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Everything posted by jgbtl292
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and the crew helmets look outside the turret ^^ and the bug from the t100 shot turret crew out whit pistols no problem in (the slammer up to ( driver ) ) and the camoscheme size is in the kuma wrong its to big .....
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gamespy gives this information for one year !!
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for free dlc why not ;) new consumers for the main game - altis kart challence ;) and add new intersting places on altis - the only problem is the economic destrucktion look ^^ my idea the altis slider ;) >> http://forums.bistudio.com/showthread.php?174969-The-BIG-Altis-slider-option-for-war-and-rpg-gamers-)
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look at the toyota war in africa - tanks versus toyota with TOW - toyota wins ;)
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its a bad trend from the US weapon industry - to add useless stealth technology on all and sell it for more and more money .................... and designers with no military background design space vehicles with a form that you can already easily seen on longest distance :p hee its steals looking spacey - Although totally useless against modern radars ... but it costs twice - buys buys and the children who see the shrine yes the best !!!!! and the need to work with it grasp at the head :butbut: and the unsuspecting politician buy - he looks cool a very very bad trend i see her ;) this tanks is not more than a upped cv90 ifv ( yes he is good ) with a remote 120 mm weapon station. and a spacey look ^^ don't forget the most features in videos and wiki are from the manufacturer and the most dates works only on perfect conditions ;-) a he warhead lost 40-60% off his energie if it has more than 3 degrees deviation that is the reason for 40 or more rpg on M1 ,challanger in irak for example ;-) most of features and informations it is simply propaganda and works only in the very very very small window of perfect conditions ^^ the wonder thermals hidding system from BEA lol works only in the side ussless ... the spacey stealth look on vehikles useless ...even more dangerous for the crew. nice to see you and works not more with camo net loool a barracuda camo net + many naturals on it save better for sight than all this new expensive useless features in day ,night, infrared or thermal ;-) Amen
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a up created 30 tons CV90 - with remote controlled weapons station and useless stealth technik for old b-band radars ^^ waste of money: D and you see them easy miles away
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I bought pedals for fly and drive ... now the padals for the driving settings are absolutely unfit no option for analog driving forward and backward .... no matter how firmly you press - the backward speed is all time the same and for forward you can only the pedal bind for - low -middle or Fast :j: even if the pedal only slightly typing in the trucks you drive 5 kmh in the tanks 10 kmh it is not a clever transition exists that you can use the pedals at all clever for driving :( I thought I could speed nice and slow and slowly moved out of the coverage so my gunner the best result achieved - mh no ... no ... and no or drive very slowly with the careless infantry ... mhhh no no chance ^^
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THe Tempest aka Kamaz Typhoon aka useless piece of scrapmetal
jgbtl292 replied to alinixwissen's topic in ARMA 3 - GENERAL
one 45 pistol kill all wheels :D loooool -
Please improve Land_dp_mainFactory_F (and maybe other buildings?)
jgbtl292 replied to k0rd's topic in ARMA 3 - GENERAL
this big buildings need full enter able a lot of performance more , buildings with full interior to ( ghost hotel stand not in or near a town ;) ) the other side is the engine can not handle objects bigger then 25m ! all objects over 25m are different segment models and not destroyable ;) makes problems with a good ruin model than ( or to hard to build a good ruin model ) that's why you do not see any big tall trees in the game different buildings of the same type with different accessible floors would be perhaps a little solution -
Arma 3: Community wishes & ideas- NO DISCUSSION
jgbtl292 replied to Maio's topic in ARMA 3 - GENERAL
add 5-6 tracers ( or more ) for one bullet from the Gatling. and add 5-6 impacts (or more ) for one bullet in the splash area. look more real and need not more performance for the bullet calculation ;-) so you can better see his effectiven radius ! as pilot or gunner. only with a larger splash damage -without visible impacts in the area ,you can judge the poor. -
after one year when will come the weapons scatter for aircraft gatlingguns ?
jgbtl292 posted a topic in ARMA 3 - GENERAL
after one year when will come the weapons scatter for aircraft gatlingguns ? ! -
after one year when will come the weapons scatter for aircraft gatlingguns ?
jgbtl292 replied to jgbtl292's topic in ARMA 3 - GENERAL
i have no problem with a fix that add 5-6 tracers ( or more ) for one bullet from the Gatling. and add 5-6 impacts (or more ) for one bullet in the splash area. look more real and need not more performance for the bullet calculation ;-) so you can better see his effectiven radius ! as pilot or gunner. only with a larger splash damage -without visible impacts in the area ,you can judge the poor. -
the ai in your player bubble is all time better than the other ai. the ai in your bubble becomes more performance ;) therefore drives a ai in your vehicle or in a nearby follow vehicle better than the 3-4 etc. vehicle in your convoy. you can see this in stalled vehicles, that they retract only when you come closer.
