dachevs
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Everything posted by dachevs
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Altis Life Looking for Scripter ($)
dachevs replied to Angryfist's topic in ARMA 3 - FIND OR OFFER EDITING
Hello! I used to work on City Life RPG and was one of the founders. Left for personal reasons. I have been working on an RPG Framework for about 3 years now. It's finished for the most part but just needs vehicles added to shops, etc... Here it is: http://www.armaholic.com/forums.php?m=posts&p=195868&highlight=LAND%2BOF%2BDREAMS#195868 It uses iniDB to save instead of any of the SQL ones, cause I don't know how to do SQL. I was really hoping to start a team but couldn't find anyone really. Does this framework interest you at all? Or maybe we can combine it with Altis Life somehow. If you have a server feel free to upload it. I still need to sign my addon pack but I figured it's ok as the mission is really in a late beta stage; everything works per se, just hasn't been stress tested and things like that. Thanks for reading, DaChevse -
Infinity Life RPG is seeking developers
dachevs replied to James Flint's topic in ARMA 3 - FIND OR OFFER EDITING
Hello, I'm DaChevs, but I go by ShyCrowScarecrow now. I used to code for City Life but left a few years ago. Are yall still looking to make a team and mod? I am really interested in making a team as I don't like modelling but can do it, and absolutely hate texturing. I got tired of coding my mission so have taken a break, but does this interest you at all? -
Hello, it's been a while since I been on here. This is a new RPG mission/template. Currently there is no stringtable so it's only in English. Downloads below.Key Features: -Banking -Keychain-Garage-Trading-Personal Items-Crafting-Gathering-Stats-SkillsPictures: Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 I am releasing this because I don't know what else to do with it and have become very bored with it. Haven't worked on it in months. I hope this can help someone with any issues they were having or it gets picked up and renovated. Please feel free to do as you wish with the files, just please leave my credits/thanks in and add to it as needed. Thank you! Download Mission & Addon Pack It also requires iniDB on the server for 'database' saving. Download iniDB Armaholic Topic
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Please delete.
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City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks everyone! @MaxRiga At the moment we use the houses for personal storage and you can save at them so when you log back in, you start at your house. I love your ideas too! I'm working on coding them in, keep them coming. -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
well done mate. MaxRiga that sounds fantastic! -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Tobie, Bluevein and I have read over what Max has said, and if I may say, we both love it. If you have a hard time seeing people complain about the way SL/Chernarus Life is run, then please stop reading this topic. -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Vilas! Very well done mate. :) -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Really appreciate it guys, thanks! :) LOL Fudgeboy and UglyBoy! -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lets hope you like it ;). I suggest to try it :) -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
MaxRiga, your really starting to annoy me. For one, both me and Bluevein asked for the discussions of CL/SL in this post to be stopped, and you continue to talk about it, do I need to bring a moderator here? And two, you are on here, talking about roleplaying and you think that changing laws is nothing? So you don't know how to roleplay? Vino3, at the moment the taxi service works a bit like what you were saying. Someone has to get a taxi job (which gives them a taxi), then they can turn the fare on or off. Any passenger that exits the vehicle whilst the fare is on, is charged the fare. :) -
City Life 2 RPG MOD (WIP)
dachevs replied to i3luevein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Cheers vilas! Thanks for your hard work too! :) Yes, ArMaTeC has converted and fixed nearly everything from ArmA to ArmA 2 and it's coming along nice now. I'm helping him with some bugs and we are currently beta testing. Tobie I must ask you to cut the discussions of Chernarus Life (or other) in this topic. Voting as of now is: Players can vote in any civilian to be senator, once someone is voted in, they can change laws and taxes on vehicles and weapons. Thanks, DaChevs -
Chernarus Life vs. City Life (2?)
