-
Content Count
127 -
Joined
-
Last visited
-
Medals
Everything posted by Yuuno -fr
-
Hello hello! New season begins! I had like almost ALL players a problem that still persists in the game. It is a defect related to the preselection of our equipment in the shelter. When a preselection is made the game crashes and it is impossible to restart it because a message "An error has occurred". The player is forced to go to the settings of his console to delete a particular folder from the game.
-
Hi ! During my elimination games I noticed that mortar kills do not count as a kill, you just earn 50 points and the number of kills remains the same. Could you change this thanks.
-
Hi hi! Ohw I see there is a little debate it's rather funny! If ever a devs passes by here I have the rather effective solution and will not penalize anyone by making everyone agree! *For the message of @Danielandsimon it is very simple, you just have to put a spectator view available ONLY on the player who killed us, so if the player who dies has a suspicion of cheating he will be able to continue to watch the game but only via the person who killed you. Once he is dead, the player in spectator mode will simply be redirected to the rewards menu of his expedition. *Now I will speak with my soul of glitcher , because it is not enough for all the smart ones, if now the player at the beginning of the game commits suicide because yes instead of being killed there is always this solution, he must have just the time of the message indicating "You were killed by a fall" or I do not know what, then he will in turn be redirected to the menu. *For players who organize themselves to be in a solo game, it is EXTREMELY difficult to prove that the player did not meet him by chance and decided not to kill him, or that the action of finding him was not premeditated, after yes people like @GimbleFIN_ mentioned you report it is proven that he cheats (otherwise the other solution that can theoretically say that 2 players premeditated it would be to have the same outfit) I explain the difficulty of spotting a cheater and not of a situation that could be friendly by chance. -I regularly launch expeditions and I come across friends or acquaintances (The world of vigor is small), since we want to avoid killing each other for various reasons (ratio/challenges/friendship) we give our positions so as not to kill each other, if it was done without premeditation and without playing together (side by side) there is no sanction it is legal as long as there is NO TEAM PLAY. Afterwards, it does not prevent killers during a fight from trying to kill someone who is theoretically doing a 1 on 1 on 1. -It's the same if you find a little beginner without a weapon solo or who plays very badly and you are not the type to kill everything that moves, it can also happen to you to leave him alive! And from the point of view of others it could be considered cheating! because he will often play by following you to protect himself, while we just don't want to kill a beginner who is discovering the game. -Where the game could do something would be to not give the possibility to players to fall twice in a row in the same game as the same players on whom he has just fallen, but doing that will create a new problem! It's the waiting time to find a game that will FORCEFULLY penalize ALL players! So is it worth it? not really. I found you when I bump into an acquaintance by chance, you hear me being happy behind my microphone without me speaking, I'm not in vocal with just after recognizing his hat, a little gesture and we don't shoot each other before going our separate ways.
-
Hello! I propose to be able to put an option to do a roll! It can be done on the front or the right and left sides of the player. It is true that when you are shot it is very difficult to be able to protect yourself and this action could save lives and add new gameplay for veterans who like to fight, the roll would be an action that would consume endurance and its speed of action would be proportional to the weight of the player's equipment.(light or heavy for example) To prevent players from abusing it, adding a slight waiting time before being able to start a roll again of about 1 second seems correct to me to avoid having a "ninja turtle" who only does this with an adrenaline caffeine.
-
Hi! I was told that back in the day there were mortars that would fall on players who were camping, this has since been removed. I notice that a lot of players are still in the bushes or waiting at the exit and I had 2 ideas, * The first would be that the game's voice signals to the player that if he continues not to move a radar will detect him and the other exiles will temporarily see him on the map for a little while before resuming a countdown for the player's inactivity of about 20 seconds. * A 2nd trick similar to the crows would be a noise nuisance like the crows at the exit so a natural noise, or another thing that can be funny would be that the player's radio starts playing music until he moves.
-
Hello! I propose the possibility of (blocking) challenges in the "Seasonal Challenges" I explain myself by taking an example; "Come back with a bag full of crafting parts" this challenge being extremely difficult without boost I decide to pay 15 crowns to change it. I then come across another challenge that I don't like for example "99 eliminations with a weapon that I don't like", I pay 15 crowns again and I come across the famous "Come back with a bag full of crafting parts" I probably lost 500 crowns during my seasons by changing my challenges it hurts and I'm not the only one who thinks that we should review the way the challenges fall. Some of my friends have challenges that I never have and I constantly have the same ones every time I change. So that's why I propose the possibility of blocking certain challenges so that I no longer have any for the season! What do you think?
