Planck
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What is the OPPOSITE of Alive "unitname"?
Planck replied to james mckenzie-smith's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
?, !, &&, || etc are for use in scripts, for trigger and other fields you neet to use ... if, not, and, or ... ?, !, &&, || will not work in dialog fields. Planck -
All has been said, use existing topic please ... Closing. Planck
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I moved this here as it has nothing to do with troubleshooting ArmA. Planck
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Model.cfg has me at a loss
Planck replied to RR_Raptor65's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
A fairly basic model.cfg should do for a simple rifle. class CfgSkeletons { class Default; class Weapon: Default { skeletonInherit = "Default"; skeletonBones[]= { "magazine","", "ammo_belt","", "ammo_belt_bottom","" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[] = {}; skeletonName = ""; }; class Weapon: Default { sections[]= { "zasleh" }; skeletonName="Weapon"; }; class R36: Weapon {}; }; Pop it in the same folder with the config.cpp and the model + textures before binarizing. Planck -
JoC-Slingshot-Mod BETA-Release
Planck replied to JoCreation's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Is this for ArmA or ArmA2? Planck -
Please help, im dieing for a answer
Planck replied to Mike Hawk...lol's topic in ARMA - TROUBLESHOOTING
Your first post and you broke at least one forum rule already: §12) Do not type in all capital letters, all bold, or in a non-black font Typing in all caps equates (according to standard net etiquette) to yelling. It is also difficult and obnoxious to read such posts. This also applies to posting all in bold or all in a certain font colour just to try to make your words stand out, if your point is interesting enough or well written enough it will stand out. You're welcome of course to use different colours for parts of your post if it helps clarify certain areas, but typing complete messages in any colour other than black should be avoided. Planck -
When you installed your BI Tools Drive, (P: ), mlod road models were also installed at the same time in 2 folders ... Roads and Roads2. Visitor needs mlod road models in order for roads to work, it cannot use binarized roads from a depboed game roads2.pbo. If you depboed the roads2.pbo from the game, you probably overwrote the mlod roads with the odol roads. You will need to reinstate the mlod roads, possibly by re-installing the Tools Drive ... unless you backed up the mlod roads that is. Planck
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In case you don't yet have the full set of sample models for ArmA, try this topic ... second post. http://forums.bistudio.com/showthread.php?t=61769 Planck
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Camo netting is in misc3.pbo, mash tents etc in buildings.pbo in tents folder. Planck
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Could we see textures when zoomed all the way out in the editor?
Planck replied to Rayers12's topic in ARMA 2 & OA - SUGGESTIONS
Yea, it's a button labelled 'Textures'. Try pressing it. Planck -
How to lift vehicles
Planck replied to cnickcj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Moving ... Planck -
http://www.ofpec.com/COMREF/index.php?action=read&id=73 Planck
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Question about config/script
Planck replied to fouba74's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Double posting, several hours apart? :rolleyes: Closing -
Adding music by trigger
Planck replied to kyzawarrior's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Wrong forum, your topic is here: http://forums.bistudio.com/showthread.php?t=95744 Closing Planck -
Falklands data should now be available from the ASTER site, I ordered it yesterday afternoon and got it in the evening, so if should be available for anyone now. Planck