dachevs replied to Sgt. Gomez 24's topic in ARMA 2 & OA - USER MISSIONS
Here is our new taser :) http://screenshot.xfire.com/screenshot/natural/ffe9debd9e657aaa482e8d9a7e0e67b8ed13d217.png http://screenshot.xfire.com/screenshot/natural/a131e484987b2c49cad8c68a041e46a8c1a921aa.png http://screenshot.xfire.com/screenshot/natural/aaa51cb16833220d3d986968caa8aea0e3257a56.png http://screenshot.xfire.com/screenshot/natural/a3e22dd40921ed86b3ef10ed3ec09717d2e4a3aa.png http://screenshot.xfire.com/screenshot/natural/ece1a85c3bd3cdb909b10bb2a68ba4dfa89cd42f.png Sorry my graphic's card is so bad :( -
Sweet, thanks for the info Suma! Never knew that. :)
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Public Variable, JIP, isServer
dachevs replied to Socrate's topic in ARMA - MISSION EDITING & SCRIPTING
Hello, I just want to point out you can shorten this script doing this: if (isServer) then { if (isNil "respawnX") then {respawnX = 0}; if (isNil "respawnY") then {respawnY = 0}; _respawnMarkers = ["markerRespawn1", "markerRespawn2", "markerRespawn3"]; _markerChoice = _respawnMarkers select (ceil(random(count _respawnMarkers - 1))); respawnX = getMarkerPos _markerChoice (select 0); respawnY = getMarkerPos _markerChoice (select 1); publicVariable "respawnX"; publicVariable "respawnY"; }; onPlayerConnected = "Server exec ""update.sqs"""; waitUntil {!isNull player}; player setPos [respawnX , respawnY , 0]; 1) Keep the declaration of the variables where they are. My understanding from Spooner is defining the variable on the server, is a quick easy way to keep the values syncronized between clients. 2) The publicVariable with send the value to all players, from the machine it is called from. Ex: Client1 has respawnX = 55.222. Then Client1 execs script that updates respawnX and publicVariable's it. Now ALL clients will have respawnX value of 55.222 3) To my understanding, the server always has the most up to date, or at least the last publicVariable'd value. 4) See above. 5) Not sure what your asking in this. If I read right, I believe it depends how your calling the script. if you use it once, or if their is a loop inside it, etc. Also all arma scripts run first and have the highest priority before your scripts if I'm correct. 6) Triggers have global effects. ---------- Now a quick question, if your meaning only to run this once, and have the current respawn point syncronized with JIP clients then you would want to change the script a bit. -
Sry mate havent been on here for a while. Added a fixed version to the first post. You of course also need to be running SPON Money for this script to change your bank values.
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Thank Spooner for the money script. SPON Money This is not a SPON Script. An example use of script: [500, 50] execVM "Workplace.sqf" Where 500 would be the paycheck pay, and 50 would be the bonus. These numbers can be changed to whatever you wish. Also place a flag placed on the map called JobPoint. Workplace.sqf private ["_pay","_bonus","_time","_endMsg"]; _pay = _this select 0; _bonus = _this select 1; _time = 120; while {true} do { hint format ["Your paycheck arrives in %1 minute(s)" , _time / 60]; sleep 60; hint format ["You paycheck arrives in %1 minute(s)" , (_time - 60) / 60]; sleep 60; if (player distance (getPos JobPoint) <= 5) then { _endMsg = format ["You earned $%1 this week and a bonus of $%2.]; SPON_PlayerBankBalance = SPON_PlayerBankBalance + (_pay + _bonus); } else { SPON_PlayerBankBalance = SPON_PlayerBankBalance + _pay; _endMsg = format ["You earned $%1." , _pay]; }; hint _endMsg; };
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Backpack available in arma?
dachevs replied to [frl]myke's topic in ARMA : CONFIGS AND SCRIPTING (addons)
thanks Gnat its available on all units, can be picked up and dropped. -
Backpack available in arma?
dachevs replied to [frl]myke's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Well, it needs alot of work, but...Im getting there -
dynamic variable question
dachevs replied to sakura_chan's topic in ARMA : CONFIGS AND SCRIPTING (addons)
for first question, you can do: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _i=0; for "_i" from 1 to 4 do { format ["a%1 = 1", _i]; }; for 2nd question, I think it needs to be like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _i=0; _numbers = [21,24,30,42]; for "_i" from 1 to 4 do { call compile format ["_object animate [""anim%1"", %2]", _i, _numbers select (_i - 1)]; }; -
Backpack available in arma?
dachevs replied to [frl]myke's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Yes Myke, what I have discovered, is that you make it a weapon. Im currently working on one for city life. I just need to figure out how you can make it to where you can store items in it. Possibly like a carryable ammo crate sort of thing. But basically make it a weapon, take the slot of the rocket launcher, and so its a weapon, when you take it, its will be on your back. -
ah ok mate. thx See ya there. 1.35 will no longer be beta. But Im spending more time on the scripts. see ya there m8
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Max all you do is go complain around here. Its open beta to those who want to play. The account is free, the addons are available (if have account) AND we supply server for everyone to play. The account is so you can make reports of bugs and good suggestions. So stop complaining! Why do both of you come to this topic, just to talk trash about our mod? Ice why do you call us a bad mod from 1 picture of a car thats WIP! MY GOD. You havent even played. ------------- ANYWAY MORE PICS:
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ahh kk thanks you two, I have not defined them in my Memory LOD. Will do.
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Something must be wrong in my config or model, but when I hit the A or D key or move the mouse to turn, my steering wheel will go through the roof (right turn), or under the car (left turn). What am I doing wrong?