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Thanks for the info belbo. I decided to go with CHVD: http://www.armaholic.com/page.php?id=27454 Mostly so it doesn't look like you're stuck in a snow globe when flying around.
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So each mission would need to be edited in order to change the view distance? 0_o Or is there a global init.sqf that can be placed somewhere?
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_x_ started following View Distance
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I've been trying to change the view distance on my server. I'm using a clean mpmission i created with one player unit. I've tried setting viewDistance=10000 in the Arma3Profile and basic.cfg files, but it refuses to change the view distance in my test mission or any other. Arma3Profile: class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendedInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendedInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=0; UltraAI=0; CameraShake=0; DeathMessages=0; NetStats=1; VonID=1; ExtendedInfoType=0; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; }; singleVoice=0; soundEnableEAX=1; soundEnableHW=0; volumeCD=5; volumeFX=5; volumeSpeech=5; viewDistance=10000; Basic.cfg: language="English"; viewDistance=10000; Startup line: SCREEN -LAmdS arma3 /home/games/arma3/arma3server -config=server.cfg -name=server -ip=xxx -port=2302 -cfg=basic.cfg -mod="@JS_JC_FA18;@JS_JC_SU35;@FA18X_Black_Wasp"
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Have you tried running the server with "-maxmem=2047"? Some missions really need that extra memory to load properly on Linux.
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For some reason, custom radio sounds aren't playing for people who don't already have the .ogg files. Arma3.cfg includes this line: MaxCustomFileSize=400000; Update: Running Linux, and all the player sounds do exist on the server at this location:
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Performance is great. But for some reason, custom sounds aren't playing for people who don't already have the .ogg files. Arma3.cfg includes this line: MaxCustomFileSize=400000;
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Workshop Content Integration for Dedicated Servers
_x_ posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
CS:GO and some other titles have a nifty feature where servers can specify workshop content (through content id's and collection id's) that will be downloaded when the server is run. https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators http://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers This would be a really cool feature for the A3 server, even more so once further workshop support for misc. addons is added. -
Very nice. Does this mean that there won't be JVM + Java scripting support?
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ARMA III on Linux servers via WINE
_x_ replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Got it running on wine 1.7.0 but there were serious issues with the enemy AI (it would spin around on the spot, ignore players and warp around). I am currently running it on a VM (win7 guest) and while IO performance is bad (no SSDs or ramdisks) I can at least assure the players and mission makers that everything is working as it should (within normal arma parameters ;)). -
To continue the thread that was started during the Alpha back in February, this is where we currently stand: Seven months on (to the day) it would be nice to hear an update from the developers on what the plans are surrounding the mysterious JVM and Java scripting.
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Now that the game is out a new guesstimate would be cool.
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I was using the Linux server from the sticky with the rest of the required content downloaded via Steam (using a VM). A friend of mine was toying with mission editing and had access to the machine but he hasn't logged in for a month. According to ntop it was sending stuff over port 21.
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Got the same thing here, just a couple of hours ago. Killed a2oa since its not being used atm anyway.
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Arma 2: Operation Arrowhead - Linux Standalone Server 1.52 BETA UPDATED to b.71900
_x_ replied to maruk's topic in ARMA 2 & OA - MULTIPLAYER
Well, the latest build hasn't crashed yet.