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6 NeutralAbout •»kâ¥vååñ §hrîkê«•
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Private First Class
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Male
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OFP, CWA
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Biography
I have walked in Jesus's footsteps, The Via Dolorosa!
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This is how you fly nubi :P Another video of the asteroid canyon but during the day time https://www.youtube.com/watch?v=V-Z2jKH1w9I
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I use ofp sound lab to convert .wav to .ogg. I converted all the tracks to .ogg and replaced the .wav to .ogg in the config for the tracks. I tested in editor and works good. The quality of the tracks sound the same to me. M1812mus.pbo I also noticed that you left in YD.mp3 I removed that too ;)
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Spad, in the M1812mus.pbo there is music tracks; 6min long track 64mb!!! 4min track 40mb 2:38 track 27mb this the whole pbo is 450mb! I think these sizes are not necessary. They could simply be added to a mission(s) (instead of an addon) in ogg format with the same quality (bit rate) and 90% reduced size
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Salut Spad nice work.
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Modifying rocket launcher accuracy (dispersion doesn't work)
•»kâ¥vååñ §hrîkê«• replied to seldom_seen_slim's topic in OFP : CONFIGS & SCRIPTING
Greetings, Check this link scroll down (near the bottom) you will find RPGdeviate.noe.zip demo mission and script. Works in MP too -
WW4 Extended - Unofficial expansion for WW4 2.5
•»kâ¥vååñ §hrîkê«• replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I found another bug. WW4 EXT/USMC/Vehicles - ATTACK HELO/ AH-1Z Viper - Can't get in the chopper as player. -
Picture rus_vlajka_texture.pac not found when playing Multiplayer OFPR 1.96
•»kâ¥vååñ §hrîkê«• replied to swillis12931's topic in MULTIPLAYER
Greetings, The reason the message "rus_vlajka_texture.pac not found" appeared, is because the mission maker forgot to use "rus_vlajka.pac" or perhaps the mission maker forgot to include the picture named "rus_vlajka_texture" inside the mission folder. -
WW4 Extended - Unofficial expansion for WW4 2.5
•»kâ¥vååñ §hrîkê«• replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I am using only @ww4mod25;WW4_EXT;WW4_EXT_VEH ( and your new patch WW4_EXT_VEH_patch_RC11) - I have not edited it in anyway and no other addons are loaded! The new patch has massively reduced my FPS drop while firing the weapons mentioned. There is a tiny tiny little lag but not major. (75 FPS down to about 59 FPS for about 1-2secs then back up to 70+) Probably because of too many hits on the ground at one time (10 round burst). East - Armoured - Shilka does not engage West - Armoured - M1A1 - I believe this happens in default OFP too (threat level?). WW4 EXT/Russian Army/Vehicles - SPAAG (D)/ ZSU-23-4 - does not engage WW4 EXT/US Army/Vehicles - STATIC/ Tripod M240 WW4 EXT/Russian Army/Vehicles - SPAAG (D)/ ZSU-23-4 - does not engage ANY M1A1 Abrams - I believe this is to do with the threat level. WW4 EXT/Vehicles East - IFV (D)/ BMP-3 (Export) - It waits for the shell to be loaded then fires. It can easily destroy a Tank with the 2A42 AP-T or the AGS-30 with 551 ammo! West - Armoured - Vulcan does not engage East - Armoured - T80 - I believe this is to do with the threat level. WW4 EXT/US Army/Vehicles - STATIC/ M2 Static (Stand up) (50 cal) - fires at WW4 EXT/Russian Army/Vehicles - IFV (D)/ BMP-3 and blows it up with 1 mag and a bit. WW4 EXT/US Army/Vehicles - STATIC/ M2 Static (Stand up) (50 cal) - fires at Shilka and blows it up with 1 mag -100 rounds. WW4 EXT/US Army/Vehicles - STATIC/ M2 Static (Stand up) (50 cal) - Vehicles can drive through it. WW4 EXT/US Army/Vehicles - STATIC/ M2 Static (Stand up) (50 cal) - fires at East - Armoured BMP and kills me (driver) after 1 mag and a bit without blowing up the tank. WW4 EXT/US Army/Vehicles - RECON IFV/ M2A2 Bradley - does not engage WW4 EXT/Vehicles East - MBT (D)/ M1A1M Abrams (Export) WW4 EXT/US Army/Vehicles - RECON IFV/ M2A2 Bradley - does not engage WW4 EXT/Vehicles East - MBT (D)/ T-90S (Export) (the T-90 does engage the Bradley but it fires the KORD MG first then the shell. Although I think it's nice a effect while the T-90 waits to load the shell it fires MG off. I do this myself as gunner :) WW4 EXT/US Army/Vehicles - IFV Stryker engages East - Armoured - Shilka with 50cal. Also when driving the Stryker I can drive around (Circle) the Shilka - Shilka's driver tries to face me but is slow and the Shilka's gunner is facing the other way and not aiming at me. Same for Stryker's AI gunner he does not like face the Side or Rear while driving. I used both yellow and radio target (Right click to target left click to tell AI gunner to fire) (Both high and low skill) When in drivers postion in East - Armoured - Shilka the AI gunner engages M60 after about 3 seconds after pressing Preview and destroys the West - Armoured - M60 before it can even load ammo to shoot. But when not in the Shilka (AI in Shilka only) the Shilka waits for about 4-5-6 seconds before firing. This allows the M60 (M60 for example) to load ammo and destroy the Shilka ( when you place a tank and preview you have to wait for the ammo to turn green to fire) - I believe this is an OFP bug. ---------- Post added at 00:10 ---------- Previous post was at 00:05 ---------- Hi Mascer, I once changed units footsteps sounds when I and AI units walked it lagged real bad. When firing the weapons in the sky or in front of me it's fine just when I shoot the floor. -
