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Everything posted by Gruman
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Skruis. Sounds like great progress. If the new Beta hits until Saturday / Sunday, then I can test it out directly. Will use a wired connection this time :). Do you know that you are basicly reading my mind? Approach & Airport Diagrams support within Athena, MFD Bezels... Awesome. Thanks- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will test as soon as possible. First test will be on Friday evening and will test in MP on Sunday evening. Thank :)- 763 replies
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- 2nd screen
- athena
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RHS Escalation (AFRF and USAF)
Gruman replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you fly manily the Littlebird and Blackhawk, you should be satisfied. The Chinook is currently still a bit wierd, but should be better with the next update (according to the Bug Tracker). It works, just acts as a normal helicopter with a tailrotor. Didnt test the UH-1, AH-64 or any of the USMC helo's, since I never fly those. Hope it helps :)- 16577 replies
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- Weapons
- Accessories
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IMHO, when following, it should keep the zoom I select, instead of beeing based on speed (or make it configurable?). For the Zoom buttons... Instead of the plus and minus button, a slider would also work very well. You allways see what zoom level you selected, you can easely click and/or drag (mouse and touch). Anyway, up to you. Awesome tool I will continue to use :) Best regards- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, didnt see the edit :) I ran the whole evening arround 30 fps (so probably 40 frames when AFM would be disabled... Thanks BIS for NOT optimising). But because of Tanoa, AFM, MP and my graphic settings, its a pretty normal amount. I noticed 3 bigger framedrops I never had before (down to 4 FPS for couple seconds), but I cannot say its because of Athena. Will keep you posted. Update speed was OK, I guess. Following the player wasnt really an option, because it did shake to much, but zommed out it updated as I would expect from a BluFor Tracker system. Athena did react a bit sluggish when play and stopping. Allways takes a couple seconds. But then again, it was on my surface pro 4 connected via WiFi. MP game with arround 30 Players with approx 100 AI. I saw there are some debug config options available... Should I do something with them? Thanks mate- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, smoother scrolling... That would be handy. I just disabled following function and zommed out to keep an overview about everything :)- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Skruis. Used Athena yesterday for the first time in an MP Mission with our team. I used the Beta version you posted earlier in the topic (I think dated back in June 2016). Game was running on my game rig, while I had my SP4 connected via WiFi. Overall impression was amazing. Really great tool and was a pleasure to use. Some Issues: Every 10-15 min I had a disconnect, which left my screen blank. WiFI was stable and great connection. Will try again with my Surface Dock and connected Ethernet cable. Map Import was a bit unstable... I needed arround 10 tries until I finaly was able to import Tanoa successfully. Game said script ran successfully, but Athena Desktop was still at receiving mesh data... Friend had the same issue, but I just gave him my successfull build. Would be nice if Tanoa would be on the webpage just for future ease of use :) Drawing of a friend (basicly just tons of lines he just drawing randomly to test it out) weren't deleted on my screen after he ereased them. Clear Map fixed it. If I may, some feature wishes (as a SP4 user) Multi-Touch support (Zoom -> Finger Pinching, Moving arround with two or more fingers even in Ink mode) Shortcut to enable inking. Would love to use the button on the Surface Pen to switch between dragging the map and inking mode Could we get a scale option for buttons? SP4 Resolution is pretty high and all the buttons are quiet hard to hit when you flying at the same time :) Any chance to make CTab markers visible on Athena as well? Again, thank you so much. If you need testing with your beta versions, I'm happy to test them out with my unit. Best regards- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got it allready working with the config file change :) Works great. Good work :) Looking forward.- 763 replies
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- 2nd screen
- athena
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Athena - An ARMA 2nd Screen Application
Gruman replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Skruis. First of all, I love this project. Feels great and will be a huge gamechanger as soon as I have it working correctly :). Quick question. I like to use my Surface Pro 4 to view the Map plus draw on it. How would I set this up? Will you publish the Tanoa Map anytime soon or should we just import it ourselfs? :) Thanks.- 763 replies
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- 2nd screen
- athena
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A-10 Warthog Series Standalone
Gruman replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was there a version 0.3 Beta release as withSIX posted, or why did Armaholic REpost the Beta 2? I think there is a small confusion going on :) -
It's a fairly common error, Spent the day yesterday going through our own modpack to find the other addons causing the same issue. There are a couple ones. Just try Scopemod with only Arma 3 and you see if everything is spendid. I assume it is, since its RH work :) Will test tonight and give a feedback.
