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Everything posted by roberthammer
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Visual Upgrade – Feedback
roberthammer replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
No, BI has a fetish making all things shiny and btw AK-12 will be nerfed in the next stable update :P -
RHS Escalation (AFRF and USAF)
roberthammer replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That picture isn't the new "Ak12" , that's just the AK74M with MR upgrade this is the new "AK12" which is the original AK-400 and that uses Dragunov system instead of typical AK- 16550 replies
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That's interesting , i did test A3 pistols in latest dev and 4-Five has that crack but the ACPC2 doesn't I guess it is because the 4-Five has initSpeed = 380; which goes into supersonic speeds but USP 45 has initSpeed = 320; - which isn't over subsonic speed , that's weird i will need to test that in the future
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They doesn't say what round was it but i can assume they used a lighter bullet which goes faster but when you use typical US army 230gr bullet that surely goes subsonic no matter what
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.45 acp is already subsonic (280 m/s) and red dot sight is possible via rear sight mounting point but i will see what can be done when i get into it
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I meant the Highpoly model baking details into Low poly model - like in this example https://i.imgur.com/53Dszet.jpg - ye that larger RIS is called MMRS , that's cool too :P
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It's really nice to see a new model of TRG heh , btw did you baked the model? from HP to LP? As for suggestions - TRG42 rail and doing the latest Sako TRG M10 would be great to see :P
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From latest update :)
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That was done on purpose to get better 3D view , so it's not a bug - it's a feature btw do not show full size pictures on forums , just post a link to it
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Love for (Sahrani/Chernarus/Altis/[Tanoa]) - The same?
roberthammer replied to tortuosit's topic in ARMA 3 - GENERAL
Cherno is loved so much because it was the Dayz mod , for me Altis is rather dull and uninteresting it is a ok map but not my fav at all , Tanoa is much better and really nice similar case with Lingor I still like the Sahrani the most , because it combines types of terrain and those placements were excellent -
Not sure how well it is , i need to check that ingame and those changes you can see here > https://forums.bistudio.com/topic/140837-development-branch-changelog/page-43#entry3077282
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Finally some things got sorted out , still have to check it ingame :P
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AK-12 and AKM Penetration Discrepancy with Other Weapons
roberthammer replied to DeltaUMi's topic in ARMA 3 - DEVELOPMENT BRANCH
The 7.62x39 in A3 should be weaker like in ArmA 2 and it was more closer to the real performance -
Visual Upgrade – Feedback
roberthammer replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Right now the 40mm Flare round performs like a 12GA flare gun round which is false - btw original A3 had the military flare pistol and that later cut from the game ;) military use star parachute round for their 40mm launchers and these are much stronger than regular 12GA flare rounds -
changed mass from 200 to 160 , good but not sure about that that new recoil tho also can you return that original SPAR17 stock like it was before?
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Nice ,but still the mod folders are needed in arsenal
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MX-SW make sense since it got folding stock but the MXM got a fixed stock - Magpul PRS stock
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Project ASTFOR - Astelandic Armed Forces
roberthammer replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well the same could be said about AKs - for a example Serbian Zastava , why use that when the Russian original AKM is near by ? ;)- 657 replies
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Project ASTFOR - Astelandic Armed Forces
roberthammer replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Reason is simple , we wanted something new and unique for our forces and read these posts aswell https://forums.bistudio.com/topic/166606-project-astfor-astorian-armed-forces/page-5#entry2629131 https://forums.bistudio.com/topic/166606-project-astfor-astorian-armed-forces/page-20#entry3043787- 657 replies
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Well , unfortunately i don't have a time to create all those new sounds , tails and crap but i might reuse Laxx or LJ sounds instead since those are done and ready to use no idea when that will be , since all my energy goes to the ASTFOR mod
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Yea , that's true - always wanted to have a official animation on the scopes so i could do it rather simple , depended on the OpticsMode yes there is the MRT that could do the job but that's kinda a hacky workaround but i will see in the future
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New 1.06 update - which should fix these issues grab it from the first page , enjoy
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Visible laser would be nice tho :D
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Aiming with it is now easier but still sight itself isn't aligned properly http://imgur.com/a/QUSl9 also can you please put the original stock of the Spar17 back? because for some weird reason it was changed to use the Spar16 stock and LIM-85 - the original variant > http://vignette2.wikia.nocookie.net/armedassault/images/8/82/LIM_85_5.56mm.jpg/revision/latest?cb=20160608183353
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That's because RHS solution is switching models , that's why it changes whole rifle and its classname and it does not work on the fly like A3 proxy attachments