WW4 Extended - Unofficial expansion for WW4 2.5
•»kâ¥vååñ §hrîkê«• replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I did a clean install. Stuff that I encountered when testing in mission editor. WW4 EXT/US/SOF/Vehicles - ATTACK HELO/ AH-6 Little Bird - When firing the m134 minigun at the ground FPS drops to 0 WW4 EXT/US Army/Vehicles - IFV Stryker (all types) - When being the driver in first person view AI gunner is visible WW4 EXT/US Army/Vehicles - APC (W)/ M113A3 - When playing as driver the gun does not rotate even if you get out and get in as gunner (tell AI to get out or shot) (Even RESISTANCE version) WW4 EXT/US Army/Vehicles - SPAAG (W)/ M163 VADS Vulcan - When firing the m168 gun at the ground FPS drops to 0 WW4 EXT/US Army/Vehicles - TRANSPORT HELO/ CH-47D Chinook - When playing as gunner in first person, the view is not right? WW4 EXT/US Army/Vehicles - TRANSPORT HELO/ UH-60L Black Hawk - When firing the m134 minigun at the ground FPS drops to 0 WW4 EXT/USAF - CAS PLANE/ A-10 Thunderbolt II - When firing the GAU-8/A Avenger at the ground there is lag spike (I think too many rocks appear on impact) WW4 EXT/USMC/Vehicles - CAS PLANE/ AV-8B Harrier II - When firing the GAU-12 Equalizer at the ground FPS drops to 0 WW4 EXT/Vehicles WEST - There is East vehicles in this list. I placed down the MBT (W)/ T-90S (Export) and placed down WW4 EXT/Vehicles EAST - MBT (W)/ T-90S (Export) My AI said 2 O'clock enemy T90 but no yellow text to engage. The enemy T90 did not engage me, even after firing at it. After being damaged the crew bailed and then my commander gave me target to fire at them and to change weapon. WW4 EXT/USMC/Vehicles - I placed down MBT (W)/ M60A3 Patton VS the WW4 EXT/Vehicles EAST - MBT (W)/ T-90S (Export), M60A3 does not engage the T90 and the WW4 EXT/USMC/Vehicles - MBT (W)/ M1A1 Abrams does not engage too. Maybe all units in USMC?? WW4 EXT/USMC/Vehicles fire at WW4 EXT/Russian Army/Vehicles NP. WW4 EXT/Russian Army/Vehicles - CAS PLANE/ SU-25 Frogfoot - When firing the GSh-30-2 at the ground FPS drops to 0 WW4 EXT/Russian Army/Vehicles - ATTACK HELO/ Ka-50 Black Shark When firing the 2A42 AP-T there is lag spikes (FPS drops down from 75 to 15 or below or above 15, but not as bad as the CAS PLANE/ SU-25 Frogfoot though. WW4 EXT/Russian Army/Vehicles - ATTACK HELO/ Mi-24VM Hind - When firing the GSh-23L at the ground FPS drops to 0 WW4 EXT/Russian Army/Vehicles - ATTACK HELO/ Mi-8TVK Hip - When firing the Yak-B 12.7mm at the ground FPS drops to 0 WW4 EXT/Russian Army/Vehicles - SPAAG (D)/ ZSU-23-4 - When firing the AZP-23 Cannon at the ground there is lag spikes (FPS drops down from 75 to 15 or below or above 15, but not as bad as the CAS PLANE/ SU-25 Frogfoot though. -
OFP Addon request thread
•»kâ¥vååñ §hrîkê«• replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
Looking for German Firefighters mod I only found screenshots http://ofp.gamepark.cz/?oblast=news&search=German+Firefighters+mod http://ofp.gamepark.cz/index.php?showthis=8629 -
WW4 Extended - Unofficial expansion for WW4 2.5
•»kâ¥vååñ §hrîkê«• replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I have already edited the ww4 config. I added SLX cfg clouds not for weapons though and walk and run reload animations from binmod. I think I will go with option C and use the DSL_a10 addon it shoots almost the same as your ww4ext_a10 addon but no lag. -
WW4 Extended - Unofficial expansion for WW4 2.5
•»kâ¥vååñ §hrîkê«• replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I am experiencing heavy lag when I use the WW4EXT_GAU8 cannon on the ww4ext_a10 -
Mission name showing in editor but when opened empty map.
•»kâ¥vååñ §hrîkê«• replied to Everon Railways's topic in OFP : MISSION EDITING & SCRIPTING
That should have worked on windows xp. If you're using windows 7 right click your user/missions folder then properties, tick all security permissions see if that helps. -
Mission name showing in editor but when opened empty map.
•»kâ¥vååñ §hrîkê«• replied to Everon Railways's topic in OFP : MISSION EDITING & SCRIPTING
What happens when you decompress a mission using PBO Decryptor? -
Mission name showing in editor but when opened empty map.
•»kâ¥vååñ §hrîkê«• replied to Everon Railways's topic in OFP : MISSION EDITING & SCRIPTING
Download this PBO Decryptor 1.5 by Amalfi (Link may not work with Chrome) Then drag the mission you want to edit to desktop, run PBO Decryptor open file (mission) then Decompress. After you have decompressed the mission you wil have two files on your desktop 1 folder and 1 txt doc you can delete the text file as that is not needed, drag the mission folder to your user/name/missions folder