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Everything posted by chammy
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.pbo are missing folders when packed
chammy replied to h a w a i i a n's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
How do you use pboManager? -
Ive been trying to pack a folder into a PBO, but what do I use? Ive tried addon builder, makepbo, pboproject, nothing is working
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Issue with 1.62. Mods not working; SOS, DynaSound
chammy posted a topic in ARMA 3 - QUESTIONS & ANSWERS
I am using Speed of Sound and DynaSound and just recently have been creating my own but I noticed that after the last update the sound mods do not work. I am currently working on my own and Id like to know is there anything I need to include in the "requiredAddons" space that that will correct whatever error that is preventing them from working right? Is there something that needs to be updated? In SOS the only thing that I notice working is the bullet impacts. -
Latest update caused mods to not work. Help
chammy replied to chammy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anyone else have suggestions? You mean no one knows how to get around the update? -
Latest update caused mods to not work. Help
chammy posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I just noticed recently the sound mods, Speed of Sound and DynaSound, are not working properly. ive also been working on a sound mod as well and I wanted to know if there had been an update to ArmA3 lately or recently. What hppens is wit Dyna, nothing is affected or changed. With SOS only the bullet impacts are working. Nothing else. Does this mean in my sound mod config will I need to change something here: units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; Do I need to add anything into "requiredAddons? Was there an update that changed how the Mods work? I am playing ArmA3 through Steam using the mod organizer in the game btw -
Latest update caused mods to not work. Help
chammy replied to chammy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
thanks buddy. Well, what im trying to do is trial and error. Ive been trying to figure out how the config works since I haven't gotten much for help, just a couple of directions where to look, so Ive made myself some starter folders for the sound mod im creating now. Im trying to find out if there is some information I need to add into the config so that the new ArmA3 update will not render my sound mod to not work. Ive asked around and no one seems to want to give me that info on what I need to update or what I need to include in the config file list -
maybe because they just kind of slump or crumple to the ground?
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meh. I guess goes to show how often I get on the forums too. I'm so busy with real life :(
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~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does anyone have any idea how to get around the changes ArmA3 update has made? DO I need to add anyting into the: units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; Seems no sounds of the mod are played, only vanilla. It worked earlier in Speed of Sound. I think there was an update for ArmA3 and now only a few bullet impact work when I play. I tried DynaSound and all that plays is ArmA vanilla sounds -
DynaSound - A sound mod by LAxemann (Release)
chammy replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
mod isn't working with current ArmA3 update. any idea why? -
have you figured it out yet? The part I cant understand is whether or not some sounds are stereo or not. Ive extracted several sounds to see if so and they are all stereo, yet the sound files extracted are much bigger in file size than what the WSS file says.
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:)
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~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ive jumped back into trying to figure this stuff out again. I'll try and offer some help too -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hOk, its working now :D -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yea I'm getting the error opening it up :( I will download and try reinstalling -
Heck yeah. Let me take a looks see and I'll get right on it :D
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It would be my pleasure. Let me know what you need and I will get to work.
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~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
why is it that when I try to access pboProject I get an error message? the error says "the procedure entry point? pbo getdefaultignorecompreesionlist@depbo could not be located in the dynamic link library depbo64.dll -
If you need any sound effects and such made let me know. I'll be more than happy to help
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WavToWss, select multiple files, "send to" and it encodes them ALL?
chammy replied to megagoth1702's topic in ARMA 3 - BI TOOLS - GENERAL
Now does this help solve the issue converting the wav file back to wss. ? -
LAxemann's DynaSound - Sonic Cracks Standalone
chammy replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not bad, but you need variation brothu. Distant sounds? well, hit me up if you need any , I got em ;) Ive been having a tough time figuring out how to work the config for the sound section in ArmA3 lately, and my wife expecting as well, so I am not sure if I'll ever be able to finish :( -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
haha, I hear you on that Mega. Just wait till you have kids woo boy, game over. -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm working on it myself. Ive been giving myself a crash course in C++ and referring to this game as I attempt to be autodidactic -
~ ArmA 3 Sound Modding 101 ~
chammy replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is the way the config used in ArmA3 the same as it is used in ArmA2? -
Arma 3 tools - deogg not installed? - futuratop.bat
chammy replied to liridonx92's topic in ARMA 3 - TROUBLESHOOTING
Isnt this for OGG files? hence de"ogg"