odjob
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Same for me.
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Thats a limitation with AiA i belive.
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Have you tried to run the patcher as admin (rightclick run as administrator)? Maybe the patcher fails to create the new files since its in the program files folder. Värt ett försök :)
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Thanks to all people that made this possible. I successfully got it working by following the steps at Dev-Heaven.net. I have Arma 2 and OA disc versions installed in D:\Games\Arma 2 I have Arma 3 and Iron Front Steam versions installed, steam folder in d:\games\Steam Could some of the problems people are having be related to having Arma and/or Steam installed in "c:\Program Files"? Sometimes that path needs admin rights. Just a thought. The only error i have had is "No entry config.bin/CfgMagazines.LIB_15Rnd_762x33" when launching Iron Front in Arma 3.
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FZ.se (Swedish) http://www.fz.se/artiklar/recension/20130912/arma-iii/?page=3 4/5 "Very good" + Realistic + Intence firefights + Beautifull open world + Support for modifications and user created missions - No campaign at release - A bit akward controls and ui
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"TERMINAL M26α". From Wikipedia: Alpha (uppercase Α, lowercase α; Greek: Άλφα Ãlpha) is the first letter of the Greek alphabet. In the system of Greek numerals it has a value of 1. Found this in the source: var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-38769010-1']); _gaq.push(['_setDomainName', 'node-42.rv4a3.org']); _gaq.push(['_trackPageview']); Could "UA-38769010-1" mean something?
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I am also joining in on the praise for the Neaville map, its just beautiful. The colors are great, the fairly flat landscape with subtle hills are really realistic in contrast to other maps, great for armor. The placement of trees/bushes/houses and so on is very realistic and perfect for concealment, and also allows great spotting possibilities. I would love to see this map being expanded for future updates.
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Amazing work guys! Really enjoying this mod and it keeps getting better.
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Awesome, fantastic work by the i44 team.
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Getting closer... :p http://forum.invasion-1944.com/viewtopic.php?f=14&t=255&start=10#p1629
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ARMA 2: OA beta build 96061 (1.62 MP build)
odjob replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
A cool feature would be to have samples of a chopper/car/tank/plane interior noise mixed in, dependent on what type of vehicle you are in. Remember something like this from BF2, although radio messages was prerecorded. -
It helps to spread the name "Arma 3" and wake peoples interest
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Cool, FZ is one of the biggest (gaming) news sites in Sweden :ok:
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Editor: -Preview window in unit properties to see its model/selected texture. -Dropdown menu in unit properties with most used "This" commands (setunitpos/allowfleeing etc). Addition to scripts window for easier basic scripting. -Dropdown menus in unit properties for kit slots, select individual items or complete kits. -Ability to select multiple units and bring up a property window to alter items etc on selected units. -World preview window when selecting time of day/weather to see actual light/precipitation.
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It says Arma III Alpha in the watermark. So is the Alpha ready for us :p