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Everything posted by mr_centipede

  1. mr_centipede

    Fatigue Feedback (dev branch)

    Currently, can we adjust the fatigue decay rate? Maybe some kind of modifier to the original value. If we can do that, maybe we can make a mission with a fully rested troops (fatigue decay rate = 1) and some kind of tired low morale troop (fatigue decay rate = xyz). Is it possible currently?
  2. I start my ARMA during OFP times. During that time, I don't know anything about scripting. I do everything in the editor. Not even the init line. I use waypoints and synchronize and triggers most of the time. Then I learn how to change default loadouts ([removeAllWeapons this] is my first script command). Only in ARMA 2 I started sqf scripting. And some sort of 'high level' scripting. So my point is, enjoy the flexibility in the editor. Make some nice AI battle and play as a spectator. To be honest that is how I mostly play ARMA. pretend it to be a strategy game, put some soldiers here and there, and try to attack it with this amount of troops, go there, capture here... Its really like playing toy soldiers when I was a kid. In time, you'll get the hang of scripting...
  3. mr_centipede

    Blastcore: Phoenix 2

    ^ I don't know, either the programme cut off the audio when the footage showing the crash, or the mic is not powerfull enough to capture the explosion sound.
  4. mr_centipede

    Arma 3 Helicopters DLC Discussion (dev branch)

    Just tried it myself.... I can say it's hard... with just using keyboard and mouse. I don't know how realistic it is, but I can say it's complex. So are we expecting the "helo is unplayable now" crowd next?
  5. Ah... BiA.... it was a really good game. No wonder I had no problem with ARMA3 sway... because BiA already had that... and it was really hard to kill the enemy in that game... You literally have to suppress, fix and outflank them. And sometime overrun them.
  6. mr_centipede

    Arma 3 Helicopters DLC Discussion (dev branch)

    So how's the impression of helo since the RotorLib has hit devBranch? I'm still downloading at the moment.
  7. mr_centipede

    Fatigue Feedback (dev branch)

    I think I can buy that... since it really is a lot easier on the hand after you shoulder the heavier gun. If you want to expand it (fatigue feature) you can separate it into arm fatigue, leg fatigue and overall fatigue. With arm fatigue, you will increase fatigue the longer you shoulder your weapon and thus increase the sway... So it would be more advisable to lower your weapon whenever possible. But I think that sounds too complex, for an already complex system (I think). So for now, the current system good enough for me
  8. mr_centipede

    General Discussion (dev branch)

    I just noticed the weapon bolt when used by AI do not retract fully unlike when used by player
  9. mr_centipede

    "X-Cam" and "DAC" Project

    I'm sorry, I don't get it. What is X-Cam? Silola mentioned zeus, so is it a GM tool for MP?
  10. When I'm a group leader, I can make my subordinate move in front of me by issuing Advance command (1 - 2 I think). So I was wondering if I can make the AI do the same? Why I want to do this is simply because I don't want the squad leader be in front all of the time, especially in combat when they always charge head on without waiting for his buddies support. Especially if they in column and its variation formation. Thanks
  11. mr_centipede

    Fatigue Feedback (dev branch)

    I believe it's related to this changelog: http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2731471&viewfull=1#post2731471 (post 325) or maybe also post 328 - 21-07-2014 EXE rev. 126064 (game) •Changed: Small changes to fatigue formulas •Changed: Minor tweak to weapon sway formula
  12. I've been thinking, does it affect you or AI ingame? I only know that if you don't have radio, you wont hear any orders/comms within your group, but playing as group leader, even without radio, I can still order the AI about. Even outside verbal range (think kilometers). So what actually radio does ingame?
  13. mr_centipede

    How does item radio affect gameplay?

    In my test, playing as civilian(because they have no radios), I order my subordinate to move to a location far away from me, like 400m away. When he's there, I ordered him to move somewhere, and he oblige as a good AI he is. So no effect there, just cannot hear his order acknowledgement and his status report. On the plus side, (or minus) the AI execute his order instantly without me having finish my order speech ("2 move to 100m front" that kind of thing). Other than that, I don't know if it affect gameplay somehow... So yes, if BIS can do it something like ACRE for SP would be nice... the terrain will affect the radios and thus the ability for the AI to execute orders effectively. And since NVG can be shown on the character when equipped, I wish radio can be shown on character too... just like ACRE radio backpack with their antennae...
  14. For me I think it was GRAW.... because it's actually a corridor shooter in disquise. For example, mission one where you have to go through that plaza area - you HAVE to fight through it, there's no bypass that plaza... then you also can get the enemy's dropped g36 mag... well, maybe not a bad idea since we can do that and more in ARMA (enemy squad got pounded by mortar and look, the rifles and stuffs are in one piece). It's just not Ghost Recon... GR really dies that day for me... from that day on, GR is known as OGR (original ghost recon)
  15. mr_centipede

    Side Fall

    how do you sprint sideways?
  16. mr_centipede

    Is it possible to have too many games?

    I think if you have too many games than you probably enjoy the buying of game(s) more than actually of playing it.... I suffered that one once...
  17. Just wondering for purely academic purpose. The tree that I learned in C++ was created using pointers. Can it be created in sqf?
  18. mr_centipede

    AI Discussion (dev branch)

    I would like to bring your attention to this ticket http://feedback.arma3.com/view.php?id=18623 oukej seems want to ask for your feedback on this matter (Command "Watch direction" hasn't a right effect)
  19. mr_centipede

    Patch 1.24 (Bootcamp Update) Feedback

    @SouthernSmoke, Yes it has happened before, but as Imperator_Pete said, it didn't happened often which is why it kinda slip under the radar until I tested putting satchel right under their feet.
  20. mr_centipede

    Patch 1.24 (Bootcamp Update) Feedback

    I cant sent AI flying anymore... using grenades or satchel charges at their feet. Is this intentional? Or something broken with ragdoll?
  21. mr_centipede

    Let's talk about tanks

    From what I understand, Iron Front uses a scripted solution, which ARMA3 tries to shy away from... They wanted to do in engine level
  22. mr_centipede

    Scripting Discussion (dev branch)

    May I bring your attention to this issue: Deleting all waypoint using 'deleteWaypoint' command doesn't work as expected http://feedback.arma3.com/view.php?id=19909 Description is in the ticket
  23. mr_centipede

    High Command Transport

    While you're at it, maybe you can fix the 'Cancel All waypoint'? Currently it cancel all waypoints but the AI group still moving as if the waypoint still exist. Basically I think the deleteWaypoint is broken. Here is the ticket in feedback tracker link: http://feedback.arma3.com/view.php?id=19909 I think after the deleteWaypoint command, you can create new wp at the current position.
  24. mr_centipede

    High Command Transport

    Very nice addon. I like it. Been playing with HC nowadays. But yeah, HC not very popular here I think. Need more love from BIS
  25. mr_centipede

    General Discussion (dev branch)

    Hong Kong Island it is... :D