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Everything posted by hcpookie
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From China Virtual Military Engineers: VME PLA mod for ArmA3
hcpookie replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update! FIX: Incorrect preview pics FIX: Shadows on ZSL-HQ, SM-4 FIX: ZSL-92B damage textures FIX: ZSL-92B turret config errors FIX: Incorrect ZSL-92B faction assignment FIX: Unable to damage PF-98 tripod gunner FIX: HJ-73 ATGM Weapon backpacks could not be assembled FIX: Missing PLAAF texture selection for ZSL Ambulance FIX: Texture errors on several wheeled vehicles FIX: Removed BIS 'default' in-vehicle gear items IMPROVED: Reduced Z-9 helicopter armor to standard values IMPROVED: EQ2050 glass textures (reduced windshield glare) IMPROVED: SM-4 driver placement NEW: CSK-181 MRAP transport Removed jamming script for troubleshooting erratic missile behavior -
How to track 230mm rocket shells?
hcpookie replied to Tory Xiao's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Most arty uses a submunition so you should check to see if the shell "changes" into the submunition. -
Published to Steam in the post-Armaholic world we live in... https://steamcommunity.com/sharedfiles/filedetails/?id=2621169015 "New" for this version - bus is found in FIA factions for all sides (no more dependencies) Improvements: - plow can be raised/lowered to clear low obstacles - improved armor plating - skulls can be hidden via user selection - more color selections (all user selectable) - fixed driver view enables first-person driving with clear vision - better horn... let them know you're coming!
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This worked for me! In the Arma Launcher, click the ellipsis (the "..." icon) and select Repair
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Dune Buggies - M1161 and FAV
hcpookie replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FIX: M1161 windshield now has armor NEW: Added "flip vehicle" function to M1161 -
IMPROVED: Removed AI ability to use RPO and M202 against infantry
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Another small update! Added support for: CWR3 mod CSLA DLC Global Mobilization DLC
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Republic of China (Taiwan) Army
hcpookie replied to hcpookie's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some pics! The "standard" T91 rifle... this is a design based on the M16 rifle that uses a piston upper which puts it on par with the HK416 and other piston-driven variants. M110 230mm artillery... arty is supported by my pook_ARTY firemissions! So you can call a fire mission and they will respond. Added the "AT Direct Fire" magazines to all artillery. In this pic you'll see the M14 EBR isn't that strange off-white color... -
Small update: Added support for Republic of China (RoC) mod M-110, M-119, M-242 https://steamcommunity.com/sharedfiles/filedetails/?id=2594797324
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Texture: "\a3\data_f\clear_empty.paa" Selection depends on the plane. Since you mentioned Mig21: hiddenSelections[] = { "camo1","camo2","camo3", "num1","num2","num3","num4" // number panels 3-6 (scripted) }; They are all in the config
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You can use SetObjectTexture on the numbers to blank them out.
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Minor Update: IMPROVED: Field Manual references This will be the last update for now, unless bugs are reported
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Small update: FIX: Weapon popup errors (how did I miss this?)
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Update: FIX: Indestructible gunners on some boats FIX: Incorrect penetration rvmats
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Update: FIX: missileExplosion popup error FIX: Sonic boom sound popup error FIX: Typo in weapon classnames causing some script misbehavior FIX: Config issue limiting weapon explosion damage FIX: Su22 preview pics FIX: An-22 RPT error FIX: Sonic Boom effects calibrated to in-game boom speed (1188kph) FIX: Missing eject action in some planes FIX: Numerous AGM missile behavior errors FIX: Errors in some loadout menu descriptions FIX: Errors in TASM script FIX: Sonobuoy script errors FIX: Ka27, Ka29 turrets and gunnerviews FIX: Ka29 cockpit texture error FIX: IL-76 control animations FIX: IL-76 texture maps IMPROVED: Hardpoint loadout settings IMPROVED: Sonic Boom behavior synched to Jets DLC settings IMPROVED: Removed keyboard shortcuts for ARM (ELS scanning) user actions IMPROVED: Air-Air missile performance IMPROVED: Updated in-game Field Manual entries IMPROVED: Radar detection settings IMPROVED: Eject script now adds inflatable raft for water landings - raft spawns at pilot location - raft only spawns over water, not land - raft contains first aid kits IMPROVED: Sonobuoy behavior NEW: Rescue raft! NEW: Instruction sections added to Field Manual NEW: Yak-38 VTOL aircraft NEW: Mig-21 aircraft
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Does the evac icon on the map change if the chopper can't make it? We noticed yesterday that after throwing smoke it changed to a red circle-X... wondering if we missed the target area when throwing smoke.
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QUESTION: We just received "Angel 1 is down" and "Angel 2 is down" but no other prompts... what is the next step? Do we need to hack another terminal? Or go back and hack the same terminal again? (just tried searching the topic and didn't find any other hits)
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Taro VS-17 Signal Panel Helipad
hcpookie replied to taro8's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Now THAT is a great idea!- 14 replies
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- helipad
- signal panel
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Taro VS-17 Signal Panel Helipad
hcpookie replied to taro8's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! I have signal panels in my camo nets pack and have different designs from Real-Life ground-to-air signal conventions. Might want to add some different ones? One could always just stack them up, but I have found the pre-configured ones work better to avoid having to memorize the entire list 🙂- 14 replies
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- helipad
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Point taken... wasn't intending to "white knight" the discussion. My main intent is to illustrate the Entitlement that the current crop of "paying customers" expect. As has already been stated.
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This x1000 Most people on the Interweb are whiny entitled man-babies that think like this. So, In My Opinion Only, I would adopt this mindset. Comments like "this looks like CUP it sucks" should just be acknowledged to come from the aformentioned whiners and taken with the appropriate grain (or grains!) of salt. But then again I'm used to hearing the "your mod sucks you should remove it from Steam" comments so there you go... I for one didn't even know this DLC was available; I'm adding it to my cart right now and letting my "squad mates" know about it too! 😉 Congrats to the team on the release!
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I have permission to finally release the An-28! The author (Nightintruder) has indicated this must NOT be published on Steam, period. It CAN be published on Armaholic or "any other means". So you must know how to properly install mods 🙂 If you do NOT know how to install mods, please consult the sticky posts in this forum. Copyright 2020 hcpookie. This item is not authorized for posting on Steam, except under the Steam account named hcpookie From Nightintruder: And now, to the download: https://onedrive.live.com/?id=5B54FC51A7917265!158884&cid=5B54FC51A7917265 Features cargo PARAJUMP script - open the rear doors to enable the action! Seats 12 cargo. LESH towing compatible Multiple skins available for both military and civilian factions Support for default vanilla factions, both military and civilian. Future updates may include CUP, FAP, or other factions depending on feedback. Some of the skins...
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From China Virtual Military Engineers: VME PLA mod for ArmA3
hcpookie replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, the issue has been resolved. Your response is completely understood and appreciated! -
From China Virtual Military Engineers: VME PLA mod for ArmA3
hcpookie replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It would appear that the mod is once again "Public" visibility. https://steamcommunity.com/sharedfiles/filedetails/?id=1562282342 -
From China Virtual Military Engineers: VME PLA mod for ArmA3
hcpookie replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm awaiting a response from steam support. Until then, Armaholic has us covered: https://www.armaholic.com/page.php?id=26957