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omon

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Everything posted by omon

  1. Dwarden Hi! Here is RC 1.60.13627 Crash with sample mission (HC Bug) I thought you might be more interested in getting it fixed in RC instead of old 1.58 Please fix this as HC is used in most of the Epoch servers as well as our new CTI mission that will probably be hosted by many other servers. Map + Crash dumps + RPT https://drive.google.com/file/d/0B8gzdndSmYdebHFkVzAxcnZpcEU/view?usp=sharing
  2. also got about 5 posts on our forum about AI not shooting anything.
  3. Also this Spam, might be the HC bug that you have created. 22:38:58 Update of nonlocal object 2:3819 called 22:38:58 Update of nonlocal object 2:3819 called 22:38:58 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:38:59 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called 22:39:00 Update of nonlocal object 2:3819 called
  4. v8 crash https://drive.google.com/file/d/0B8gzdndSmYdeZTRVNEhDZDRVU1U/view?usp=sharing
  5. Remember that each HC should run no more than 150 AI, I found that to be sweet spot if you add more the HC FPS will drop hard. At 150 AI FPS on HC stays in 47FPS, if you add 50 more AI it will drop to 30s
  6. Seems like you have same issue as us https://forums.bistudio.com/topic/140621-arma-3-headless-client/?p=3018401 I we even made mission for BI to help them replicate the issue https://github.com/BennyBoy-/REPRO-HC-AI-Delegation-Issue.Stratis We are waiting for fix :D As work around you can fix this by delaying spawn of AI on HC, make it sleep 1
  7. dwarden also when game ends and you dont restart clients game it will also lag. I remember in arma 2 after game ends, server and clients clear all memeory.
  8. I have always ran newest PREF versions from your drop box, but this last update was nothing like it. It broke Rcon, broke profiles, created slide show for clients after 2 min of game play -All of that could of been prevented if there was a documentation to the update. Example: This update changes profile system: Please use profile to blablabla This update requires no memory allocators, please set memory allocator to default. Previous update that included workshop also had no documentation, I had to spend entire day to configure my server to sync with workshop and get it to autoupdate with steamcmd.
  9. i have noticed with arensal when players choosing gear server broadcasts the info to every one, on what they picking, can some one confirm this?
  10. Dwarden to this day, this is the best game i ever played, of-course the CTI mode. We only wish for 2 things. 1. Better documentation (Release documentation with the update, not 5 days later) 2. Stop breaking game with updates that aren't tested (Let us test your updates, and will be more than happy provide you feedback whats working and whats not) CTI game mode uses the engine to the fullest!
  11. Honestly this forum is a waste of time, i realized that in 2003 and it still hasn't changed. Developers don't care about our issues or question that we post on here, if you want something done you need to PM them, and you need to bug the hell out of them because either they busy on VBS4 which is probably 90% of their time priority, or they busy fixing skins and making sure we can run while taking out RPG for Arma 3 because its so damn important.
  12. They probably test new updates on missions that don't belong to this game.
  13. Free advertising huh ? PM me i got better hardware (E5 Chip / SSDs) and will beat this price!
  14. We are trying to spawn AI directly on HC, instead of delegating from Server to HC. There seems to be issue of deleting this units, server leaves empty models / ghosts on the map! This is what we do 1. group is created on the server "empty" 2. group locality is changed via setGroupOwner to one of the available HC 3. server send a PVclient to the HC with the empty groups as a parameter 4. the HC create the units locally on his machine 5. the units fight/move (they do ai stuff) 6. upon a timeout, the units are removed from the group 7. the group is deleted note that 6&7 are performed on the HC (localy) this results in empty "ghost" models P3D models floating around note that 6 = deleteVehicle to remove the units I'm not sure if 1.58 broke it, but very possible. You can also see it here Another thing on the picture below you can see HC's does not own any AI Here picture of Zeus where you can see gypsy AI 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] deleting unit [R Charlie 2-3:7] from group [R Charlie 2-3], local? [true]" 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] is unit removed? unit [2d59a040# 165169: ia_soldier_01.p3d]"
  15. Dwarden, I think 1.58 broke HC We are trying to spawn AI directly on HC, instead of delegating from Server to HC. There seems to be issue of deleting this units, server leaves empty models / ghosts on the map! This is what we do 1. group is created on the server "empty" 2. group locality is changed via setGroupOwner to one of the available HC 3. server send a PVclient to the HC with the empty groups as a parameter 4. the HC create the units locally on his machine 5. the units fight/move (they do ai stuff) 6. upon a timeout, the units are removed from the group 7. the group is deleted note that 6&7 are performed on the HC (localy) this results in empty "ghost" models P3D models floating around note that 6 = deleteVehicle to remove the units I'm not sure if 1.58 broke it, but very possible. You can also see it here Another thing on the picture below you can see HC's does not own any AI Here is picture of Zeus where you can see the AI that got stuck 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] deleting unit [R Charlie 2-3:7] from group [R Charlie 2-3], local? [true]" 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] is unit removed? unit [2d59a040# 165169: ia_soldier_01.p3d]"
  16. omon

    Arma 3 Headless Client

    We are trying to spawn AI directly on HC, instead of delegating from Server to HC. There seems to be issue of deleting this units, server leaves empty models / ghosts on the map! Here is a test mission with instruction on bottom. https://github.com/BennyBoy-/REPRO-HC-AI-Delegation-Issue.Stratis This is what we do 1. group is created on the server "empty" 2. group locality is changed via setGroupOwner to one of the available HC 3. server send a PVclient to the HC with the empty groups as a parameter 4. the HC create the units locally on his machine 5. the units fight/move (they do ai stuff) 6. upon a timeout, the units are removed from the group 7. the group is deleted note that 6&7 are performed on the HC (localy) this results in empty "ghost" models P3D models floating around note that 6 = deleteVehicle to remove the units I'm not sure if 1.58 broke it, but very possible. You can also see it here Another thing on the picture below you can see HC's does not own any AI Here picture of Zeus where you can see gypsy AI 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] deleting unit [R Charlie 2-3:7] from group [R Charlie 2-3], local? [true]" 9:30:15 "[CTI (DEBUG)] [frameno:29308 | ticktime:630.613 | fps:45.4545] [FUNCTION: CTI_PVF_Client_OnTownDelegationRemoval] Town [Girna] is unit removed? unit [2d59a040# 165169: ia_soldier_01.p3d]"
  17. See this thread http://ofps.net/viewtopic.php?f=6&t=682&p=4591&hilit=windows#p4591
  18. Hi guys, Is it possible to include prices in arsenal with buy button, how customizable that module is ? Thanks!
  19. My feedback on 1.58 (None Pref) Memory bug still not fixed on windows Server still runs horrible Now clients get FPS drop to 3FPS slideshow after 3-5 min of playing (Windows and Linux servers tested) different missions. Here is a pic from 5 hour game, CPS 0.2 Can we get actual functional updates instead of replacement skins and running while changing guns? We need this game to be playble at least at 20 FPS not much to ask lol Thank you, sorry Dwarden i shitted on your thread :)
  20. That is nothing new bud, U lucky u get 2 threads active i get 1 and 6 others are chilling.
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