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reyhard

BI Developer
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Everything posted by reyhard

  1. reyhard

    RHS Escalation (AFRF and USAF)

    I don't mean to be rude but maybe you could ask some friends (maybe kilrbe3 could help you?) for little help with translation to english? This way you could avoid so much confusion & probably you could find out also, that T tanks in RHS have no rounds loaded to the gun when tank is spawned empty or player is a gunner. When there is AI, gun is automaticly loaded. T tanks cannot be unloaded during combat due to 2 stage ammo - you have to push out the shell from the other side of the barrel, while changing of ammo in Abrams is possible without such tricks.
  2. reyhard

    RHS Escalation (AFRF and USAF)

    You already got answer for this - we don't have animation for artist to create longer reload anim. Also note that Javelin have like 10x more mass than other missiles - perhaps remove carryall or bergen backpacks so reload need to be assisted by another team member? sorry but that google translate thing is impossible to read Well, I agree that some vehicles got more love than others but does it mean those extra features should be removed in order to retain consistency with all other assets? Implementing all those extra bits which adds to realism & therefor to gameplay takes a lot of time & if I have to face dilemma whether to store some new feature for year or more just to have proper system for other side (which might look similar at first glance but some small details makes it much different), I would prefer to release it earlier to see feedback from community. It also allows me to gather some feedback over the time & hundreds of additional pairs of eyes also greatly helps with spotting some bugs. After all, it's hobby for us that we do in spare time. Speaking of myself, I definitely take into account some "balance" based on realism, limitations of arma engine & time that can be spend on implementing new features. As for being unable to balance things which are hardcoded in configs - there is a lot of other way to balance stuff other than changing those values. You can change for example, as it was already mentioned, quantity or (in case of CTI) prices for given assets if you feel that one or another side is biased.
  3. reyhard

    RHS Escalation (AFRF and USAF)

    There is one major difference - in T tanks you can't unload gun from inside so you don't want to automatically reload rounds all the time it's 6.5 seconds for T tanks if next round is of the same type, 8 seconds is only where you change the ammo type and it's realistic, since autoloader need to spin to ther correct round. In case of T-72 it could take up to 15 seconds, since autoloader was able to rotate in just one direction. Abrams reload varies on fatigue of crew so reload goes from ~6 seconds up to 15. You can read some reliable information about autoloaders here http://fofanov.armor.kiev.ua/ we don't have animator therefore we can't change it right now
  4. reyhard

    RHS Escalation (AFRF and USAF)

    On 5 test I did every single on resulted in death of crew. Check if mod is downloaded correctly & you are running latest version. Beside that I don't have idea why it's happening to you.
  5. reyhard

    RHS Escalation (AFRF and USAF)

    Not true, try put personal inside and see that most of troops inside will die (but not all ofc - heats are not so powerful explosive as they seem)
  6. reyhard

    Jets - HUD improvements

    This is HUD is in WIP state so don't worry, proper bore sight indicator will be there once it's done. There are some plans but they will be probably have to wait till work on HUDs is done ;)
  7. reyhard

    Jets - HUD improvements

    Good macros save a lot of time. You can look for some useful ones in A2 sources or in A3 Plane sample & those should cover ~80% of most problematic shapes (circles or lines under specific angle). Probably A3 samples could receive some update in that field so anyone interested could have a nice base for some custom HUDs, therefor, I will try to see what can be done in this field. What helps me a lot is a also good test mission where I can quickly reload any changes ingame with diag_mergeConfigFile & simple script which respawn the vehicle upon pressing key combination. (ctrl+1). For anyone interested give it a try here https://drive.google.com/open?id=0BzZeinghghyNbzJfLUQzN0wycDA (warning, made in 2d editor)
  8. reyhard

    RHS Escalation (AFRF and USAF)

    Right now you can use AH-64D with radar ingame which have AGM-114L radar guided missiles. I'm planning to add some more or less simplified SALH system (or in worst case, if I won't find enough time, just use SACLOS script) so that issue, together with some more fixes for 1.68, should be available in upcoming small update. Obviously no exact dates for that, since life is full of surprises, but I hope to see that update out this weekend ;) http://feedback.rhsmods.org/view.php?id=3089 you can read about this issue a little bit more here
  9. reyhard

    RHS Escalation (AFRF and USAF)

    Ammo /carousel is much below turret ring so I doubt it is so easy to achieve
  10. There is also some nice ILS functionality included ;)
  11. reyhard

    RHS Escalation (AFRF and USAF)

    All RHS vehicles were always inheriting from BIS base classes so I guess it's working
  12. reyhard

    RHS Escalation (AFRF and USAF)

    That's strange, checked it right now and for me AI turns off engine after being idle for longer than 4 minutes or something like that. Maybe you have some mod which changes AI behavior in that field?
  13. reyhard

    RHS Escalation (AFRF and USAF)

    did you switched to ATGM optic? use + & - on the numpad to switch between view modes
  14. reyhard

    RHS Escalation (AFRF and USAF)

    Are you in thermal mode? As for indirect fire neither bmd nor BMP 3 have this option in game
  15. reyhard

    RHS Escalation (AFRF and USAF)

    My no was more response about hidding control panel rather those lights. Jumplight can be changed with nameOfVehicle animateSource ["jumplight",0] where (afair) 0 is red & 1 is green
  16. reyhard

    RHS Escalation (AFRF and USAF)

    Right now the only way to have different parachute is the one you have mentioned. But don't worry, I think I will try to add some variable or eden attribute for some user customization in next or some other release
  17. reyhard

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view.php?id=2956 yes, it might be the issue
  18. reyhard

    RHS Escalation (AFRF and USAF)

    are you using any other mods or are you playing on devbranch? Can you try destroying i.e. M1117?
  19. reyhard

    RHS Escalation (AFRF and USAF)

    There is no such option atm There is already Tu-95 Fire waypoint Eden doesn't seems to like our decal system unfortunately so you have to use change textures option available in attributes
  20. reyhard

    RHS Escalation (AFRF and USAF)

    @Megiddo Yup, in 0.4.2. there was added script for handling AI magazine switching & marking LRF checks. You can see now that Shtora reacts to i.e. AI M1 tanks laser range finder & tanks can reload HE rounds if they are facing enemy infantry. The part of that change was making tanks able to use ATGM & HEAT rounds against air assets like in real life. The problem was with some values since AI was able to fire at relatively fast (>80km/h) flying vehicles. I changed those values to about ~35km/h for HEATs & 80km/h for ATGMs, which should prevent that AI cheating with uber fire control systems
  21. reyhard

    RHS Escalation (AFRF and USAF)

    Static line parachutes that were showcased on video are D-6 Parachutes wannabe and can be found under this in VA in backpack category. I made this model from scratch in like 1.5h to motivate Pufu lazy ass for more detailed model - seems it's working since something is happening in this field ;) As for usage with AI you can use RHS paradrop waypoint for this
  22. reyhard

    RHS Escalation (AFRF and USAF)

    It's pilot cockpit on both shots. Gunner cockpit is almost ready too & is missing copy pasted monitors from pilot compartment due to those being still subject of tweaking. I recently added some MFD numbers but keep in mind those effects are not working due to 1.66 arma bug (it was working prior to this patch) but thanks god they already fixed it on devbranch -
  23. reyhard

    RHS Escalation (AFRF and USAF)

    did you ever wondered how Mi-28 interior looks like? wait no longer - last element of 0.4.2 update is almost ready! [note: all warning lights (kudos to Soul_Assasin) are turned for promotional purposes ;) ]
  24. reyhard

    RHS Escalation (AFRF and USAF)

    more or less yes
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