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Deathstruck

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Everything posted by Deathstruck

  1. Currect Version: 5.3.0 (09-08-2019) FAQ FOR FREQUENTLY ASKED QUESTIONS (Expand) Download Links: Dropbox (631, 69MB) Steam Workshop ModDB 2035: Russian Armed Forces v5.3.0 Please if you like and want to support our mod, feel free to donate so that we can continue giving you quality work. 🙂 (Most of the money will go towards the mod improvement, as in better models etc.) For more 2035 high quality content, we recommend to check out our sister project ArmA3 Aegis! Please do check out and follow their BIS topic and Steam Workshop! =============== 1. DESCRIPTION =============== 2035: Russian Armed Forces focuses on adding a fictional "future" version of the Russian Armed Forces to ArmA3. Great effort has been put into an attempt to seamlessly integrate them into the 2035 era of the Armaverse, so that the faction could stand right next to the others in the base game (NATO, AAF, CSAT). Featured are: - Our own uniforms, vests, helmets and gear made completely from scratch (models and textures). - New vehicles and armor, ranging from T-14 Armata, Pancir AA launcher to the Kamaz trucks, Tigr and more. Tanks DLC features fully compatible. - Usable for any kind of enviroment. Various types of camo for both ground units (Flora, Partizan, Surpat, Desert, Winter... ) and vehicles/aircraft (Russian green, Desert, Nakikda, Winter, Arctic... ) and so on. - Russian weapon pack featuring new guns such as the AK12 (and its variants), AEK, Pecheneg, PP2000 etc. Marksman DLC features fully compatible. We plan on expanding the roster, gear and armament with further versions. Same goes for some of the ArmA3 assets/placeholders that will be replaced in the future Mod is is currently compatible with Zeus, ASDG and ALiVE. ALiVE users: Faction name is "min_rf" (without quotation marks). =============== 2. REQUIREMENTS =============== - ArmA 3 ======================== 3. INSTALLATION/UNINSTALLATION ======================== Extract the folder @Min_RF into your ArmA3 game directory and enable the mod in the launcher. Also put the Mindas.bikey into the core Keys folder. - If using CBA/ASDG, you *MUST* use the "min_rf_wp_c.pbo" and the bisign from the ASDG folder, replacing the one in Addons - otherwise you will have no scopes. You also must do it after every update. For uninstallation, disable the mod in the launcher and delete the respective folder. ================================ 4. CREDITS ================================ Mindas - Everything. Models, textures, config.. yes, he's that busy! Deathstruck - Betatest, screenshots, permissions. AveryTheKitty & Aegis team - Asset sharing from Aegis and vice versa. Toadie2K - AK animations. TheEvanCat - Black Titan launcher. VanSchmoozin (VSM) - Balaclava model. Sabre One - Armata models. PetrTlach - Consultations. BadHabitz - Help with solving some of the retexturing problems concering the Titan launcher. Bohemia Interactive - The rest of the assets and ArmA3. ========================== 5. MODDER'S RESOURCE INFO ========================== - Retextures are okay. Any manner of them. Feel free releasing those without asking . (for those who are interested: HiddenSelections are enabled for both uniforms and weapons) - Same goes for using the mod as a requirement for another. - Please ask our permission before releasing mods that heavily alter or are based on the assets of this mod (models etc.) ========================= 6. CONTACT INFORMATION ========================= You can usually contact us on the respective forums. Mindas BIS Forums: https://forums.bohemia.net/profile/747965-mindas/ Armaholic: http://www.armaholic.com/users.php?m=details&id=62241&u=Mindas Deathstruck BIS Forums: https://forums.bistudio.com/user/751402-deathstruck/ Armaholic: http://www.armaholic.com/users.php?m=details&id=9573&u=Slashback ========================= 7. LEGAL STUFF/ DISCLAIMER ========================= By downloading and using this modification, you agree that the author of the modification cannot be held responsible for any damage to software or hardware directly or indirectly caused by the aforementioned modification. Use at your own risk, yaddy yadda. ================= 8. VERSION HISTORY ================= Click to expand the spoiler section to see the changelog. =============== 9. SCREENSHOTS =============== [Click to Enlarge] Current Version: Previous (Expand):
  2. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    A new small-ish update (5.3.0) is up! Mostly fixes for reported issues (radio protocol), tweaks (Armata armor) and compatibility with the new DLC and so on. Dropbox, Steam, Armaholic and ModDB links have been updated. Changelog: VERSION 5.3.0 (09-08-2019) - Fixed the Russian radio protocol - Fixed the missing optics - Tweaked the T-14 and T-15 endurance - Added compatibility with official AK weapons, ammo and attachments - Other minor fixes
  3. Hello, long story short: Been owning the game since the 2013 Alpha and bought all of my DLCs separately when they came out. Thing is, I kinda wanted to get my hands on the digital soundtrack as well but found out I can't - unless I rebuy the APEX edition for like 60 euros, even though I already own all the DLCs that it includes + the base game and APEX expansion of course. I vaguely remember there was an option to "upgrade" to Digital Deluxe edition back then, but it's not there anymore. :( Is there any way I can legally get my hands on the ArmA3 soundtrack without having to rebuy the whole game and DLC package again? Why is there not a simple "Upgrade to APEX Edition" option in the store? Thanks in advance Deathstruck
  4. Deathstruck

