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yannara

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About yannara

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  1. Yea, that is a good idea, I doubt all players know how to vote and command the server. Is there a server login messaging system, that you can send to player? In Arma 3 dedi server I could send a welcome message to players, is something similar in Reforger?
  2. Escapists - Arma Reforger Workshop I've setup dedicated server and we are playing the Escapists mission, only problem is that when a regular player joins the server, there is always an info that waiting Host to configure the session, if we are not playing. With that, if server is just running without us, no one can join and start the escape. Is there anything I can do about this? Or is that mission design is what it is?
  3. I learned that you need to exit and create your own Group in Group Management by pressing P
  4. Is it possible to command friendly AI during Compat Ops if I am a server admin and able to use Game Master? I selected my self as an officer or squad leader, but when pressing § on another AI unit, I get an error something like "commanding is available only for group leaders". It does not count me as an officer for some reason. I tried the same on a single gamemaster empty mission and I managed to get AIs under my command but not in Combat Ops. AI selected is same faction than me.
  5. Solved. I replaced thermal paste on my GPU.
  6. I guess today it is still like this?
  7. My PC setup is AMD Ryzen 3600, 32gb ram and GTX 3070 8GB. I played 2 years of Arma 3 on this machine and now when I got into Reforger, my fans are going nuts. 1. I did update to latest Nvidia drivers. 2. I lowed graphic settings, tried to limit FPS to 60. Nothing helps. Funny thing is, that with Arma 3, my game machine did not make so much noise. Any ideas?
  8. Do you have a Discord server for this? I wish you would.
  9. If I am running https://steamcommunity.com/workshop/filedetails/?id=722652837 on dedicated server, friendly AI at start can't move. They don't react. With same mod setup, if I host same game on my gaming machines, AI is moving nicely. I have these mods lodead; 17:20:46 @708931058 | @708931058 | false | false | GAME DIR | 5dfd5c5c11865c21e20174ee4a357aeb7f889455 | b29281e7 | D:\Games\ArmA3\A3Master\@708931058 17:20:46 WebKnights Footsteps | @2806487814 | false | false | GAME DIR | 5891dab845960c109f435c65b1016049669ac856 | 94b412bc | D:\Games\ArmA3\A3Master\@2806487814 17:20:46 SFX Project: Remastered | @2129532219 | false | false | GAME DIR | 8d20efcc734c32aaffcf8c43311e70aa5e6fb04c | b1434f1a | D:\Games\ArmA3\A3Master\@2129532219 17:20:46 Dying and Hit Reactions | @2993442344 | false | false | GAME DIR | 788a0825a076c260067c20ffae4b658ef1752427 | 5b5becd2 | D:\Games\ArmA3\A3Master\@2993442344 17:20:46 Enhanced Movement Rework | @2034363662 | false | false | GAME DIR | 8bf1a91aa4c72d994113cb594e0e57d03fab4f53 | 5d2b39a0 | D:\Games\ArmA3\A3Master\@2034363662 17:20:46 Enhanced Movement | @333310405 | false | false | GAME DIR | fbc1f582c89f11919f9c6ead5d842e6c1aea9b71 | a47fddc8 | D:\Games\ArmA3\A3Master\@333310405 17:20:46 Community Base Addons v3.17.1 | @450814997 | false | false | GAME DIR | b1bba6ed2df7f371de833183693f367d8dff152b | 143629e0 | D:\Games\ArmA3\A3Master\@450814997 17:20:46 ACSTG AI Cannot See Through Grass | @2946868556 | false | false | GAME DIR | cdfb88d6af2188d551e08fd029a54ff2abbc3788 | 81990094 | D:\Games\ArmA3\A3Master\@2946868556 Tested without mods.... no change in sitation. Looks like this does not work in Dedi Server at all.
  10. Probably solved it. Steamcmd downloaded the content to different location that I am using.
  11. I have full Windows Server running with Arma Dedi Server setup. I can easily manage mods but I can't get DLC to work. I have done 2 things: 1. With steamcmd.exe I have execute this command successfully: app_update 233780 creatordlc validate 2. In launch script, I added this parameter: -mod=vn When server is started and published, when players joins the server, DLC is not required to add and new MAP of sog is not visible in listing.
  12. Direct Action is not saving games with this database. I first grab files from github and the .pbo db files are not there. I grab files from Workshop, they are different and pbo file is present. Lets see if I can get it to work.
  13. I try to setup multiplayer gaming (host and/or dedi) on Chernarus Winter. The problem is, that in every mission style (escape, dynamic recon) all units still have summer clothes. In Antistasi, I managed to pick up artic units which have winter clothes, but all civilians are still running in summer shorts. Someone gave me a hint, that I could edit mission file and add units there but I have 0 skills in editing. Is there an easy way to do this trick? I had basic experience 20 years ago to create simple missions in Operation Flashpoint without scripting, but now new tools look very unfamiliar to me. I tried to google this but couldn't find anything.
  14. I have played Arma 3 online one year, approx 1000 hours, running my own dedicated server and tried some different mission styles. I also tried to search in youtube some comparison video between different gaming styles in Arma 3 but no one seems to do that. The problem I have is, that we are small squad with few active players and still not able to find proper mission style for us. Here it comes, my comparison of different mission styles what I have already experienced. I am hoping someone could give a hint or point to right direction. I like the approach that the mission session can run there for weeks, and we jump into the game together or even one by one at different times and might execute small pieces here and there. We also like to lead our AI teams because there is no many of us human players. Escape I started multiplay Arma with this. Passed many times. + Easy setup + Simple and fast to start - No friendly AI to control - Becomes boring in long run, target is still always the same Domination Good technical capabilities, passed few times. + Lot of options + Setting the base with MHQ is fun. + Excelent AI management to built up teams. + Control the number of missions to complete - Seize area square by square - Need to blow up the tower every time Direct Access This probably would be the best choice for us, but + Compaing approach is great + Simple to setup - Bodies disappears too quickly - AI team arrangement has its limitations. - Missions are too static, same map has always same pattern / plot. No dynamic approach. Liberation No idea what to do, I gave up on this quickly. - Too hard to start, - Too much to learn at the start, Antistasi + Lot of fun to setup the base + Campaign approach - Strategy approach is too hard for me - Requires lot of time to complete - Requires lot of learning
  15. For some reason I don't see the cycling apply. After Escape has failed, the server returns to mission selection lobby. I also see custom difficulty is not applied. Any idea what I do wrong? // MISSIONS CYCLE class Missions { class Mission1 { template = "co10_escape_finland"; // Filename of pbo in MPMissions folder difficulty = "Custom"; // "Recruit", "Regular", "Veteran", "Custom" }; };
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