

myshaak
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Everything posted by myshaak
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Hi everyone, I have notices that some of the enfusion scripts are marked with: =========================================== Do not modify, this script is generated ========================================== ... and the scripts contain only method signatures, not their bodies. can anyone explain to me what's up with that? Can we view/edit the contents at all? Thanks!
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I assumed as much too, shame but understandable. Thanks again!
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I assumed as much, thanks! Do you think BI will give us the option to see what's inside so we could learn from some reverse-engineering, override it in mods, or is it intentionally hidden?
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Hi all, I'm probably missing something very obvious, but where is the localization StringTable and how do I edit it? I see a lot of references for the "#AR-*" strings in the prefabs, I assume this is localized string pointing to the StringTable . When I open the String Editor from Workbench, I do not see any files to open. Many thanks!
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Where is the StringTable and how to edit it?
myshaak replied to myshaak's topic in Arma Reforger - Workbench
Great, thank you! -
Add interactions with prefabs for Game Master mode
myshaak posted a topic in Arma Reforger - Configs & Scripting
Hi everyone, I'm trying to figure out how to add additional interaction options to prefabs from the view of the game master, such as "Place..." for building slots, "Start bleeding" or "Edit properties" for characters. I understand this is tied to the SCR_EditableEntityComponent (or the inherited SCR_EditableCharacterComponent), but I cannot seem to reverse engineer how those actions are added/linked. I believe it is tied to the FLAG settings, as once I remove the SLOT flag from the building slot, I no longer get the "Place..." option. Ultimately, I would like to be able to add the option for the game master to interact with certain objects from the game master's perspective the same way a character can - for example, open doors. Many thanks! -
Hi everyone, Can someone please help me with understanding on how to best do some "in-game" debugging? Let's say I wanted to: add a user action to a prefab (car) map a custom script to that action be able to see the console outptut when interacting with the car as a game character (say, print out the car coordinates) be able to modify the script (quickly or during runtime) and retest Many thanks!
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I got it working, thank you!
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Greetings to all X-series fans and not just to them! A long while ago guys from Egosoft announced another sequel to their impressive strategiy-economy-space shooter hybrid (I'm trying to dodge the term "sim" :rolleyes:). I believe it could interest a lot of Arma community members here, because Egosoft and X-series has a lot in common with BI and Arma series, namely constant support, patches and free goodies (DLC if you wish) to their games, two-way communication between fans and developers, SDK, active community producing lots of mods... and of course a similar sense of megalomania when it comes to freedom in different aspects of gameplay. Here is a few official screens, click for high-res versions: A few days ago Game Reactor did an interview with one of the devs and it is quite full of new information when it comes to changes and improvements of the original X-game concept. To watch it can click on the link below: Game Reactor TV: X-Rebirth interview Offical website of the game: http://www.egosoft.com/games/x_rebirth/info_en.php Is there anyone else looking forward to this game? Are there any other X-fans? :)
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That's my impression as well. They have shown some fancy graphics, but that's a lot less than what would convince me and $190k is a lot less than what should convince any serious investor.
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I got M&B from when it was for free on GOG a few weeks ago and bought Warband almost immediately, the game is great. I'm currently playing Floris and kicking some Nord asses in the name of Butterking Harold of Swadia! :) My main problem with the game is the rather non-functional "auto-resolve" battle calculator. If I outnumber my enemies by a mile and have top tier cavalry while the enemy are some low tier bandits and looters, I expect a swift clean victory. But no, the game thinks looters can kill heavy cavalry and gives me quite a few casaulties. Because of this I need to fight every bandit group on my own which gets boring quickly because of the lack of challenge and reward. And regarding the battle-size, I'm playing at 150 :( I guess my computer is older than I thought. At the beginning of the play session it is OK, but after a while the battle starts lagging. Maybe the game still has some memory leaks
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Interesting. I was wondering a while back how long would it take until a milsim will appear using Outerra. As far as I know, the attempt on a milsim using Crytek (immersive something) could offer very little compared to VBS apart from shiny graphics, but this... this could be a proper challenege. First thing that comes to mind, I wonder how will micro terrain be handled in multiplayer. It's cool that the flat terrain near me is made bumpy using fractals, but how will a sniper see me from 1km away? Hidden or lying out in the open?
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Winter sale started on GOG giving away a lot of copies of Age of Wonders. http://www.gog.com/
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Yeah, that's true :) Still, I would love the possibility to just hop in a zombie of my choosing and just scare the hell out of players :)
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Actually, it could be a great free version/demo of DayZ :) Built in the same engine and all, only limited to controlling zombies :)
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Wow, that's some interesting !science! right there, thanks for the tip!
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Interesting post on Rome 2 Total Wars release/bugs/glitches/development/buying.
myshaak replied to 3instein's topic in OFFTOPIC - Games & Gaming
Hey Tonci, I thank you for the review as well! I bought Medieval 2 a few weeks ago from Humble store in a flash sale for less then a Euro, just out of curiosity... and since then I clocked in more hours than I'd like to admit, instant Total War fan! I bought the Kingdoms Expansion and the original Rome (because I usually like to start the series from the older titles, no matter how dated they look and feel) and I'm sad to hear Rome 2 took so many wrong turns. As JC Denton would say, what a shame! :) Graphically it looks stunning, though. Oh well, I'll still have Empire and Shogun to play... -
N'Ziwasogo A3 terrain (Released)
myshaak replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was me, and I apologize for that. I already contacted the moderator, but unfortunately, the flag can't be removed. I reported it because before Ranger edited the post, it only said "Messedge!" which looked suspiciously as spam, since it was the user's first post. Anyway, nice post, good to see there is one yet another modder! :) -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
myshaak replied to maddogx's topic in ARMA 3 - GENERAL
I can confirm this. -
I can confirm, the mission is broken.
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Hey guys! As I'm at work and unable to check myself, could anyone check the UAV camera improvements for me? I'm curious if if is finally possible to reliably laze targets at very long distances without having to fight the UAV movements and shaking. Thanks!
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Oh yeah, you're right, I remember now. Anyway, I'm looking forward to seeing the improvements, although I don't really mind the current state that much.
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Isn't this the original OFP way?
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Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
myshaak replied to Wiki's topic in ARMA 3 - GENERAL
Brilliant! :D The gasping voice is a must, though. -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
myshaak replied to Wiki's topic in ARMA 3 - GENERAL
Just a quick, non-spoilerous hint: If you think the rest of the mission will be less frustrating, you're gonna have a bad time :p