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About vbawol

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  1. vbawol

    Epoch Mod

    Arma 3 Epoch 1.3.1 has been released! Server Files: https://github.com/EpochModTeam/Epoch/releases Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/999/files Release Notes: https://epochmod.com/forum/topic/45461-a3-epoch-v131-update/ Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Changelog: Added Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits https://plays.tv/video/5c9925a6770ac037e4 On entering temp Vehicles, Payers will get a hint "Vehicle will despawn after restart" 2nd Variant of a lockable Safe "GunSafe_EPOCH" https://plays.tv/video/5c9926466b9589c5c6 License Plates of Vehicles can now be changed by Dyna-Menu (Space-Menu) https://plays.tv/video/5c99293fdea086f319 Put Krypto to ground (within Inventory) https://plays.tv/video/5c992604c58e543366 Fixed Prevent Traders from spawning on containers Advanced Vehicle Repair was not working as expected within custom "SafeZones" Reset Toxic after revive Delay for accurate position on swap building while basebuilding Changed Server Owners Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers") Fixed BE-Kicks in DLC Shop Another login stuck fix (Loadabs-Check) Added possibility the usage of "Krypto" as needed material for building upgradesExample CfgBaseBuilding: upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}}; Fixed Ban for "commandMenu - RscMenuEngage" New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start Added optional safe variant with less Load than the normal Safe "ItemSafe_s"
  2. Epoch Server Framework by Epoch Mod Team Epoch Server Framework is a simple yet powerful custom Redis database extension along with an Arma SQF framework that can be used to add persistence to any gamemode. Open Source Windows and Linux compatible 64-bit support Schema concept is based on saving data as a standard Arma Array data type. So the actual schema is completely in the hands of the Arma engine and SQF coder and should never require external schema changes. Github sources: https://github.com/EpochModTeam/EpochServer Releases: https://github.com/EpochModTeam/EpochServer/releases Simple Example: // SET data to persist for 30 days ["HelloWorldTest", "test1", 2592000, ["Hello World"]] call EPOCH_fnc_server_hiveSETEX; // Dump return data to log file (["HelloWorldTest", "test1"] call EPOCH_fnc_server_hiveGETRANGE) params [["_status",0],["_data",[]]]; if (_status == 1 && !(_data isEqualTo [])) then { diag_log format["DEBUG: %1",_data]; }; Documentation: SQF helper functions: https://github.com/EpochModTeam/EpochServer/tree/master/sqf/epoch_server_core RAW extension calls: https://github.com/EpochModTeam/EpochServer/blob/master/README.md Example Usage (Epoch Gamemode): https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server License: Arma Public License Share Alike (APL-SA).
  3. Great work with this @LordGolias , already found some bugs in Epoch!
  4. Sounds cool guys, good luck with your project. Also, Just to let you know Epoch is now also APL-SA.
  5. vbawol

    Epoch Mod

    Arma 3 Epoch 0.5 has been released! Client Files: http://epochmod.com/ Server Files: https://github.com/EpochModTeam/Epoch/archive/ Recent File Changes: https://github.com/EpochModTeam/Epoch/pull/719/files Changelog: [New] Epoch is leaving alpha and entering beta! All Epoch Asset project sources are now available via our GitHub +LFS and under APL-SA license here: https://github.com/EpochModTeam/EpochCore [Added] Added Service Point to Rearm, Repair and Refuel. Thanks to @Ignatz-HeMan [Added] 7 new Keesha camo skins by Craig Hauer aka ComatoseBadger. [Added] 64-bit database extension support for Windows (EpochServer_x64.dll) and Linux (epochserver_x64.so) servers. Linux support is pending testing. [Added] Custom event handler and OnEachFrame hooks added. https://github.com/EpochModTeam/Epoch/tree/experimental/Sources/epoch_code/customs Thanks to @Ignatz-HeMan [Added] Crafting recipe: Mortar (Uses: 12x Rock, 2x dirty water) (Requires: Fire and workbench within 3m). Thanks to @baaljayjay for the suggestion. [Added] Customizability of units spawned by UAV alert via CfgEpochClient > uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH) [Added] Toxic Smoke Grenades can now be found in the world. [Added] Respawn in base feature, each player must interact with Jammer and choose "Make Spawnpoint" to enable. [Added] Selling to traders with bank debt greater than -50000(default), pays the bank debt back to below the limit instead of the player. Thanks to @Ignatz-HeMan [Changed] Epoch Message function now supports custom colors. Thanks to @SPKcoding [Changed] Epoch Event: ChangeWeather has been updated to allow for better random control of weather and defaults to bad weather. [Changed] Optimized database SET and SETEX calls in both SQF and C++. [Changed] Optimized database GETRANGE call. [Changed] Optimized NPC Trading and fixed issue if trade failed. Thanks to @Ignatz-HeMan [Changed] Great White Sharks will now spawn if the player is deep enough in the ocean. [Changed] Objects or Players that have been given "Crypto" variable can be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action. [Changed] Air Drops are now triggered via Epoch Events server side every 45m at random, instead of randomly triggered client side. [Changed] To prevent issues with ownership only Group Leader can place a Jammer. jammerGLOnly = 0 in CfgEpochClient to disable. Thanks to @Ignatz-HeMan and @82ndab-Bravo17 [Fixed] Crash bug when opening base building upgrade menu since Arma 3 1.68. [Fixed] Wrong variable name in EPOCH_clientRevive.sqf. Thanks to @Ignatz-HeMan [Fixed] Sometimes getting stuck only walking. Thanks to @Ignatz-HeMan [Fixed] Repack of Energy Pack is now possible. [Removed] EpochServer extension calls 100 and 101 as they are no longer needed. [Info] Re-add missing comments in some config files. [Info] Numerous other fixes and optimizations. [Info] Requires Arma 3 1.68 or higher.
  6. vbawol

