, the steering wheel angle seems to be reversed with Arma 3 in contrast to Arma 2
  3. Varanon

    Coop-Pack-[RHS-CUP-Allinarmaterrainpack]

    Just played Olsha Wolves, and Lost Pilot. Both are great, very atmospheric. Loved them both.
  4. How do you turn that off ? I get an email for every post on threads I am subscribed to now, which I don't want to, but switching to "Do not notify me of updates" doesn't get me rid of it
  5. How much do we know of Kerry ? Except that he's a somewhat whiney diva ? ;) (In fact, how much do we know of anything in the campaign, CSAT, AAF, what have you, all somewhat blurred) Honestly, I still don't understand why a mil-sim should not have an ending that explains itself ? Unless a continuation of the storyline is planned for the expansion, I wonder why it wasn't possible to explain what was happening. There's so many questions unanswered (who is Miller, what is the device that you see in the end, etc). I don't see why it should not be possible to tie up lose ends and give a satisfactory closure to the whole. Storytelling is independent from it's medium. Sure, you can do some things in one medium that you can't do in others, but in essence, you can tell a story anywhere, and you don't need to be an RPG for that.
  6. The page will probably stay, but might not be up-to-date anymore. I guess at one point we'll provide either a PDF file with all the classnames, or a simple text file.
  7. No, this link is old, the page has been moved to the documentation Wiki.
  8. OTOH, go out on the street of your hometown, approach a random building, and try to enter... you'll notice that you can enter about 1 % of them (0.5 % of them being your own house). While I agree that houses SHOULD be enterable, I found the completely empty buildings on Altis/Stratis more immersion killing than not being able to enter them. Ideally, it would be possible to enter everything and all buildings had a decent interior, but I guess that is beyond the current generation of machines to handle
  9. Varanon

    Bingo Fuel is impossible?

    Problem is that if you get this mission in the day (like I did) it gets a lot harder. And much less atmospheric. In the end I found this particular mission boring as hell, and the fact that my Ai again refused to move because they saw an APC in the distance and went into danger mode made it an exercise in fruatration again. Please, devs, add some way to stop bounding overwatch of ai even if they are in combat. Sometimes, a speedy retreat is necessary, but the AI NEVER listens and keeps on fighting.
  10. Varanon

    Arma3 Videos

    Prince of Persia VI by Stagwine
  11. Varanon

    AI Discussion (dev branch)

    After being hit with it in one of the campaign missions: It is absolutely IMPOSSIBLE to rearm AI units. Honestly, they don't rearm. Tell them to rearm somewhere, and they grab a single magazine from the source, even though there is plenty in there. And how do you have them rearm ? There's the option to scroll through 100s of "Take that XXX" and find the "Rearm at XXX" option, and it's anybody's guess where this exactly is. In most circumstances, the AI will just run off somewhere because the rearm target is somewhere half a kilometer back.
  12. Yes, it will be on Steam WOrkshop as well as other sources like Armaholic
  13. I wonder, would it be possible to make vehicles not explode at all when their damage value is 1.0, only when it was actually hit in the fuel tank or blown up by explosives or rockets ? I mean, just because a car is wrecked doesn't mean it explodes, or car accidents would be much more dramatic on our roads.
  14. Varanon

    Fatigue Feedback (dev branch)

    Easiest solution would probably be a command that can give a factor between 0 and some number, say, 2, with the number being a factor by which the fatigue would be scaled. So to disable, set it to 0, to make it 50 %, set it to 0.5, and to exaggerate it, set it to 2 ---------- Post added at 10:12 AM ---------- Previous post was at 10:11 AM ---------- That would be setFatigueMultiplier 0;
  15. 9a8sTGynLGEZi2URT Harvest Red Multiplayer, Mission 2 ---------- Post added at 12:56 AM ---------- Previous post was at 12:54 AM ---------- Harvest Red Multiplayer, Mission 3
  16. Varanon

    Weapon Resting & Deployment Feedback

    If that were true, you would always rest the weapon when prone (which you don't, if you do not have something to rest the weapon on in front of you), and you would never be able to rest the weapon with just a wall in front of you (since you have nothing to rest your body on). Even the icon implies that the weapon is rested on the object in front of you, not your body. As such, I agree with Variable and Alwarren, as long as the weapon has no bipod, resting and deploying would be the same. Especially considering that there is, as Alwarren pointed out, NOTHING on a deployed, bipod-less weapon that would cause a movement restriction around an artificially placed pivot point. Nothing would restrict lateral movement, and nothing would be there to absorb the recoil. The point of a bipod is not only a resting position, but also the ability to lean into the weapon. If you've ever fired a weapon (I have, 7.62 mm even), you know how much they kick, and you know how much leaning into the weapon will reduce that shock and distribute it over your body. So in essence, there is no difference between resting and deploying when there is no bipod. In fact, the ability to rest a weapon without a bipod makes bipods kind of pointless, even though they add a little more stability (which is, for all intents and purposes, minimal)
  17. Harvest Red Multiplayer, Mission 1
  18. We're close to releasing the first batch of Infantry and Vehicles, as well as an update to the weapons for Marksmen compatibility. There will be some ten or so vehicles in the first release batch, focus on USMC, among others, the M1A1, AAV, AH-1Z, AV-8B, Dingo 2, C130, BTR-90 and more. Air vehicles will be using generalized air weapons, meaning that potentially any weapon can be loaded on the external stores (as can be seen here, here, here or here). The result is that there are currently 8 or 9 pre-defined versions of the AV-8B and AH-1Z each (The same will be true for most air vehicles). The release will also contain most USMC infantry units, with uniforms, vests helmets separated and compatible to other Arma 3 gear. ETA: When it's done (sorry, no set date yet)
  19. Forgot to mention, there is a 'simple" version of the replay function that works on dedicated servers, so you would best use this if there is no display, and the full one if there is Sent from my Xperia Z1
  20. Be warned, though, that the unit replay function needs a display and will thus not work on a dedicated server Sent from my Xperia Z1
  21. Varanon

    14th anniversary of OFP:CWC

    Good memories! I still remember the OFP demo, playing the Ambush mission over and over again, wondering how they managed to make it different on each playthroguh. And I'm still waiting for the playable conclusion that was promised at the end of the demo.
  22. Varanon

    New terrain reveal - Tanoa

    And tracked vehicles that can actually be controlled when floating in water...
  23. Varanon

    New terrain reveal - Tanoa

    How many misplaced ponds "just because they can" have you seen in Arma 2 where inland water was still possible ?
  24. Varanon

    New terrain reveal - Tanoa

    The dino reference was a joke, but the old roadmap said that they are looking into giving the civilian side some love in the expansion, something I am really looking forward to. And while we're talking about the terrain reveal: I know, early stages and so on, but come on, still no inland water ? Give me a break!
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