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Scrub

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Everything posted by Scrub

  1. Scrub

    Mag Repack

    You just made a lot of people very happy, thank you.
  2. Scrub

    Why Bohemia Why?

    Arma sped up by at least 20% just by going to a SSD. The I/O bottleneck was killing my framerate.. stupid cheap drives.
  3. I thought I read in the latest version of alive that there was a script Snippet you could run to profile new units. Maybe have that snippet trigger every time you put in MCC unit on the map.
  4. Naah, tack and friction are waay overrated lol... Unless its on the nano scale. Study hard <.< It's a shame that it's only related to vehicles. If all surfaces could have it applied we could get on vehicles and transport freely.
  5. Am I the only one that thinks 'surface friction' parameter is something to get very excited about?
  6. Scrub

    Blastcore: Phoenix 2

    OS, I have thoroughly enjoyed your work for YEARS.. And this is no exception -WELL DONE- And thank you!
  7. I have to echo what Kavoriken stated, much better voice acting (a few more takes after some time with the script while watching the intro play through would probably help inflection, and also not recording 'outdoor' lines in a small echo-office would ad aural authenticity to the cut). Overall a very enjoyable and challenging start to the campaign! The linearity issue, however, is pretty dramatic. It's like there is a 'Tether' to your SL, and a boundary limit Rising like a Dragon... Nice. In short, the openness of the game is being squandered in a frustrating manner for very small issues.
  8. Scrub

    Development Blog & Reveals

    Have not been able to leave the SE corner of the island. too much to see and it isn't even the most populated!! Just spent an hour (or more) in one town watching the AI duke it out, outfitting a warehouse as a garage with all my toys and weapons and just generally blowing stuff up. CANNOT WAIT to see what the community does with such an awesome canvas, much less what the pros at BIS do with the campaign and potential of persistent missions. Altis is, in every meaning one word and can convey: Epic. (noted that AT launchers falling off a ragdolling unit are a bit light, fall like a sheet of paper. No big deal just one for the tweak list)
  9. Most impressed with the progress BIS. I am now loving the Workshop, so damn easy to use! Textures, vehicles and play style are cleaning up nicely. Found an issue where a pistol gets into the face of the player crouched on stairs, will look to see if it is solved in this patch.
  10. Scrub

    Development Blog & Reveals

    lol, my daughter would be smoking up the house with your USB device.. What would the resale value of that be? Meeeeyeeahh... See, Y'all are messed up even using WSAD on a 101 key board. Arrow keys FTW! Ins/home/pgup for stances, del/ pgdwn for lean.. see I'm RIGHT!! :p (continue slinging) On a constructive note, since NOBODY will be totally happy with any preset, may I simply suggest a series of (graphical explained) presets to get the gamer close to the preferred selection to tweak? Possibly even breaking down the area of the keyboard into subsets? (example: numpad, function keys, alpha). <- This may be a bit much, but the concept of several common keybinds available would be fantastic in my eyes.
  11. Scrub

    Arma 3 hands on @ Gamescom 2012!

    I know why people are so eager to see improved AI, but BIS aren't even through adding features and functions, all of which must be accessible to the AI. So other than some general cleanup and tweaking of the existing stuff I don't expect drastic changes until after the public alpha when a feature freeze is instituted. (thanks for the info InstaGoat! ) I agree, the interview was very enjoyable and informative, thanks L.I.!
  12. Scrub

    Arma 3 hands on @ Gamescom 2012!

    Could tell it was an experienced player, taking cues from forward AI and getting low, particularly getting low. Blasted COD twitch kiddies whine and call that 'noob camping' right before they are ventilated in A2. :) Particles still have that same ol' scaling problem up close, hope they don't have max limits like A2:OA. As it is now, even the largest particle can only grow so far and not cover the entire screen, so they look as if they shrink when you run or fly through the fully developed plumes of smoke. I can live with it, looks good 90% of the time. Would be nice to have a solution to sometime later in a patch. Thanks for the intel Papanowel, hope you had fun.
  13. Scrub

    Development Blog & Reveals

    Hey! You have HATS in your description of what the miracle of PhysX can do.. Now we have a hat simulator?!?! Can we now do THIS?: (~17 sec mark) Have Ivan demo it, please oh please [/sarc.. would be fun to do that in PVP though]
  14. Scrub

    Development Blog & Reveals

    Hello? It's later. I want my free, completely un-earned, instantaneous fix of digital ARMA 3 crack that you so 'passionately' pilfered! nnnaaaaooowwww..... (I'll get some fluffy kittens if I have to) ;) On the non-trolling front: I watched all (2 of) the videos available, and repeatedly mumbled "I could play that for the next 10 years". The arty and new particles are nothing short of stunning. Very satisfying to watch. -The PhysX does indeed affect the environment much more so than first expressed. The fluid character animation and Colin McWhatever (ruined C.M. title) quality vehicle handling may be the meat and potatos of the alterations, but the collision detection and particle/environmental interactions open up a world of possibilities. Looks pretty damn real, sounds great, 'feels' about right from an observed gameplay POV. Was out shooting AR-15s two weeks ago, and felt quite close to the responsiveness when the player shot down the three targets in a rapid succession with controllable climb. Saw that and had a 'hell yeah' moment. Keep it up BIS!
  15. Scrub

    Arma 3 hands on @ Gamescom 2012!

