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Max255

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About Max255

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    Master Sergeant

core_pfieldgroups_3

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    ArmA, US Military, MILSIM & Reenactment, Music, IT

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    Poland
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    SOF, MILSIM, Sim Racing

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  1. Binarization didn't help very much. I might have mixed up the exact numbers but pretty sure before binarization for with>without 3denEnhanced, mission size was 18>4MB and ~12>2.5MB after. I do understand it's a rather large file for a mission (more than 3k objects etc.) but more than 4x buildup in the file size is quite extreme regardless.
  2. Can confirm the above, I had a mission (a training center, so a lot of static objects) which size went from ~2MB without 3denEnhanced to more than 15MB with. So unfortunately I had to stop using the addon for the time being.
  3. I do understand that's a massive amount of work, but is there any plans for these ships to include some interiors, even if partial or further in the future? I found that there is a real lack of objects to perform maritime operations like VBSS. Regardless of any of that, looking forward to your work, looks great!
  4. Max255

    Van Texture Glitch [SOLVED]

    Glad you got it fixed!
  5. Max255

    Van Texture Glitch [SOLVED]

    I've had this exact thing happen twice or trice after Arma updates and verifying intergrity of game files fixed it every time. I suggest trying it again a few times, I've had it fail to recognize the broken files before. EDIT: If it still fails to find anything maybe try removing the LoW DLC files (Orange folder) and then verify, let it redownload the files from scratch.
  6. Yes, it's still in development. If you'd take a look at their GitHub repo, changes are being made (mostly) daily and they're slowly closing in on the next major release with the new medical (but just in case don't quote me on that, weirder things happened). Medical rewrite is basically in internal testing and is in very playable state, mostly tweaks and bugfixes left (again, don't quote me, not a dev).
  7. You should be able to move it through the layout editor, pretty sure I did just that recently.
  8. I can somewhat agree with above, even very low wind values are very loud, it feels datached from what's actually going on. I can't set the wind above probably 10% for most missions because of that. Tho removing it outright might be going slightly too far, just tweaking the levels massively would do enough imo.
  9. You sir, are a saint. Thank you very much. To describe what happened more precisely: missions in question were basic coop missions without additional scripts, just editor placed units, some objects and ofc heavy use of additional attributes that this mod brings. Mission would begin fine but after 1-1,5hrs the server would freeze with no indication of crash when checking remotely, just 100% CPU usage. Force killing the server closed it just fine. For players everything froze, both players and AI, no message of lost connection to server and even after the server was force closed it took a minute or 2 for clients to notice. If there's anything more I can try to help track down this issue I'm willing to help.
  10. Not sure what might cause this but most missions I made after updating this to 3.4 have some issues in dedicated MP, most notably lagging out the whole server after 1-2h. Yes, there are lots of other mods involved but we had no issues with 3.3 and those older missions still work fine. Tested just before writing this post. No apparent errors in the RPT, neither client or server. No indication whatsoever why this mod became a problem. And while this is possibly investigated and fixed, does someone still have access to version 3.3?
  11. Can confirm, ACRE devs know about the issue aswell. Only thing I can recommend now is to rollback the client to 3.1.10.
  12. Max255

    RHS Escalation (AFRF and USAF)

    There's few pics of EGLMs mounted on Mk17s on AFSOC pics, not many tho. And then there's this one: I haven't seen any more so I'd also say it's not really worth the effort.
  13. Ok, so to avoid any misconceptions: - SSD and more RAM of the same speed won't improve FPS per se, but it might decrease the stuttering when loading in new map assets (basically moving around) and/or playing with large view distances. SSD will also decrease load times. With less than 16GBs of RAM SSD is a must have. - CPU overclocking is the most effective way to directly improve FPS during busy (med to heavy) missions but also the most "dangerous" (it's not, if done properly). Arma loves higher CPU clocks... - The RAM speed the CPU can utilize is only the stock speed, you can "overclock" beyond that but you also might wanna know what you're doing. It's also very effective way of increasing FPS in Arma. - Unless you play with totally maxed out view distance (12k etc.) you won't probably need 32GB of RAM. The CPU will struggle before that anyway. I'll say that 16GB is most optimal as long as it is high speed. This might not be the absolute truth about Arma's performance but most of it checks out from my and others experience.
  14. He's talking about actual NVG overlay masking the GUI. That's not regulated by any options in CBA settings. Only things you can change with those are effects options (grain, blurriness, fog, etc). To change the overlay you'd need to edit the module because of the way it is applied.
  15. AFAIK it's intended that way. Plus there's no real workaround that doesn't require rewriting the whole nightvision module and breaking something else in it. If possible at all due to engine limitations....
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