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STALKERGB

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About STALKERGB

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    Sergeant Major

core_pfieldgroups_3

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    Photographer/Journalist

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    Mat_Kav
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  1. STALKERGB

    STALKERGB's British Infantry

    Hello everyone, Bit of Bad news I'm afraid, as of this morning I seen to have had a complete HDD failure on my main computer. That means all my ARMA work has been lost as far as I can tell. I thought I'd backed it up on my laptop (in fact thought I'd copied it over twice, must have deleted each copy thinking the other was still there!) With that in mind for the foreseeable future I'm declaring myself "out" of modding, really just don't have the will to start over at the moment... That doesn't mean that I won't return at some point to modding but it's not at the forefront of my mind these days, sorry to anyone who still was looking forward to any possible updates on my infantry. To anyone who had requested permission for modifying my work, for personal/clan/group use feel free to re-do the config or re-texture the addon, based on what I've written above I can't exactly offer any of the source models anymore (sorry guys!) All the best, Matt
  2. STALKERGB

    STALKERGB's British Infantry

    v1.5 STALKERG British Infantry Another update from 3cb more than myself, will quote from the changelog: Will also update frontpage of this thread. It's extremely unlikely from me at the moment, for all intents and purposes I've stopped modding. Just no time these days to sit down and do anything, every now and then I have some time to help others with little things (mainly weighting) but nothing big. The last few updates to this pack have been done by 3CB, I've done little more than upload them.
  3. STALKERGB

    STALKERGB's British Infantry

    Sorry it's been so long, haven't had any time for anything recently, here's an update to swap dependencies to the CUP (community Upgrade Project), all the work has been done by 3CB. Apparently the Trixie's Weapon pack was suffering from a crash of some sort due to one of the scopes. Here's a link to the download: V1.4 STALKERGB British Infantry The pack includes the base addon as well as my (very old) L129A1 that was also used in Trixie's pack as well as the new dependencies. Addon requires Community Upgrade Project Hopefully it all works, I haven't been able to do any testing but 3CB have most likely put it through it's paces prior to sending it over to me. If there's any issues let me know, Thanks. Matt
  4. STALKERGB

    STALKERGB's British Infantry

    Hello everyone, So there is another small update for this, more a quality of life change than anything. The guys over at 3 Commando Brigade have been working on a much improved config for the addon: FEATURES - replaces Kiory L85 with Trixies British Weapons (L85, L86, L110, L129, L7A2) - adds appropriate scopes to rifles and fixes bug with L7A2 (GPMG) - creates additional infantry classes - adds placeable Editor Groups to match British Army / Royal Marines Sections - adds Zeus compatibility - adds @Alive compatibility Thanks and credits go to the 3CB/Apollo/Nemiuk for cooking this up. The biggest change there for most is the weapon dependency switch to Trixie's Weapons. Hopefully adds a more full selection of British equipment for everyone to use. There's also a couple new infantry classes as well as groups available in the editor. Below is the link to the WHOLE mod (including the unchanged textures and models), beneath that is JUST the new config which can overwrite what you have previously download if you already have the mod: v1.3 British Infantry v1.3 Config ONLY Requirements: Trixie's British Weapons (Kiory's SA80s no longer needed for the mod) Cheers, Matt
  5. STALKERGB

    STALKERGB's British Infantry

    Hello everyone, just a little update to fix the armour and passthrough values of some of the equipment that had been brought to my attention: V1.2 Config update Nothing but the config has been updated so it can just replace the current "stkr_britmtp_cfg.pbo" and relevant bisign. I have also updated the link on the first page to the WHOLE mod to include the new config: STALKERGB's British Infantry v1.2 I'm also aware of an error: "No entry 'config.bin/CfgWeapons/kio_l85a2_base/Single.StandardSound" but I believe that is to do with Kiory's SA80s and that he's working on sorting it out (correct me if I am wrong). Sorry it's nothing major, haven't had much time recently and have lost much of the spark for sitting down and modding at the moment... @Raz0rLëgend, if it's for personal use then you are more than welcome to fiddle with the config. All the best, Matt
  6. STALKERGB

    STALKERGB's British Infantry

    Hmm, sounds like you need to update the SA80 mod you are using, I've configged my units to use default magazines with the SA80s and AFAIK it wasn't until the second update of Kiory's SA80 that he included the ability for them to use default magazine. TBH been out of the loop for a while so he may have since update again. @ProGamer/anyone else, I can't actually follow the link you provided so would it be possible to either send me an image of the page or a different link?
  7. STALKERGB

