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Everything posted by sjaba
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[IceBreakr/IBIS] Isla Duala for A3
sjaba replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yaaay!! Hope it works.. -
Are you complaining about Arma 3? You need to watch this video.
sjaba replied to ajsarge's topic in ARMA 3 - GENERAL
A BIG + 1 from me -
F-16 Fighting Falcon Series Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a note...There is not possible to register key combos in the control setups, so a single key would be prefered, so its possible to assign shortcuts to joysticks without running 3d part software. -
F-16 Fighting Falcon Series Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your a champ, THX :) -
F-16 Fighting Falcon Series Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My fix for the above was simply to restart PWS. Thanks heaps for bringing the F-16 to A3 btw...it made 2015 a good year already. BTW, +1 for the mentioned comments about afterburner/cockpit sound key bindings -
F-16 Fighting Falcon Series Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else having issues with the PWS link ? EDIT: Nevermind..a local issue on my end. -
[IceBreakr/IBIS] Isla Duala for A3
sjaba replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good stuff !! -
[WIP]F-16C Fighting Falcon Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great vid..just a tip unless its allready in. Due to the problematic current fixed wing model from BIS a turn is not really a turn unless you pull aft on the stick. I might be fixed by adding autorudder ( no animations) if this is an option within the game limits. I know its kind of a cheat, but in most modern jets rudders are automatic in air anyway. -
[WIP]F-16C Fighting Falcon Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks -
Authentic Gameplay Modification
sjaba replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After a quick search i could not find if this have been brought up before.. Since AGM is our current eqvivalent to ACE i would LOVE to see this one beeing part of AGM, or the likes of it..its deeply missed by our airwing/jtacs http://forums.bistudio.com/showthread.php?173780-AN-PNC-212-Simple-Military-GPS-Receiver -
Authentic Gameplay Modification
sjaba replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, i still have issues with not beeing able to capture prisoner when the unit is in 2nd floor of a building, is this something that has been looked at in 0.95 ? It works in editor and local host, but seems to fail on dedicated server. Anyone else had this problem, potential fix (apart from leaving unit on ground of course ;) ) ? -
[IceBreakr/IBIS] Island Panthera for A3
sjaba replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally i got around to start making missions on Panthera !! But i ran into one little issue that makes my MM days a bit frustrating. Its regarding the script HOUSEPATROL by Thope, which is i have used quite a lot for previous arma maps/ islands and lately on Altis. However, on Panthera the inserted units beceom invisable when the line for executing the script for housepatrol is placed in the units init ? Its really strange as i can see the marker "rifleman" in front of me where the unit was placed, but for some reason its invisable and also not moved into the buliding. If i take out the init execution the unit is there as any other editor placed unit would be. Have any others tried using this script on pantherea or elsewhere getting the same odd behaviour ? I also noted that some the scrpits creating civ ambience also not seem to work on Panthera, but this is not fully tested so i can not confirm this yet. I just thought it may be related. -
[WIP]F-16C Fighting Falcon Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any chance of a small christmas teaser video with The F-16? -
Thx Doveman, will try it out.. Btw i found some hints that BIS might in the future support key binds as its been a "most wanted" request.
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Very true, was doing some training again last night with fixed wing ( kind of been busy with helos since the DLC ;) ) It feels very wrong having to pull hard on the stick just to make the plane turn when allready banking 60 degrees.. Also i noted that applying full brakes no longer holds the A10 still on the ramp? but with F18 ( mod) its working fine. Quite difficult to take of in a 2 or 4 ship flight when you cannot "run em up" and release at leads command. I also miss an autopilot function to allow CAS pilots to be "heads down" working with target information, maps etc..just a simple function to allow the plane to stay in same altitude and bank if possible. I am fully aware that this is not suppose to be DCS, nor should it be, but some sort of autopilot except the auto landing ( which i DONT understand the need for) would be appriciated.
