HKFlash
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Everything posted by HKFlash
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They are signal flares yes.
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You should use the splendid cam for the screenshots. Allows you to take the shots from any position.
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Thief 4: Yet another console port turd
HKFlash replied to jblackrupert's topic in OFFTOPIC - Games & Gaming
Thief is much much older than Dishonored. -
This is either going to be a tremendous win or a spectacular failure.
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lol L3TUC3
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Sorry but I can't maintain any kind of optimism in this regard.
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AFAIK you can't holster your handgun.
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Thief 4: Yet another console port turd
HKFlash replied to jblackrupert's topic in OFFTOPIC - Games & Gaming
Just what the hell are you on about? The game is published by Square Enix and developed by Eidos Montreal. -
Your blindness is becoming problematic. I advise you to take a brake.
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I suppose this works for every vehicle? Did not test it.
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Soldier Animations (Stances & pacing) (Improvements, Low-Ready etc.) (100% doable)
HKFlash replied to AlexVestin's topic in ARMA 3 - GENERAL
Excellent feedback. Hopefully BI will consider. -
Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
HKFlash replied to sparks50's topic in OFFTOPIC - Games & Gaming
Funded in three days... -
Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
HKFlash replied to sparks50's topic in OFFTOPIC - Games & Gaming
WOW, just WOW! -
This is not an user mission. Why not create an add on?
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Each handgun has its own holster. For this to be implemented, holsters would have to be connected to each handgun, i.e. when you picked up an hand gun the corresponding holster would be added. Basically it would require an overhaul, not just inserting the hand gun into the empty holster.
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Hello Mr. Hlava, I've created issue 0016045 with my feedback concerning addItemToBackpack, addItemToVest and addItemToUniform. Hopefully in the future you and your team can take look at it. Best regards,
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Official A3 campaign thread - discussion, wishlists & more
HKFlash replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
Mr. Ryan, He's unable to save even once in this mission. I must say though, I did not experience this issue (but I was playing on Regular). -
Group Callsigns on Globalchat, Vehiclechat, and Commandchat
HKFlash replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
2ndRanger, I already suspected that the sentences would have to be called by the description.ext file. After all, when you introduce a function inside a mission, you use similar code. I think these config entries can be seperate files, such as cfgSentences.hpp or cfgFunctions.hpp although I'm unsure at the moment and unable to test it since I don't have access to A3. Whatever the case, it's way too much hassle for too little gain. Hopefully these features are not finalized. -
Thanks for confirming. Another one bites the dust. Closing Issue 0015578.
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Issue 0015578 (Graphical User Interface customization menu (Colors) box is not transparent but white ) seems to have been adressed in today's development branch update. Can anyone confirm?
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Sorry confused barrel with hand guard. Why can't you change that?
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Please report it then at Issue 0013934. I can't confirm the fix since I don't have access to ARMA3 right now. If possible post screenshots of which variants still have this, I'll reopen the issue upon confirmation.
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Well the presets are inside the cfgORBAT.fsm which requires the FSM editor to be read and changed. This file is inside the campaign .pbo.
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The upper part is textured and not modelled. After trying out your other rifles, the detail on the A1 seems lacking.