    Question #1: To what extent will the core Physx features and functions be available for modders and scripters? Question #2: Will friction now be a possible part of vehicle and unit interaction? Thank you! V V Ahem.. Yes, well.. Thank you Smurf.. *furiously emails*
  16. Scrub

    Arma 3 hands on @ Gamescom 2012!

    Ok, ^that there is funny.^ Cause on most forums and blogs, the pimply 16yo that has to come out into the sunlight from moms basement to 'Show the moderator how he feels in person' at GamesCom would be comical.. However, the many ex-mil on this blog sorta negates that.. (joke, seriously joke. Would make for a funny moment in a sitcom though). All our highly trained are stable adults, right? Right? On Topic: With the post from RIE stating that efforts for the Gamescom have sort of stopped the final E3 walkthroughs, are we to be expecting different/more content already? Seems a bit fast -not complaining- or just a different routine to freshen up the existing demo?
  17. Seconded. (Aside from a previous E3 video, seeing the AI run round a corner and whip its gun at the surprise threat of the player - and then get mowed down in full auto with a beautiful tensioned ragdoll finish.) Looking significantly more than promising BIS! Many environmental restrictions I didn't like in OA are being removed, or hinted at in this vid. Keep the bar high, you won't fail. Your talent has already shown through.
  18. Scrub

    Development Blog & Reveals

    Maybe because the goal is to improve the system? Glass is half full? ;) They fixed networking quite well (interpolating is not perfect, but much better) in 1.60. I'm sure they are doing a bit more evaluation of what specific feature goes into their workflow than 'poke and hope', also, they are proving this time around the QA is seriously improved.
  19. Scrub

    Development Blog & Reveals

    ^(sarc??)^ Wow, jump to conclusions much? You know full well the alpha isn't even ready, the setting is in the future, and the work is not done. If this is the loadout for the final game I'll eat your most mangy, stepped on, dragged across the pasture hat you have. (please fix, BIS, I hate the taste of brims) Edit: Sry, the deadpan sarcasm was lost on me. See it now.. NARF!
  20. Scrub

    Development Blog & Reveals

    I noticed the ragdoll affecting directed action of a units body. Look at the unit on the left after he fires the first burst of grenades. He falls flat to the ground, wounded, and then comes up to a prone ready position. That component type will be sweet ingame goodness. I looked at the opening of the video and damn if it isn't getting hard to tell the difference from live video and this engine, especially when your eye gets use to the cloud 'turbulence' when looking around. The words -Looking forward to the final product- do not convey the level of desire to play in this sandbox. Keep up the good work! :D
  21. Scrub

    Arma 3 Community Alpha - Announcement!

    As right as you've been for all your time on these forums, you ARE statistically due to be incorrect anytime now. ;)
  22. Release in 2013? (listen at 4:30) Flash Suppressors and other barrel attachments WORK. (6:35) http://e3.gamespot.com/video/6381268/arma-3-demonstration?hd=1
  23. Scrub

    Development Blog & Reveals

    "ARMA 3 is balanced for double lean"... NIIICE! Finding the vehicles more real with the interactive screens and such. Groovy job BIS. Can't wait to see what can be modded from the new physics, animation methods, vehicle models and points, programming and interface accessibility. wow, just...... wow. And it looks GORGEOUS on top of it all! Now if you let loose the idea that the AI module you'll plug in in a few weeks allows MOUT, I'll go into a digital coma. *** In this vid (below) I believe it's Jay Crowe who said "So come 2013 (!!!), we can release the best game..blah blah"*** 2013 now? listen around the 4:30 mark. http://e3.gamespot.com/video/6381268/arma-3-demonstration?hd=1
  24. Scrub

    Operation E3

    Mmmmyeah.. I'm going to be on my way to the floor 2min after the first camera crosses the bunker threshold. That's about six and a half beers for certain right there.. God knows what else will be coming for the remainder of the visit.
  25. Scrub

    Development Blog & Reveals

    As someone with the same type complexion.... OOOoooowwwwww.. Poor guy. NOT a good way to start such a great week. - 100% Aloe gel, slathered on after spraying whole can of topical anesthetic anywhere pinker than embarrassment color. - Pound the water with Ibuprofen for an hour or so. - Drink copious amounts of your favorite frothy liquid pain reliever to celebrate/offset several days of pain. Have a Great E3 Lord Ivan and Co. :D
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