    Project injury reaction

    This is pretty damn awesome! Realistic reactions to gunfire/explosions is something I have been missing in ArmA games for a good while. Looking forward to the release.
  5. Deathstruck

    Arma 3 Photography : Questions and Comments

    @Professor Death Those winter guns (especially the long rifle) seem to be from our mod (2035 RAF), but I don't see it mentioned anywhere in the Used Addons? Just wondering. :)
  6. Sounds stellar. Cannot wait. How compatible will it be with other mods? Say, if I wanted to use Extended Effects alongside your mod, will it work from get go or will it need some kind of compatibility/merged config.cpp?
  7. I still got the old retail box, but the game for whatever reason just won't launch (Windows 7 and 10). I even tried setting up an VMWare station with Windows XP and the result is the same.
  8. Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz 3.60GHz 16GB of RAM DDR3 3000MHz MSI GeForce GTX1080TI 11GB 1TB of SSD space Windows 10 Home, x64 I install the game, apply the patch, click the launcher (or the main .exe) and nothing happens. But after some research I concluded it may be because of the Starforce protection that apparently does not play nice with newer Windows?
  9. Very nice! If you're still working on this, I'd be definitely interested in a mod version as well. :)
  10. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    A tiny hotfix (5.2.1) is out. Steam Workshop, Armaholic, Dropbox and ModDB links have been updated. Changelog: VERSION 5.2.1 (09-01-2019) - Tweaked infantry textures - Tweaked some of the accessory models - Fixed some minor animation bugs with weapons and armor
  11. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    No, thank you for your interest and support :) Holidays are coming and progress will probably slow down, but we definitely still have some stuff on the backburner that will *eventually* see the light of day. One day.
  12. Definitely looking forward to the next versions which hopefully will make it more usable for regular gameplay! This might be the best 3rd person camera mod out there. :)
  13. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Hey there. A new, small-ish update (5.2.0) is out. Don't forget to use the ASDG config again if you use CBA3/ASDG. Has to be done after every update. All links are updated. Changelog: VERSION 5.2.0 (05-12-2018) - Tweaked weapon properties, projectiles and rockets - Added and tweaked muzzle animations for launched rockets (SA22, T15 etc.) - Tweaked textures for all uniforms - Tweaked T15 textures - Added thumbnail screens foor all units in editor - Fixed wrong animation and accuracy of the Verba - Fixed all reported bugs - Bunch of others stuff I can't remember :D
  14. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Hey there, sorry for the late reply. Hmm, looks like the weapons were indeed not in, meaning they were probably phased out for real back then. Sorry. :/
  15. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Currently looking for at least 4 Russian speaking voice actors who would be interested in contributing their voices for our upcoming 2035 RAF mini-campaign :) The mini-campaign will be in the veins of the oldschool OFP grunt or Gastovski spec-ops etc. scenarios (with the ArmA3 spin of course), where we'll try to showcase as much as we can from our mod. Only requirements are to sound somewhat adult. Any voice acting experience is also welcome. If you are interested, just shoot me a PM with perhaps a sample of your voice. :) In other related news: We're still working on the Bumerang, albeit a bit slowly. However, works will fully resume at full speed after summer.
  16. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Heya. They were old placeholders that we used before the current ones but they are still in the files, usable for mission makers. You just need to enable them through config. :) I think it was scope=2 or scope=public?
  17. Deathstruck