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don`t forgot ARMA II MP has the much better performance and can handle more AI in MP and SP missions with much better FPS ;)
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THe Tempest aka Kamaz Typhoon aka useless piece of scrapmetal
jgbtl292 replied to alinixwissen's topic in ARMA 3 - GENERAL
?? for this you have mines for stopping ( mine protected applies only to the crew not for the vehicle ) or launchers ^^ see no problem with this. and missions makers have the choice : old trucks or bulletproof or a mix. -
Now that the SP campaign is over, is it the time for new turrets?
jgbtl292 replied to mistyronin's topic in ARMA 3 - GENERAL
i think BI is in this point really ignorant to the community in this point- i have no hope for a chance in this point. you need a wonder for this ^^ when be this fix in the summer 2014 - then come for me a little respect back ;) game is now over a year old even a year - is too long. hope for an bridging solution a replacement from the community -
THe Tempest aka Kamaz Typhoon aka useless piece of scrapmetal
jgbtl292 replied to alinixwissen's topic in ARMA 3 - GENERAL
engine stoper to :D you can kill the protected engine with a pistol :D :D :D from the front ^^ in the windows driver and engine dead ^^ the second is - bulled proof tires (runflat) at all tactical armoured vehicles are normal in 2014 - in arma 3 you can kill a complete wheel with a pistol .... and what is the most problem with the ai driving way points in combat? the broken wheels all the time ^^ make the wheels from tactical vehicles real and a other big problem in the game are solved in part °° -
maybe bis will add fire open line ranges. normals its 200 with no scope weapons and 300 with scopes - for a normal infantry group. - the scopes are all to big in the zoom size in arma 3^^ here are all soldiers use scopes for DMR :D maybe this will help a little. if the ai has fire open ranges and fire only first outside this ranges with normal weapons after you or a group member shot at the ai.
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? sure ? ofp is the only game with ground effect for copters - is a real feature and was removed in all the others sequels in ofp you can get out a landed copter as pilot and the engine runs ( good for quick start after come back ) - was now removed. or the feature that you determined when the landing gear extends. can't understand this practise from BIS to remove more and more real flawless and useful features from the game and the complete community say "give us more features on copters " at the same time ......:j: its surreal for me. this gives me a big ? or removed commands - stop scan horizon for example - its not funny with a tank regiment and all turning and turning the turret ^^ and no chance for remove this command. - give a target help only for short time. never will stop the ai this command the turn all time back to scan horizon when you have no target more. - absolute stupid or in all sequels you give the command with ^ ALL UNITS make xyz - and your avatar say " all go to yxz " in Arma 3 you have the absolute stupid thing - you give the command ALL and you say " number 2 got to , number 3 go to , number 4 go to , number 5 go to .... etc. WOW BIS a wonderful changing with a big group you need minutes for the simplest commands for all ..... I touch my head and ask me to - play its own game actually to see how to play it ? I do not believe it :mad:
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ok i think the new little things are only made for the rpg antisocial live community ... ATM , snack stand etc. the other is the look is to different to the rest of the island. ruins wrecks all is broken and rancid, unkempt ... and the the new gleam thinks in the middle . it destroys the whole ambience ... the look is to new and blinky finds her also ? I find new things not bad, but it should fit in with the rest together! and for the military sandbox is not better to make little things for military mission makers first in a wargame ? proper military tents, mobile radar systems, mhq's, for FOB or mobile radio stations, and trucks with current generators, pallets with artillery and armor ammunition for ammunition storage, prober camo nets with natural camo mixed. weapons stations and launchers with diversity for the fractions. and all the other little things ? what is your opinion to !
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ATM, snack stand , look does not fit with the rest ....
jgbtl292 replied to jgbtl292's topic in ARMA 3 - GENERAL
the stadium has the size from the original stadium on the island -
the community is half half and i thing the bis dudes have more interest outside military stuff ;) the game is called sandbox - now my idea ... give ALTIS in the editor a slider ^^ a slider from all is good sunshine and tourist, living towns - interesting for RPG mods ;) to altis now. a economic destruction slider - all good good middle bad ( altis now ) very bad over 60% destruction in all towns. from altis with no slums and wrecks, bars , butchers, Bakery , clothing stors , car dealers , weapons stores, fields >> to altis now. complete different look island in one island ;) good for RPG and War gamers with a destruction time line in a mod campaign. good for complete different story's and missions et cetera. and its unique in the game world good publicity too. a big chinese modelling and scripting team can made this easy in a half year for under 500 000 Euro what cost the "make arma not war " contest :rolleyes:
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yes bi self has sait no arma 4 in sight. only they expand arma 3 in they next years. arma 3 is the base.
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from the slammer (merkaba ) gives a verion as a Arty howizer but not with a russian turret :D and yes the mix from the vehicles is very strange ^^ the nato or the russian chinese inda has so many - and we have a total unreal mix all mix with all killer for the immersion in A3 the weaponstations are the killer for me ^^ double size from the stations in 2012 GG and all the same big .........
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So are we going to get Humvee equivalents? And how about some armored Trucks?
jgbtl292 replied to Yairweinberg's topic in ARMA 3 - GENERAL
jep strider is only a recon vehicle - you can buy a version as a light AA to with stinger 2 starter i think first need the aaf a complete counterpart to red and blue. bevor the other fractions become more and more ^^ for CSAT a india Zuzana maybe to for replace the copy and paste arty: for AAF a pzh2000 or DONAR artillery ( for the DONAR can use BI the MRLS cassis from A2 ) and he need low ai perfekt for the AAF. pzh 2000 pzh Donar KMW http://www.military-today.com/artillery/donar.jpg (134 kB) and a Apache , Tiger or Agusta A129 ... and a self propelled AA the old Gepard with stingers ? or the cheetah version from the Netherlands last gepard version from KMW with stinger 2 Netherlands version cheetah with stinger 2 http://i40.tinypic.com/28j9u1v.jpg (137 kB)