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Everything posted by zulu1
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About 90gb's. File Front (GameFront) Unoffical site https://gamefront.online/files/listing/pub2/Operation_Flashpoint/ https://gamefront.online/files/listing/pub2/Operation_Flashpoint_Resistance/
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Hi swillis The site itself should still be up, but as JdB reported a few months ago the ftp site where the files are stored will be shutting down. Both JdB and I have made back ups of the files. If you need something post it in the addon request thread.
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First weapon mod - need help to start
zulu1 replied to Tatanka88Hun's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Here: http://www.armaholic.com/page.php?id=27285 Or if you're a Steam fan here: http://steamcommunity.com/sharedfiles/filedetails/?id=421908020 Arsenal is built into Arma You might also be interested in this too: http://www.armaholic.com/page.php?id=26269 -
That's the same view from cargo in BAS Blackhawks in multiplayer. It was never fixed. Lots of bugs in OFP you just learn to live with :)
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First weapon mod - need help to start
zulu1 replied to Tatanka88Hun's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The best approach seems to be as Matthew mentioned, amass all of the weapons addons you want along with your favorite gameplay mod and build missions. Using the Arsenal would be simpler. Gunther S. made WarMod for Arma2 by putting together tons of game play mods from Proper, TrueMod and others into a single mod package. He put a lot of effort into that to make it all work. -
First weapon mod - need help to start
zulu1 replied to Tatanka88Hun's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Maybe to start with you should first review the BIS Licenses to see what you are allowed and not allow to MOD. https://www.bistudio.com/community/licenses Flow chart: https://www.bistudio.com/assets/img/licenses/images/license_chart.jpg?2 Any user made addon will be licensed for use and at very least will require you to obtain permission from the author to be able to do any Modding. If you want to create your own addons based on your own work there is nothing standing in your way for that. -
Did you try: aP playmove "EffectStandSitDown" or this setbehaviour "SAFE"; this switchmove"EffectStandSitDown"
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Hi dÆfte, It's been a long time, good to see your return. Revan has mentioned he might want to play WGL again. There is no dedicated server around anymore, but I can host some sessions, if anyone wants to play. I may also know one other guy who is interested too. One link in the first post here still works if you need the addons.
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ofp | acwa OFP/ACWA - facts | myths | findings | experiments | prototypes | tutorials | protection
zulu1 replied to RozekPoland's topic in GENERAL
Is WGL next? -
Here's a short tutorial:
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Arma Cold War Assault/Resistance 2.00 problem.
zulu1 replied to ARussianCat's topic in TROUBLESHOOTING
Was that the Russian patch? Probably had limited testing. Nothing is ever 100% guaranteed. Report it to _XeTeX_ and see what he says. -
Revan, you name dropper I started playing back near 2002-2003 with the demo. The old coop groups were a lot of fun which I got involved with around 2003-2004. Then finally joined the forum in 2006. Coop Servers played: [VS] Vet Squad [Recon] COB (Clan of Brothers) [LOL] [CiA] (Both FDF and WGL) FragHaus Plus many others unable to mention them all.
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Thanks, Somehow I missed this one.
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Hi, This is just a quick mission that I threw together in a couple of days to try out Kenoxite's WW4 expansion. Hopefully I can have a few more by next week (if time permits). Features: -Basic town raid type map, somewhat coop style -Full briefing and overview -Weapon selection at briefing (some bug with launchers) -Infantry units from Keno's expansion -Some vehicles from expansion -Some objects from expansion -Keno's dialog menu -Land chopper script by Snypir -Helocopter dust script by Vektorboson -Random patrol script by ])rStrangelove -Multiplayer compatible ? (not tested) edit: Revised to v.09b -Fixed music level and duration in intro -Moved insurgents from east to resistance side -Reworked triggers to make enemy more reactive -Implemented invisible rucksacks edit: Revised to v.09c -Minor tweaks -Added driver for truck -Added auotsaves edit: Revised to v.09d -Added night option -Made driver get in truck This will most likely be the last update for this mission. Requirements: WW4mod2.5 http://www.moddb.com/mods/sanctuary1/downloads/ww4-modpack-25 Patch1 http://www.moddb.com/mods/sanctuary1/downloads/ww4-modpack-25-patch-1 Kenoxite's WW4 Extended: http://forums.bistudio.com/showthread.php?154829-WW4-EXTENDED-Unofficial-expansion-for-WW4-2-5&p=2393099&viewfull=1#post2393099 (including all of the extras) Also included is another mission that I made for the LOL server back when we started to play WW4mod. I made a few new fixes to make it more challenging. It's a coop misison but it should be playable as single player or in MP host mode. co12@_ww4_desert_breeze_v2.WW4_DesertEden2.pbo Should only need WW4mod2.5 for this. Download Link: v.09a http://www.mediafire.com/download/p07ejdjjdh48rxg/WW4_Insurgent_Trouble.zip Download Link: v.09b http://www.mediafire.com/download/l23ojo6jlvgk2z8/ww4_Insurgent_Trouble_b.WW4_DesertAbel2.pbo Download Link: v.09c http://www.mediafire.com/download/feq7r44zzcsxd5g/ww4_ext_Insurgent_Trouble_c.ww4_desertabel2.pbo Download Link: v.09d http://www.mediafire.com/download/r8kn68j220ecu87/ww4_ext_Insurgent_Trouble_d.WW4_DesertAbel2.pbo
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Hi Zwo, I found this mission folder in my CoCArty1.10 package, I think it has what you want. http://www.mediafire.com/file/qh4seoe4wdb9b96/Missions.zip (There is a similar one in CoCARTY100 also.) This is a patch for ARMA CWC 1.99, if that is what you're looking for. http://www.mediafire.com/file/30pc5x8cri1fj0x/coc_ua-1.11-hotfix.7z We used to see that fusing error in WGL sometimes. Also in WGL mortars there was one firing mode that never seemed to work right. The shell would explode seconds after firing,
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AI doesn't shoot over sandbags/AI Cover script
zulu1 replied to prototype1479's topic in OFP : MISSION EDITING & SCRIPTING
The problem is the height of the sandbags. The simplest thing is maybe just use setpos with a small negative Z number. Also there are several cover scripts you can use that lower the bags and sets units position with a switchmove animation. https://www.mediafire.com/folder/mshz96iybtm2zhl,m4oqhony6ag150t,yshtdfc0lq1m8zc,i1m9jbqdf92q9do,q75cb3pim7inl48/shared Also I think I saw an addon that made sandbags a bit smaller by the Russian groups. -
This http://ofp.gamepark.cz/index.php?showthis=7301 or http://ofp.gamepark.cz/index.php?showthis=6886
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Hahaha Not since Mod 1.0 Link and 1.1 update Link You're just missing a couple of stupid little "extra" addons The missing chair should be in this one. http://ofp.gamepark.cz/index.php?showthis=6501
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A couple I can think of: http://ofp.gamepark.cz/index.php?showthis=10587 http://ofp.gamepark.cz/index.php?showthis=6330 http://ofp.gamepark.cz/index.php?showthis=10727
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It can be done but not as simply as you would like. One way: Drop your primary weapon then satchels, pipe bombs or mines become selectable using the space bar. Select what you want to load, then use [ ] for the action menu and go to end of list and you'll see "Put Satchel Charges to 5t Truck". Other way: Using a vehicle that already has some magazines, grenades or what ever, continue taking these and you'll get to the mines or satchels and you'll see in the action menu something like: Take M16 MAG (Drop Mine) Take HandGrenade (Drop Satchel) With this method one will always be left in your inventory. Using the first method you can load the last one in vehicle. I only happened upon this one day be accident. For Hand Grenades just select them with space bar and in action menu choose: "Put Hand Grenade to 5t Truck" Putting mines and satchels will only work if you have no grenades also. Of course this works the same with ammo crates as well. If there is something else that works I'd like to know. I'm sure this can be dove via scripting, but that would need to be written in missions to work.
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You need to delete all the lines calling SLX Like these: class PreloadBanks { class SLX { list[]={"SLX_GL3\","SLX_GL3\sounds\supersonic_bullet\","SLX_Wounds\"}; }; }; class PreloadAddons { class SLX { list[]={"SLX_GL3","SLX_Wounds","SLX_Melee"}; -and- class EventHandlers { Init="_this exec {\SLX_GL3\SLX_Init_GL3.sqs}"; }; -and anything like this-: ;_this exec {\SLX_GL3\SLX_Init_GL3.sqs}";
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No that never made it to release phase and DPM2 was never released either. As an alternative maybe this will work: ftp://ftp.ofpr.info/ofpd/unofaddons2/DB1017_5to.rar You did get Weapons Pack 2 stuff right?
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I guess you're looking for this: http://ofp.gamepark.cz/index.php?showthis=10172 Cheers You might want to grab this also. http://ofp.gamepark.cz/index.php?showthis=9344
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Nope That was never released (officially). Outside of OFrP Mod, the only other French stuff is: http://ofp.gamepark.cz/index.php?oblast=news&search=Occitania http://ofp.gamepark.cz/index.php?showthis=6883
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Missions folder not in documents/arma 3 folder?
zulu1 replied to lv1234's topic in ARMA 3 - TROUBLESHOOTING
Did you look here: C:\Program Files (x86)\Steam\steamapps\workshop\downloads