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  1. _x_

    View Distance

    Thanks for the info belbo. I decided to go with CHVD: http://www.armaholic.com/page.php?id=27454 Mostly so it doesn't look like you're stuck in a snow globe when flying around.
  2. _x_

    View Distance

    So each mission would need to be edited in order to change the view distance? 0_o Or is there a global init.sqf that can be placed somewhere?
  3. I've been trying to change the view distance on my server. I'm using a clean mpmission i created with one player unit. I've tried setting viewDistance=10000 in the Arma3Profile and basic.cfg files, but it refuses to change the view distance in my test mission or any other. Arma3Profile: class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendedInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendedInfoType=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=0; UltraAI=0; CameraShake=0; DeathMessages=0; NetStats=1; VonID=1; ExtendedInfoType=0; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.60000002; skillEnemy=0.60000002; precisionFriendly=0.28; precisionEnemy=0.28; }; }; singleVoice=0; soundEnableEAX=1; soundEnableHW=0; volumeCD=5; volumeFX=5; volumeSpeech=5; viewDistance=10000; Basic.cfg: language="English"; viewDistance=10000; Startup line: SCREEN -LAmdS arma3 /home/games/arma3/arma3server -config=server.cfg -name=server -ip=xxx -port=2302 -cfg=basic.cfg -mod="@JS_JC_FA18;@JS_JC_SU35;@FA18X_Black_Wasp"
  4. Have you tried running the server with "-maxmem=2047"? Some missions really need that extra memory to load properly on Linux.
  5. For some reason, custom radio sounds aren't playing for people who don't already have the .ogg files. Arma3.cfg includes this line: MaxCustomFileSize=400000; Update: Running Linux, and all the player sounds do exist on the server at this location:
  6. Performance is great. But for some reason, custom sounds aren't playing for people who don't already have the .ogg files. Arma3.cfg includes this line: MaxCustomFileSize=400000;
  7. CS:GO and some other titles have a nifty feature where servers can specify workshop content (through content id's and collection id's) that will be downloaded when the server is run. https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators http://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers This would be a really cool feature for the A3 server, even more so once further workshop support for misc. addons is added.
  8. Very nice. Does this mean that there won't be JVM + Java scripting support?
  9. Got it running on wine 1.7.0 but there were serious issues with the enemy AI (it would spin around on the spot, ignore players and warp around). I am currently running it on a VM (win7 guest) and while IO performance is bad (no SSDs or ramdisks) I can at least assure the players and mission makers that everything is working as it should (within normal arma parameters ;)).
  10. To continue the thread that was started during the Alpha back in February, this is where we currently stand: Seven months on (to the day) it would be nice to hear an update from the developers on what the plans are surrounding the mysterious JVM and Java scripting.
  11. _x_

    ARMA 3 Alpha - Java Virtual Machine

    Now that the game is out a new guesstimate would be cool.
  12. I was using the Linux server from the sticky with the rest of the required content downloaded via Steam (using a VM). A friend of mine was toying with mission editing and had access to the machine but he hasn't logged in for a month. According to ntop it was sending stuff over port 21.
  13. Got the same thing here, just a couple of hours ago. Killed a2oa since its not being used atm anyway.
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