HKFlash
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Everything posted by HKFlash
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Hello, Any chance for these commands to receive an array version? Like this command. So it can work this way _x addItemToUniform ["Chemlight_red",2].
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Any plans to improve the M16A1 barrel's visual?
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Animations suitables for captured AI?
HKFlash replied to wok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dude, the animations available to mission editors are the ones you see in the animations viewer, not a single more. Unless someone mods animations in, you can't be helped. -
This may well no longer be possible.
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He means this.
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You completely missed 2ndRanger's point.
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Brit classes: Survival
HKFlash replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the voices classname. -
I'm sorry but to make the animations play you need code, specifically a command and an animation classname.
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Brit classes: Survival
HKFlash replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think I apreciate your demanding tone. I came here to help, if I didn't tell you how to use the british voices is because...I don't know...maybe....I'm not aware on how to do it? -
I doubt the developers will ignore this thread.
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Have you tried updating your AMD/ATI drivers?
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Interesting. Will give this a go.
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Paste the code you are trying here.
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One head shot you mean.
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Sometimes progress has a cost.
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Make one yourself.
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Never seen that bug buddy, whats your system specs? Coming here just whining won't get help for your problem.
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There's no function as far as I can tell. It uses a Finite State Machine file to create the Order of Battle.
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Bravo 6 is this some kind of bad joke? Complaining about the runway lights been inserted into the game? You think its fun to populate an airfield with lights in a 2D Editor? Jeez...
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Group Callsigns on Globalchat, Vehiclechat, and Commandchat
HKFlash replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wish I did. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
HKFlash replied to maddogx's topic in ARMA 3 - GENERAL
When that mission was created there was no dispersion for indirect fire, i.e. a mortar round would hit the exact target coordinates. Now that dispersion was added, the task became almost impossible to complete forcing the developers to change the mission flow, i.e. you can now fail the task and continue with the mission. This still seems an ad hoc solution for me since changing the task itself to something along the lines of weakning the enemy forces occupying Mike 26 would allow for task completion. -
This issue is pretty easy to solve, so please do correct it.
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F/A-18 Super Hornet and Su-35S Flanker E
HKFlash replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Featured in . -
Whatever the case, this should be hotfixed as it causing havoc in people's minds.