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nicklomas

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Everything posted by nicklomas

  1. nicklomas

    Tonal Island for Arma 3

    Looking forward to this after the CWRIII release of Tonal units
  2. nicklomas

    RHS Escalation (AFRF and USAF)

    Hello, not sure if it's just me but the T80 model is shorter than the T72? I thought IRL the T80 was longer than the T72 front to rear for the chassis?
  3. nicklomas

    RHS Escalation (AFRF and USAF)

    Is there a reason why RHS don't work with CUP or is this due to differences in the direction that you want to take? Just curious as I use both mods and thought collaboration between both would produce some outstanding results........results i'd happily pay £30-40 for as DLC instead of the current DLC content. Also do you recommend a guide on how to start of on building your own models? After over 20 years of enjoying yours and other modders content i'd like to try and give back with something,.
  4. Hi, Wondering if anyone can shed some light on this. I have a scenario where i have two waypoints for 'Get in' connected to a 'load' waypoint (2 groups loading onto a helicopter) but only one seems to work for some reason? Does anyone know why? This wasn't an issue in any previous games. Also the same for multiple 'join' waypoints for a 'join and lead'.
  5. nicklomas

    RHS Escalation (AFRF and USAF)

    Quick question, i've signed up for the DEV version of your wonderful mod however do the WIP projects show up in a different group? Struggling to see what the additions are? (too many RHS linked mods for me :/)
  6. nicklomas

    AI Standing Still

    Hi All, It's been a wee while (10 years) since i've used this forum regularly but I purchased a shiny new laptop (Alienware M51 10900K RTX2080) as Arma 3 is processor heavy however I have an issue that the AI on self made missions sometimes stand around not moving to waypoints. Is this due to the engine design limit? I'm assuming that even with this processor the single core speed limits multiple instructions and consequently queues them or does not execute them at all? Anyone have a similar issue?
  7. nicklomas

    RHS Escalation (AFRF and USAF)

    Ah yes, gave them a try but sadly the RHS PAGST helmets seem strangley large and very curved at the back.
  8. nicklomas

    RHS Escalation (AFRF and USAF)

    Ah sorry yes i do :) is there a way i can change these?
  9. nicklomas

    RHS Escalation (AFRF and USAF)

    Great mod chaps. I was wondering if you are planning to add any more for the CDF? Also is there an option to have pagst helmets? Finally got a new laptop which can play this at acceptable levels so enjoying this mod after hours on arma 2.
  10. After shelling out thousands on a shiny new laptop i fell foul of my Processor (I7 9750H) not being up to the standard to run my usual big arma battles from when i played years ago (albeit i still weirdly get 90 frames). As such i've gone back to Arma 2 with it's rich array of mods. I'm pleased i came across Range master mod however the one thing that bugs me is the heavy machine guns act like a shilka and splash fire decimates infantry. I was wondering if there was any way to turn this off or if there was any way to mod the file? Hope someone can help as this would make me very happy 🙂 Hope you are all enjoying Arma still 🙂
  11. I got a new laptop with the followingconfig and i can't create a basic missions with around 30 groups with out dropping from 90 to 40p fps however it seems alot worse than 40. I have a I7 9750 Hex core 2.6 - 4.5ghz 12mb cache 32gb ddr Rtx2060 512gb ssd. Anyone know what the issue is?
  12. Hi all, ive not played Arma since 2013 and i'm buying a new laptop soon. Any recomendations to get the most out of the game?
  13. Hopefully get a new laptop soon and get back into arma. Not played since 2013 and this mod seems awesome
  14. Does anyone know how to stop the AI from running over my own men? Like a lot of things in the game this is absurd. It makes having a vehicle in your unit dangerous let alone trying to board one and removes the ability to have combined arms battles. I'm shocked that a year and a half after the release of the game this is not fixed. I know BIS are busy fixing the monumental mountain of errors in the game now that 'all' the 'content' is done. It's not like they are moving at speed either and seem to fall when they get brushed by a vehicle!
  15. Iget this error on my game as it says its missing and my saves don't work. Someone said to validate my files but i'm not using steam. Anyone able to shed some light?
  16. Sweet, all I need now is a good opposing force
  17. Hi just a questions is it's possible to add a pistol to the officers? Something that was missing in A2
  18. me neither, i'll have another look and if success will post
  19. nicklomas

    ASCZ CAF AG Replacement Config

    Are you planning on creating units?
  20. hmmmm then I must have done something wrong :(
  21. Great mod! Exactly what I needed. One thing though is the CDF soldiers speak in a US accent
  22. nicklomas

    Best AI improvement mod

    Hi guys I just need some advice as to which mod is the best for improving me ai. The problem I have mainly is that's my AI Franley units failed to engage one shot up properly. Which mode is the best for improving this this?
  23. Would it be possible if I can edit these for personal use?
  24. nicklomas

    How do i stop the AI running over friendly units?

    Cheers guys, i'll give it a go
  25. nicklomas

    Editing addons

    Hi, I'm new to this and was wondering how I go about editing hit points on vehicles and how I would go about editing a already created addon for personal use?
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