    United States Air Force( 2015)

    12:01:13 File usaf_all\config.cpp, line 186: '/cfgVehicles/usaf_police_car2/EventHandlers.init': Missing ';' prior '}' 12:01:13 File usaf_all\config.cpp, line 286: '/cfgVehicles/usaf_police_car/EventHandlers.init': Missing ';' prior '}' 12:01:13 File usaf_all\config.cpp, line 388: '/cfgVehicles/usaf_police_offroad/EventHandlers.init': Missing ';' prior '}' 12:01:13 File usaf_sfs\pilots\config.cpp, line 74: '/CfgVehicles/USAF_Pilot_Bag.Displayname': Missing ';' at the end of line 12:01:13 Conflicting addon USAF in 'usaf_sfs\', previous definition in 'USAF_b2\' 12:01:50 File mpmissions\__cur_mp.Tanoa\description.ext, line 18: '.loadScreen': Missing ';' at the end of line @pazuzu, Might want to fix these first. I don't see anything in his log file that leads me to believe Epoch is to blame. Also, just to note @Epoch assets mod was made to operate alongside other asset mods, and our Survival gamemode framework is separate from the asset mod.
  7. Arma2 DayZ: Epoch is an unofficial open source client and server mod based on DayZ Community Edition. Arma2 DayZ: Epoch Mod brings more RP to DayZ Mod with; Metals based economy, NPC Traders, Lockable Vaults, More roles, and more. Arma2 DayZ: Epoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down it's your choice, live in the Epoch. GitHub Source also see Wiki for features and information. See Readme for full Credits Downloads - released 3/2/2017 Arma2 DayZ: Epoch is licensed under: DAYZ is a registered trademark of Bohemia Interactive a.s. "DayZ Epoch" is an unofficial modification that is not affiliated or authorized by Bohemia Interactive a.s.
  8. Just pushed another small update https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/commit/ea32cb9bc747b24fcb4576f54d9141ee6056bbef [Fixed] Inverted logic on condition. true allows button, false disallows. [Added] New config AllAmmoSettings inside CfgItemInteractions for all ammo related options. This also allows easier customization or disabling of ammo repack options. Steam workshop has been updated and the zip version here: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/releases/download/1.2/Enhanced.Arma.3.Inventory_v1.2.zip If you have any feedback or questions reply here.
  9. vbawol

    Server monetization program

    Everyone related to running servers (Server Admins/GSP's) and playing (Twitch/Youtube) have the option to monetize. While proven content creators are left with an unsustainable hobby that demands more time than anyone can justify. Hence why most members of modding teams fade away leaving only a few stubborn members. Then a new team pops up and slowly learns the same thing and the cycle repeats.
  10. I recently updated the addon with condition support. EEA3I v1.1 [Added] (Optional) Condition statement and alternate code action support. [Added] Special variables available via button press EH and condition check. _thisItem and _thisItemType. (See config.cpp comments for more details.) [Added] Signed pbo's with bikey included in the keys folder. Steam workshop has been updated and the zip version here: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/releases/download/1.1/EEA3I_v1.1a.zip If you have any feedback or questions about how to use or customize, reply here.
  11. Thanks! This is more just used by the player via their own inventory so something like that would require additional code. Glad you like it, the repack works via the actual mags you have on you at the time so I assume yes but have not tested.
  12. I added an image that hopefully illustrates what this addon does a little better. Feel free to dig around the code and even fork it. Questions and feedback are always welcome. :)
  13. Enhanced Arma 3 Inventory ===== by Aaron Clark - http://www.epochmod.com Requires: Arma 3 version 1.66 or greater. Features: Dynamic Inventory (Double-Click) SubMenu. With built in "Repack" Ammo option. Armor Stats Armor Stats Demo Video (disregard buttons on the bottom as they are not a part of this addon): Licence: ===== Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: ===== https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory Download: ===== Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=809527168 Armaholic: http://www.armaholic.com/page.php?id=32002 Github Release (ZIP): https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/releases/download/1.2/Enhanced.Arma.3.Inventory_v1.2.zip GLHF :)
  14. vbawol

    Epoch Mod has been released! Notable Changes: CUP Weapons and Vehicle mod support added. Server will detect the mods and enable separate loot tables and vehicle spawn tables automatically. CBA mod compatibility added. License change for epoch sandbox survival gamemode to open source APL-SA Full gamemode and configs now in mission file. Client Files: http://epochmod.com/download.php Server Files: https://github.com/EpochModTeam/Epoch/releases Changelogs: https://github.com/EpochModTeam/Epoch/blob/master/Changelogs/ Release Notes: http://epochmod.com/forum/index.php?/topic/41701-038-release-changelog/ Changes since https://github.com/EpochModTeam/Epoch/pull/502/files
  15. Sounds great, is the eden editor going to be able to use this feature as well?