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Varanon

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Everything posted by Varanon

  1. Varanon

    Development Blog & Reveals

    As far as I understand it, French is the language of Tanoa (see place names etc), and there is a faction called "Gendarmerie", i.e. local police. The local civilians probably also speak French, so I doubt that we are looking at a French faction per se. The stringtable didn't show any local military faction as far as I remember either, so no "TAF" ("Tanoa Armed Forces")
  2. Varanon

    Tanoa discussion (Dev-Branch)

    Ok, feedback :) : What I have seen from Tanoa up to now in screnshots and videos does look very good. Those mangrove forests at the coast are very nice, it's easy to imagine a stealthy seaborne infiltration through those bushes.
  3. Varanon

    Tanoa discussion (Dev-Branch)

    You might want to close the thread and start a new one once the problems are fixed, the first 21 pages aren'T feedback but really only ranting about how you can't play on it
  4. Varanon

    Tanoa discussion (Dev-Branch)

    I have bought the supporter edition too and I don't have it.
  5. Yeah, same here, I need to switch to "Normal" interface size to even be able to comfortably use it, and then the rest of the interface is incredibly large.
  6. Varanon

    Development Blog & Reveals

    There's also Chinese voices, it seems, so I guess Chines are in. Although, quite frankly, the description of the UAV sounds A LOT like the one UAV that's already in with three different paint jobs. I bet this is going to be yet another retexture of the same vehicle, which, I have to admit, would be rather cheap
  7. Varanon

    FHQ CombatMode

    Hmm, I'd like to keep the other keybinds as well. If you don't need them, you can simply delete them, and they won't interfere
  8. Varanon

    FHQ CombatMode

    Yeah, I'm planning to do that, as soon as I get the time
  9. FHQ ARMA 3 COOP MISSIONS #1 (Vanilla Arma 3) by Varanon and Alwarren We're happy to announce the release of our first bunch of COOP missions for Arma 3. Most of the missions are primarily meant to be played as Coop, but we take care to make sure that they are single player compatible if possible. The missions have been tested on dedicated servers as well. They are usually no revive/no respawn missions. Also, you can disable First Aid Kits if you prefer to play without them. Also, all of these missions do not require any addons. The easiest way to download them is from the workshop. We also make the missions available in packed form for server admins on Armaholic (the pack there is updated from time to time with the new missions, all missions without briefing name and coxx_ name scheme for easy access in server setup). Workshop link to the FHQ COOP Collection: click FHQ download link: click Armaholic link: click We also have new collection with missions requiring addons. The appropriate forum thread can be found here. Missions: "Mountain King" (SP/CO05, Altis): A NATO team searches for CSAT sentry camps threatening the main supply route. (Workshop) "Point Insertion" (SP/CO06, Stratis): NATO infiltrator unit Shark makes landfall on Stratis to attack coastal defenses in preparation of an invasion (Workshop) "Convoy Rogain" (SP/CO06, Stratis): After a successful attack on the costal defense, Shark is now tasked with intercepting a convoy bringing fresh troops to Camp Rogain (Workshop) "Movers" (SP/CO08-12, Altis): After dismantling of outpost Demeter, a group of AAF soldiers must protect the trucks carrying the equipment back to Syrta. This mission can be played with 8 or 12 players. If 8 players are available, the convoy drivers should remain AI and the convoy can be radio controlled to start or stop. (Workshop) "A Man of Faith" (SP/CO16, Altis): CSAT soldiers try to destroy a downed CSAT drone to prevent the technology from falling into enemy hands (Workshop) "Flycatcher" (SP/CO16, Altis): After one of their secret camps is detected, a bunch of FIA fighters launch a desperate attempt to shoot down the plane bound to bomb their comrades (Workshop) ( ) "Plant your Fields" (SP/CO16, Altis): A large, combined arms attack on Sofia (Workshop) "Screw Driving" (SP/CO06, Stratis): After a breakdown of their convoy, the survivors try to escape the island (Workshop) "Ping Pong" (SP/CO08, Altis): When a ship housing a secret service cell is lost, NATO divers are sent to find the wreck and extract a vital communication asset (Workshop) "Castle Wolfenstein" (SP/CO16, Altis): NATO assaults an old castle, but first, AA has to be disabled. (Workshop) ( ) "Choplifter" (CO13, Altis): After their lab has been destroyed, a few defecting scientists wait for NATO to pick them up. (Workshop) "Finder's Keepers" (CO11, Altis): A group of FIA rebels tries to take control of a broken down AAF APC to enable them to strike at a nearby base. (Workshop) "Felis Infernalis" (CO17, Altis): Combined air/ground attack on a FIA-held town. (Workshop) "Kavala Lost" (CO12, Altis): AAF troops have overrun Kavala, defeating the occupying CSTA forces. The remaining CSAT soldiers have to escape the green deathtrap, exhausted and ill-equipped (Workshop) "Crash Site - RED" (CO13, Altis): A crashed drone carrying sensitive data has gone dark. Find it, extract the data, and destroy the wreckage. Dynamic, random-generated mission. (Workshop) "Hospitalized" (SP, CO12, Altis): After a sit-down of the AAF and FIA for peace talks at the Ministry of Defense in Kavala, things have gone down the drain pretty fast. Help the AAF pacify the area. (Workshop) We hope you enjoy the missions. Feedback is always welcome.
  10. Varanon

    FHQ Arma 3 COOP missions

    Added Hospitalized
  11. The weapons are modular, yes, but the class names changed from Arma 2 See here for a list of class names. The list is still work in progress, though.
  12. Did you make sure all pbo's are rename to all lowercase ?
  13. Security and performance ? What's the deal with performance, it can't be that bad. And security ? I guess the main issue is that you are using a central login for all things Bohemia (including the store), but shouldn't it be possible to make that secure ? After all, we're not talking about government level security here
  14. Varanon

    FHQ Arma 3 COOP missions #4

    Added "Tank you very much"
  15. Varanon

    FHQ CombatMode

    Thanks :D Just to make sure, you do have CBA loaded, right ?
  16. I'm still searching for the place where anyone made anyone feel like an asshole ? Especially since the answer to the original question (Winter chernarus) was a "no" and Alwarren simply made a statement about why questions are sometimes unanswered or "frowned" upon. What you wrote, on the other hand, sounds like you are trying to make someone look like an asshole, which is rather sad. Keep in mind, please, that were not getting those questions here, but also on Facebook, discord, and even on Steam, in private mail and PMs on the forum.
  17. Varanon

    FHQ TaskTracker

    You need to use the actual functions from the FHQ TaskTracker package. You'd say ["taskID", "succeeded"] call FHQ_fnc_ttSetTaskState; to set the task to succeeded.
  18. Varanon

    FHQ Arma 3 COOP missions #4

    Added single player variant of "A Game of Phones"
  19. Varanon

    FHQ Arma 3 COOP missions #4

    Added "A Game of Phones"
  20. Varanon

    FHQ Arma 3 COOP missions #4

    Added "Sky full of Stars"
  21. Varanon

    FHQ Arma 3 COOP missions #4

    Added Coming of Shadows and A Feast for CROWS
  22. It's a rewording of "when", just with different semantics, and we said at least a 100 times that we will not answer questions like that. Don't try to make it anything else but a "when?" in disguise. We will not answer any of those questions, as we said a million times before.
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