    Extended Effects

    Thanks for the answer! Didn't expect to have the creator himself show up. :) Although I should probably clarify that after some testing, the "blurred" texture is actually the result of *not* using the number script and just leaving it as it is bare bones, since the RHS tank on default seems to have a defined texture through Oxygen and without the script being used, it's just some blur that does not even resemble any number shape. About my issue: as I've understood it - ExtFX seems to have its own global init scripts that start everytime a mission or editor is loaded. What or where it needs to be edited so that the RHS number scripts (RAE_T80_Numbers.sqf) become part of that global init startup too? I tried doing it through an .pbo in Addons folder with its own config inside it , but the problem is the script in it will overwrite ExtFX effects because it seems to take precedence over the mod config. :/
  18. Deathstruck

    Extended Effects

    Does anyone know how to make a replacement vehicle that has an unique random number script work with Extended Effects? Example: For my personal use, I have replaced the BIS tank with an RHS tank through the EE config. At first I thought just defining the "model=" would be enough but problem is, the RHS tank has the said number script and without it there is some weird blurred texture on its side where the designation number is supposed to be. I found the init script that seems to govern it(RHS_T80_Numbers=loadFile "\RHS_T80Pack_Scripts\RAE_T80_Numbers.sqf), but it does not work with EE, because it will replace its own init startup scripts. I tried to find what file or config line governs the EE starting scripts and even tried to input the RHS tank script in the eh_land.sqs inside the ext_scripts.pbo, but it doesn't seem to do anything. Even vice versa when I try to write EE scripts into the tank addon, it doesn't work. What am I doing wrong here? Have I maybe forgot to define something somewhere? Is it possible to merge two different inits together? And which file/line am I supposed to look for? Thanks.
  19. New EMR look for our 2035: RAF units. A: 2035: Russian Armed Forces, Nik and WW2 anims
  20. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    The new update/hotfix is up! Some fixes and most importantly, a new EMR look (see the image below). :) See the first page for download links! Changelog: VERSION 5.1.1 (03-06-2018) - New shade of the EMR camouflage. - New ammunition type for the T15 2A43 cannon(fixes the AI not engaging armored targets). - Reworked all optics/collimator sights. - Fixed reported bugs.
  21. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    That or the ASDG folder inside @Min_RF, if you downloaded it from Armaholic.
  22. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Let's not make this a competition please. Both mods focus on their own (fundamentally different) things and try to deliver the best to the community. :) As in they don't show up at all? Strange, they do for me.. CBA or no CBA?
  23. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    We are pleased to announce that 2035: Russian Armed Forces and ArmA3 Aegis projects are joining forces! Both mods are going to co-operate, share assets and hopefully bring you the best joint 2035 experience in the future! Please do check out and follow their BIS topic and Steam Workshop!
  24. Deathstruck

    2035: Russian Armed Forces (5.3.0)

    Decided to post a FAQ for some questions that keep popping up a lot: (Will link to it on the first page) What does this mod do? * As said in the info/description, it adds a Russian faction fit for the 2035 era. But RHS already exists, what is the point of this mod? Isn't this mod just a cheap knock-off? * No. RHS is a total conversion adding 3 high quality factions (including the modern day Russian Army) while we mostly just focus on putting the Russian Armed Forces in the 2035 era, so it could seamlessly stand right next to the vanilla BIS factions (NATO, AAF, CSAT). As you can see, both mods focus on fundamentally different re-enditions of the Russian Army. We also try to keep it as close to vanilla and optimized as possible to assure good performance (polygon count, texture size like BIS units etc.). My weapons are missing optics/sights * I am gonna assume you are using CBA/ASDG? If that is the case, you have the use the special ASDG config which is included in the \Arma 3!Workshop\2035 RAF subfolder, and replace the one in the "Addons" folder with it. Do you plan on adding XY * We mostly try to stick to our own plan (which means for example unique counter variants to BIS vehicles etc.) and have already plenty of requests and suggestions. It's more than likely that the request you've made has already been asked (and answered). Will it be compatible with XY * Most likely no. Right now it is compatible with ASDG and ALiVE, which were added due to the popular demand in the early days of the mod. We simply don't have enough time or manpower to provide compatibility with every mod out there. But you are more than welcome writing your own compatibility patches. :) How can I support you? * Feedback and perhaps a positive rating (if you liked it) and a Favourite on Steam Workshop, spreading the word, using our mod for missions/videos etc. will always warm our heart and motivate us. If you want to go further, you can also support us financially through Paypal (link on the first page). The money goes 100% into mod-related things like acquiring better models etc.
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