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Killbert

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Everything posted by Killbert

  1. It's already possible. Don't remember exactly, I think you need to unmap the "lock or zoom", and have lock separately to mouse2, and use something else for zoom.
  2. Killbert

    Comanche missiles power

    I was testing choppers today, and came to opposite conclusion. DAGR seems too powerfull, or there are too many of them. Those things one shot destroys the APCs, and there are 24 or them. Is that a mistake? Looked up DAGR, and those things appears to be quite big...
  3. Killbert

    Time of day and colors are wrong

    One thing I noticed in regards of the darkness, is that overcast seems to have exaggerated effect at dusk and dawn. It's a nice feature, but maybe too much IMHO. As for the sea being too blue, I think the Mediterranean Sea is known for being really blue.
  4. I get lot of LOD switching as well. I was trying to see some PhysX effects, but couldn't really see anything new. Is there something on config files that I have to turn on to enable?
  5. I don't think in real life it would be possible to stay in that stance you are showing. The upright position while stationary is what happens naturally I believe. You would sink in to the bottom, unless you actively maintain your depth. I haven't ever dived with equipment, but I think the way the vest floats you and weights on your hips keep you under, you would go to upright position.
  6. Killbert

    Arma 3 Community Alpha - Announcement!

    Well let's hope they provide us with options then :) Buy it from Sprocket, activate on Steam or Sprocket when the game is released.
  7. Killbert

    Arma 3 Community Alpha - Announcement!

    I hope if pre-purchase is required for the alpha, it won't be sprocket only. I'm willing to pre-purchase it from Steam, but not from Sproket. I bought Arma 1 from Sprocket, and had pretty bad experience with it.
  8. ArmA 2 is now listed as Coming soon (July 7th) in Steam. But it does not have a Steam page yet.
  9. Indeed, the 505games has the release date: 26th June 2009
  10. Killbert

    Still no destroyed models

    Black burning tank is fine with me, but for downed choppers and planes I would except little more deformation than in ArmA1. They should break into pieces when shot down.
  11. Killbert

    Micro AI on 2nd CPU ?

    Quad core processors are at the moment under utilized by most programs. All Suma said was that they are able to use those extra cores somewhat. This is nothing but positive, it won't take anything away from people using 2 cores. 2 core system is infact the best value to run ArmA2.
  12. Killbert

    GC 2008 Press Coverage

    Maybe. If they were not planned to be in the game, then you shouldn't be surprised if they are not in the published game. And I think this thread is not a "suggest a load of new features" place. The suggestion forum has been around a long time, and it has pages of good suggestions. There is atleast the carrying the founded and suppression fire features that BIS has implemented, and some AI improvements also. Graphics and sounds are also improved. It would not be possible for any team to implement all the requests the community has made, there's just too many. However I'm hoping to see something more that what has been shown so far. All I have seen so far is Arma with very nice looking new map and units.
  13. Killbert

    Live for Windows?

    Why couldn't consoles use the custom mission too? If it has the same island and units, shouldn't be a problem.
  14. Killbert

    Micro AI on 2nd CPU ?

    They should put one core for physics.
  15. Killbert

    Attn BIS: AI Override Feature Please

    I would prefer less micromanaging, and more general commanding. If the AI is smart enough, there shouldn't be need to hold their hand all the time. For example when setting up an ambush, it would be great if I could just tell them to "Ambush here, expect enemy from south". That would lead the AI to seek a good ambush position. The micro AI should at least make it easier to get the AI to go exactly where you want them to, if nothing else.
  16. Killbert

    Look Ahead While Driving

    I never had this problem. I'm driving with keyboard arrow keys, and use trackir to look around. I have default config settings AFAIK, not sure why it works for me and not for some...
  17. Killbert

    Engine only

    I think thats what we got with ArmA. Missions and the campaign seemed pretty hastly done. Hopefully we get something playable as well with ArmA2.
  18. Killbert

    ArmA 2 Press Coverage

    Grass looks nicer, thicker but shorter. Hope it doesn't mean low fps.
  19. Killbert

    Arma feedback thread - based on 1.09

    Do you have a 2 core CPU? I'm not sure if the ArmA server can use 2 cores, but if it doesn't, 50% will be the max you can get. That means the core that the arma process is running on is maxed. You should propably see more than 50% though, with the other processes added.
  20. Killbert

    Has Anyone got a Sidewinder mouse?

    I have assigned them Keystroke z and x. Works fine for me.
  21. Killbert

    Campaign "G.L.O.R.I.A."

    Seems like a very nice story driven campaign. Nice prologue and story building. I got to mission 8, but that mission is unfortunately little too heavy for my computer. Nice job though, if only I had the hardware to run it.
  22. Killbert

    how many copies of arma do you own?

    Currently I only have 1, the Sprocket version. I'm planning to get the gold version, if it's released.
  23. Killbert

    Ghost Towns

    Those are fan made I believe, not part of ArmA. Well nuts to me. Very well done though I must admit. Yeah, those were well done, the second one was really good actually. Unfortunately the quality of the actual news reports in the original ArmA was not as good. I think couple of parked cars here and there would make some difference already. But I think the streets in Sahrani towns are actually too narrow for parkin. Game 2 was supposed to have civilians in it, and the player was supposed to be able to interiagate them about near by enemy etc. I'm not sure if that's still in.
  24. Killbert

    US Release: Dev Question...

    Yeah, I would not recommend the sprocket version, that uses the softwrap. But the DVD version does not use softwrap, does it?
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