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Everything posted by kremator
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stupidai Oh the humanity ! Please save our AI soldiers !
kremator replied to kremator's topic in ARMA 3 - GENERAL
I know of the fix. Not good enough. It has always been this bad. When vehicles are less than 30m they should go into cover (at least that would get them off the road !) We need a fix @DEVs. -
Please don't ask for updates, as getting hit in the mouth often offends.
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Just put them here. BB is great at visiting here so there should be no problems.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kremator replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An OK then mate. I've seen that some triggers have been messed up after Jets. Perhaps that is it. -
Stop whining. Look what you get for your 100 euros! They need to tweak it. Send in a report but stop whining!
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
kremator replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you tried with only mod enabled? -
-= ZKs BattleZone =- A3 -- 36 Player [CO-OP] - Warfare
kremator replied to zonekiller's topic in ARMA 3 - USER MISSIONS
Now that we have really good 64bit executables I wanted to try this mission again. It works perfectly, however there is an issue when pressing respawn (repeats for ever - when inside the building). Hoping you can take a little look at it - as it is a classic mission with lots of whole island action ! -
Could we try a test version to see the fps hit?
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Thanks for updating!
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Apart from using the NLAW I'd be spamming nades and the 40mm too!
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The supply part of the mission reminds me very much of what @granQ was doing back in the Arma2 days. Mission is shaping up nicely. Good work genesis92 !
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^^ you can get a mod for that :)
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Vanilla AI is pretty decent but only as infantry. I still use ASR_AI(Pooters) to add some extra little tweaks however. I've not found AI mods to be very heavy on FPS in the main. As with Turing's test, the best AI should be indistinguishable from human players .... we're not too far off that for infantry but driving and flying are still DIRE !
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They have improved the model over VTOL 3 :)
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Just get yourself well again.
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revive A3 Wounding System (AIS by Psycho)
kremator replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bCombat is wonderful but hasn't been updated for quite a while.- 914 replies
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Unfortunately I like using AI so it looks like I won't be using the new OFPS version :( There aren't enough people playing BECTI to fill a huge number of servers.
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Mission crashed with 'Too many virtual blocks requested' after 2 hours. Running the latest server binaries (v03) and client.
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AI can't use bridge :/
kremator replied to primarine's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There was something I read recently about some road junctions leading to a bridge not connected. Not sure how to fix it however. -
Just tested out the recent candidate on my dedi server. Plays very well. Defused one bomb successfully (although had to guess the correct wire - PHEW!) Server FPS sat at a constant 49 UNTIL the enemy paradropped on my base. Then it dropped to ZERO ! The paratroopers were rubberbanding (obviously) while they were falling. Once on the ground, the FPS returned to 49 again.
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Repair buildings (Map and placed) in specified area
kremator replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lol like it. Would be a great game mode however. -
tree/building climbing script (no mod)
kremator replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Reminds me ....'I want to be a girlie, just like my dear papa!' -
Repair buildings (Map and placed) in specified area
kremator replied to fathersarge's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just had a flash of inspiration. What IF all buildings in a town start destroyed and as you spend time in it, do missions etc, the buildings get repaired. Kinda hearts and minds stuff :) It could be a new type of CTI (through rebuilding the island!) -
[SP/MP]Advanced Fierce Combat System
kremator replied to dragon zen's topic in ARMA 3 - USER MISSIONS
@dragon zen excellent news on MP compatibility. Loved this mission in the very early days (but my PC couldn't handle the FPS!) Will have to try it later on ... so many good missions to try at the moment .... need more time :) -
Brilliant update! Will test this tonight on my dedi. Thanks for all your hard work @genesis92x
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