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
Gruman replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thank you. Will try it out. -
Any news in this department?
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
Gruman replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I have a small issue I would appreciate you could give me some pointers. Is there a way to start Arma via Arma3Sync NOT as admin? When I start Arma3Sync, it automaticly requests admin rights, which is perfectly fine. But I do not want to run Arma in admin, since it causes issue with other software I need to run for piloting. I'm using TrackIR and Joy2Key and they do not work as intended when Arma3Sync is launching Arma 3 with highest priviledges. A shortcut is sadly not the solution, since I'm currently running two different modpacks (modpack update scheduled), with one of them on another drive. When I create a shortcut, I reach the max character lenght of the shortcut target line way to soon and it skips loading most of my modpack. Thanks. Best regards Gruman -
Thank you :)
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Hey IanSky, Those are still the best T-1 and Specter's out there. One small "request". I'm getting this error on every startup: Which is apparently caused by this: (Quote by .kju) Do you see a chance for a small fix? :) Thank you Best regards
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smallarms NIArms Release Thread
Gruman replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you run any of the optional compatibility files for RHS or ACE? When I do load them, I only see the MK48, no MK46 in the arsenal. -
smallarms NIArms Release Thread
Gruman replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small issues noted: - Currently just using the NIArms CORE 1.1 plus SAW 1.3 package. When I select the MK48, it pops up an error for the Thermal Texture of the M60... With the M60 Addon loaded, error dissapears. A fix or just a mentioning that the SAW requires M60 would be nice :). - When using the optional files for the SAW Package, the MK46 are not available. Otherwise looking great. And the hiddenselection function I have to check out this weekend. @Armaholic. is there a reason you do not include the optional files and renames the filenames? -
Preview release: Mobile Aircraft Arresting System (MAAS)
Gruman replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great stuff. Arma's aviation section get's better and better :) -
Aerodrome ICAO signs Mod
Gruman replied to NightIntruder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Great stuff. Now if just the map creators would use the right RWY Bearings as well... :) Luckely most are easely replaced with CUP Runway Textures. Best regards -
Arma would have been cool, but BIS prefer to implement a TobiEye Support, because of a sponsored youtube hype by the manufacturer, than just to accept Oculus Rift Tracker inputs... The workarround with OpenTrackis just another taped together solution. Another buggy DLL which leads to more instability, crashes, hassle. I decided to get rid of my RIFT. DCS; ED are WOW in VR, but i still prefer my Ultra Wide Screen when the 5 min flash wears off. I will look again into VR when I can actually read an instrument in any of those games.
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1stBN/160th SOAR Mod ArmA III WIP
Gruman replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Corrected: http://www.armaholic.com/page.php?id=21722 Not really difficult. You just need GIMP/Photoshop, extract the textures out of the Arma directory (or use the once above as a template). Than create the replacement config (as described 100x times on this forum and then you have it in 5 min. How to use GIMP/Photoshop is something that you can simply learn with Youtube (just might take more than 5 min ;-) ). -
1stBN/160th SOAR Mod ArmA III WIP
Gruman replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We definitly start with he AGM-114K. Depending on available time after release, we will see if it's worth putting in the time for the effects of the M/N types. I would love to have different ammunition for the Rocket pod (btw, the M261 is actually the 19rd rocket pod... but I guess you mean M161 :) ) My favorite would be the tungsten darts... ;-) Simple 5min reskin of the inaccurate Helicopter Helmets of Arma 3? ;-) -
1stBN/160th SOAR Mod ArmA III WIP
Gruman replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Depends if you use AFM or not... -
[MELB] Mission Enhanced Little Bird
Gruman replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I have experienced, the Laser in cooperation with Hellfires/DAGR's is based on luck :P. Sometimes it locks. Sometimes it doesnt. Sometimes it locks, but after launch it just ignores everything... I think we cannot expect a fix until BIS finally finish their targeting overhaul and including laser designation... Sadly even ACE dropped the Laser Support, because some issues with old vanilla aircrafts :(