Komodo-1
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Everything posted by Komodo-1
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ok, i thought the mission was a showcase of the module (thought you changed the script to a module that can used in the editor) but instead you used the script and made it into a mission, got it
- 7 replies
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- 1
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- singleplayer
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hi Kosmo, can u provide details as to how to use the mod to create battles that the player can engage in? is it now modules based as opposed to script? ty and looking forward to using this
- 7 replies
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- 1
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- singleplayer
- dynamic
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with a mod/module you can set the options using it ingame and maybe support custom factions if that's possible using synching
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is it compatible with all faction mods like CUP/RHS/cDLCs etc?
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nice one, will try it out any chance of this being made into a mod? ty
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Drone Grenadier Script
Komodo-1 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1000% mos def will -
Drone Grenadier Script
Komodo-1 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Amazing stuff GS and RYD, u 2 really are the MVP script makers of arma ty -
script [Release] Respawn in Singleplayer
Komodo-1 replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
epic stuff G ty -
sandbox [Release] Suicidal Doctrine Script
Komodo-1 replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi thy, thank you for the reply. Yeah sqf scripting isn't my strong suite lol Thank you for the scripts, amazing stuff- 14 replies
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script Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))
Komodo-1 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi jb, no worries. I think i got it to work using SOG PF Restrict Ambient Voices Module. Apparently it actually does the opposite of what the module states when using a marker. All units under the set marker and unit variables will NOT talk when using it. Brought it to the dev's attention. -
sandbox [Release] Suicidal Doctrine Script
Komodo-1 replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wanted to know how to add multiple variables on this line: _suicidal = s1; // ......... who will be the suicidal unit, the unit name. i have multiple units s1, s2, s3 how to add them in that same line? Is it: -s1; s2; -s1, s2; -s1,s2, -s1;s2; ty- 14 replies
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sandbox [Release] Suicidal Doctrine Script
Komodo-1 replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi thy_ ty for this amazing script, could you make an edit to it so it doesn't need ACE?- 14 replies
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script Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))
Komodo-1 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi johnnyboy, is there a script that does the opposite: makes BLUFOR speak but makes OPFOR without ambient voices? -
mgi scripts AI REVIVE HEAL SCRIPT SP/MP
Komodo-1 replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Pierre, Could you add support for SOG PF for the revive, does the AI recognize SOG FAK and medkits? ty -
script Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))
Komodo-1 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah i tried inputting my groups classnames as string in that module, no dice -
mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no worries ty avibird 1 if you want you can make a post about it or DM since I'm interested to test that as well- 302 replies
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ah ok got, so basically they have to be in combat ty- 302 replies
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://streamable.com/eaigu6 Here i removed all their weapons and stored weapons in a crate and some dead infantry nearby, they didn't rearm with module set both to side, AI with player control and synced the group to the module (just in case)- 302 replies
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nice mod, any chance to increase the number of squads? Need 2 transport 2 armor and 4 infantry squads so maybe add few more slots in the module if possible
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
*edit- 302 replies
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Pierre, i tried the Rearm module and for some reason the AI are not able to rearm. I have removed all ammo and put compatible ammo in a supply crate in front them (30 mags, FAKs, RPG ammo). They seem not to automatically rearm unless I tell them manually. Rearm Module settings: ✅ AI lead player groups Modlist: CBA Better Inventory MGI 3den Enhanced https://streamable.com/q71ybz https://streamable.com/2874yi https://streamable.com/qeoydb- 302 replies
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ty- 302 replies
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script Turn off ambient Prairie Fire talking for US side only (but keep VC talking and Death Screams))
Komodo-1 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi JB, is there a way to have it the other way, where the VC are quiet but BLUFOR are audible? ty -
mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But i tested it with vanilla mods and they got killed with 1-2 shots- 302 replies
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mission maker tools MGI ADVANCED MODULES
Komodo-1 replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Pierre, seems like the Heal and Revive gives some CUP units extra health/armor. Was testing it and found I need to empty almost half a clip as headshots at them to go into unconscious state: https://streamable.com/if6ezi https://streamable.com/tg4nul Modlist: https://imgur.com/02FPgBZ Module settings: https://imgur.com/jqwUAFy- 302 replies