    STALKERGB's British Infantry

    @Frogtop and Imperator_Pete, not sure what would cause that but I'd suggest making sure you are using the newest version of Kiory's new SA80, haven't followed it closely but I think he merged his original release with the SUSAT addon. The download currently linked in his release thread here is the one I tested with. @Corporal_lib, i intentionally left the BIS stanag mags on my units so they can pick up other weapons and still have ammunition to use them, Kiory's latest SA80 version works with default stanag 5.56 anyway doesn't it?
  8. STALKERGB

    STALKERGB's British Infantry

    UPDATE: I've had very little time to sit down and do any much of anything recently but I have managed to update my config a little: -Makes use of Kiory's new SA80s (specifically the SUSAT and Standard Iron Sight variants) -Have changed the classnames for backpacks, have replaced ALL "Brit_" prefixes with "STKR_", annoyed that slipped through into the first release. Anyway, below is a link to the new config which is all you will need if you already have the addon, just overwrite the previous files: New Config for Infantry (4kb) I've also update the whole addon pack to use the new config so that's here if anyone wants to download it, it also contains my .bikey in case anyone couldnt find it on OFPEC: Whole Addon with new config and .bikey (97mb)
  9. modo is a modelling program like 3ds MAX although both have their areas of speciality, AFAIK it's not *as* expensive as MAX but isn't cheap by any stretch of the imagination (unless you are using an educational license). I'm not sure to be honest, I've never really ported a model from O2 into it so I can't say how well it carries over, I' assume if there is a community p3d pugin for blender it may well work but otherwise I'm not sure. Sorry I can;t be more help with that. Speaking of not being much help, I'm afraid my knowledge of vehicle modelling for ARMA is very very basic so probably wouldn't be any good at finding any flaws with your work, have only briefly looked at modding vehicles in personally but I'm sure others would be able to help.
  10. Glad it helped, I've only got very brief experience with it but I would imagine blender has the ability to do something similar to what I suggested, I mainly use modo and in that you could easily add edges through things like loop slice/edge slice so it might be work looking for features with similar names in blender. As for if it retains the UV information, I know that if I edge slice in modo it will add that new edge to the correct position on my UV map, unfortunately I've never done anything involving UVs in blender but it wouldn't surprise me if it did something similar. With regards to UV mapping itself, O2 is very slow for anything other than small/simple areas (at least for me it is!), 3rd party programs tend to be faster and I imagine that goes for blender too :) With limited experience in modelling and no budget to spend blender is probably the best bet for someone looking to do some 3d work, it has a bit of an odd layout if you've used something else and aren't used to it but for a beginner that shouldn't be as big of a problem. :)
  11. Hmm I guess thats "rounding" the wheel as opposed to sharpening the edges. I don't think it would be possible to do what you want in O2, not without having to re-UV certain areas of the wheel itself, just to clarify I assume you want to do something like in the image below? So to make the wheel more round, add edges in the middle of each face and then "pull" them out so the wheel appears more round? You can certainly achieve this in other modelling programs as most allow for edges to be added without much effort, afaik in O2 you'd have to do it another way. You could delete the faces between the points and the copy/paste those points, then rotate the new points so that they sit between the old ones, you'd then have to create new faces between the points (which would mean UV mapping it all too). Hopefully that along with the image make some sense: It's not really the fastest method but for O2 it's the only one I could think of I'm afraid. Hope that helps slightly (or that I;ve even answered the question you asked lol!)
  12. Sounds like you had the same issue I did, the selections on your model for injuries have changed in ARMA3, it's now: "injury_body" for you units torso, "injury_hands" for both arms, "injury_legs" for both of the legs, As for stuff like "l_leg_injury" being in the model.cfg, I assume they are either used on models other than the main soldiers or that it's just a legacy thing and they've been left there. Hope that helps :)
  13. Metacritic weights certain reviews more heavily too, so if two major publications had negative reviews and say, 4 smaller reviews were positive, the overall result would possibly be more so-so than expected. I never liked their star-to-score conversion either. I mean, in terms of movies, when I see "4 stars" I don't expect a movie to be perfect and yet metacritic scores that at 100.
  14. STALKERGB

    Arma Mods on moddb.com

    Added my mod to moddb, been meaning to do it for a while anyways :) STALKERGB's British Infantry for ARMA 3
  15. Not the right to monetary compensation, all addon/mission makers really have is the right to being credited for work they have done/help they provide that others then use.
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