- 874 replies
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- flight model
- flying
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CBA - Community Base Addons - ARMA 3
sjaba replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just reposting this here as my issue/request/hope seems to be in CBA hands. If this is the case i would assume supporting joystick inputs for mods would be of Great Benefit not only for taskforce radio ---------- Post added at 12:55 ---------- Previous post was at 12:54 ---------- Originally Posted by Sjaba This has been a topic before but about 150 posts ago so i would like to raise it again.. Is there ANY way to manually configure TFR to be used with Joystik PTT buttons. Or some other workaround NOT involving a third party software emulator. The great thing now is that Arma supports more or less all joystick buttons ( even the thrustmaster hotas) but to enable use of PTT and TFR one has to emulate the keys in another software. If that could have been avoided by TFR directly using joystick inputs it would just make the world a better place... If the answer above is NOCANDO..anyone have a good tip for an emulator that handles thrustmaster hotas and are NOT called TARGET? It is more question to CBA, because TFAR uses CBA's keybind system. ---------- Post added at 12:56 ---------- Previous post was at 12:55 ---------- -
Thx, Nkey will forward the question, with CBA beeing the issue, this is potentially a fix that could help in many other cases too.
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This has been a topic before but about 150 posts ago so i would like to raise it again.. Is there ANY way to manually configure TFR to be used with Joystik PTT buttons. Or some other workaround NOT involving a third party software emulator. The great thing now is that Arma supports more or less all joystick buttons ( even the thrustmaster hotas) but to enable use of PTT and TFR one has to emulate the keys in another software. If that could have been avoided by TFR directly using joystick inputs it would just make the world a better place... If the answer above is NOCANDO..anyone have a good tip for an emulator that handles thrustmaster hotas and are NOT called TARGET?
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Confirmed fixed as of yeasterday
- 275 replies
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- administration
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Great much needed addon, altough my spine reflex is "why is this an addon ?" Very true.....
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[WIP]F-16C Fighting Falcon Standalone
sjaba replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow, i promise not to get to drunk this new years eve ;) This is a must have ! -
Cool, is it still client side only in addon form ?
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I got a few issues. The first one being the reason why i post here ;) I for some reason are not able to log into the feedback tracker. On first log in, i get this: Your account may be disabled or blocked or the username/password you entered is incorrect. When trying to reset my password ( yes i may very well have forgotten it) i get this on the first try : Maximum number of in-progress requests reached. Please contact the system administrator. So what i was in fact looking to check the feedback tracker for is this. It might have been reported, but my searches did not come up with a relevant thread. I noticed that for the AH-9 Pawnee the rocket pods are now hanging in the air without attachment to the chopper, nor did i see the guns ? This is confirmed by many in my clan. The second issue i came across last night its concerning head movement when sitting in the back of the MH-9. It seems that head movement are "locked". Im using track ir and thought at first it was something related to that ( and it migh be) but even when Track ir turned off i could not move my head. Note when exiting the helicopter it all worked fine again, and also when sitting in the front ( co pilot/ pilot) of the chopper.
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Thx for the awsome work you put into this Robalo ! Just have question regarding the latest release. I installed using Six and i see no changes in the userconfig files. Is that not updated and can be left as is or do i need to dl and update that manually? I did not see any differences in the userconfig "spoiler" The reason why im asking is this : - NVS and TWS properly used now (set as opticType = 1 to enable longer engagements) I have a bit of fear that the enemy might be a handful if they use TWS properly. More or less all fixed/ mobile CSAT weapons in A3 has TWS. Its not like we are walking over the ai now :) It is possible to turn of TWS in the mission, but its either a big job or remove ALL TWS possibilites for both enemy and friendly. So just thought to have the ability to turn on/ off "NVS and TWS properly used now" might be an idea if not allready there.
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Tophe's Arma Dedicated Server Tool (TADST)
sjaba replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thx for the help, that works like a charm ;)