-
reward Displaying reward probabilities
Yuuno -fr replied to Yuuno -fr's topic in Suggestions & Feedback
Hi Roxie! Thanks, that's nice, that would be great! Have a good game and have a nice day 😁 -
Good morning ! I propose setting up a table on the probability rate of rewards obtainable in each crate. This might please and allow us to compare the crates to find out which is really the best
-
Hi, This isn't the first time I've seen you shout at the developer without any basis. Or constructive? show videos specify what happened to you give a suggested solution? If you hate this game so much, why not change? I can't understand you, sorry.
-
Good morning ! I'm offering you a small update in the store that might please players who don't have the weapon plans and who are still lacking consumables. I'm talking about 2 small packs of consumables that could be fun and useful for coughing up. Why not also change the current packs? when do you think ? What do you think ?
-
Hi, It happens from time to time to everyone and on all games. Personally in 15 hour gaming sessions I have no more than one error during the day, I have however noticed that players with previous consoles (PS4) for example, tend to have more errors .
-
Hi During my elimination games I noticed that sometimes the mortar kills these allies, I saw it twice it remains rare and I do not understand the nature of this bug, I prefer to highlight it. 😩
-
Hi ! It would be super fun to be able to face these friends in the game in the shelter [tic tac toe/tic tac toe] What do you think ?
-
Hi ! I am proposing the addition of some important statistics visible on player profiles during pre-match sessions in all modes. This is important and could give a clear idea of the player's experience and even their way of playing. I'm the type who likes to write down in a notebook all the players I meet with an assessment of their game, I find this important to anticipate other players. I forgot to specify but for "Expedition" mode it would be great, in addition to the statistics we could have the player's favorite (most played) weapon! or the one with whom he committed the most murders.
-
Hi ! @RoxieAtomic @vigor I'm posting this here because I think it's important to say, on this map there is an exit with ladders to go to the top. If a player climbs to the top and camps this exit, the crows don't make a sound ! This happened twice, we would have to modify the crow alert zone to go up to the top, because the latter is also much too advanced and the players who are 80 meters below (red house in front of the yellow house) us have a signal from the crow!
-
Hi outlander ! I hope the translation of “Traveling Merchant” is correct to refer to a merchant who travels. Today I'm proposing that an NPC come to our shelter on the weekend with the possibility of exchanging weapons, equipment or even crowns on rare occasions for resources of all kinds! (chemical / cables / scrap metal / gasoline, glass or fertilizer) It would be a new reason to farm and come have fun 🙂 What do you think?
-
Since last Saturday, according to friends (today for me), there has been a problem in the party lobby. It happens from time to time. When starting the game it does not load and at the end of the countdown the wait for loading takes a very long time before starting the game / or you make an application error / or the game never launches
-
Hi ! I offer you this new point of interest which could be interesting! I had the idea when I saw this caravan in the "Grontheim Valley" to add an armored door with a series of 3 key combinations to open it! The door will be indestructible only the code can open it. If the player makes a mistake in the code, an alarm signals the player's position like a car or a forced container, which will cause the outsider to hurry to complete the code. Inside I leave the imagination to the developers to put what they want! For my part, I would like to see a resource box and lockers with some random consumables (care / detectors / plate for example) I also proposed another point of interest at the start of the year, a sort of cellar/bunker which could also appeal. These 2 points are possible to install in all maps What do you think ? Good game for you
-
Hi ! @RoxieAtomic 😃 There's no problem, I understand. Good game and see you next time 🙂
-
Good morning ! I'm offering you a new consumable that could prove very useful against players hiding in the bushes! I'm talking about a molotof cocktail! Thrown like a grenade, it would explode and cause fire damage that would gradually spread over an area of a few meters around the impact, slightly weaker than a radiation grenade. What do you think?
-
Hi ! I would like to highlight this bug which always happens depending on certain circumstances! This is a bug that causes the player's crate to disappear when they are killed, which can be a shame and is important to know! For explanation, this bug happens when the player dies while climbing something (a window, a barrier) with a height of at least 2/3 meters The box will then fall and cross the ground to disappear.
-
Hi ! For a while now, I have noticed a problem in the inventory, for example when we try to put in a detector it causes us to eat iodine. (often when we walk at the same time) Or when we use a detector or put a plate, nothing happens, we have to repeat the action. I also prefer to highlight another problem related to the inventory, there is a glitch that allows us to shoot without having our weapon in our hands for other players and our shots are silent while the player uses weapons like the M4A1 / FG 42 which normally make a lot of noise. This glitch mainly appears in elimination!
-
Good morning ! Today I offer the possibility of changing the texture of the shelter! Why not change the blue of the shelter to the color of our choice among different choices such as: "Red/Yellow/White/Gray" What do you think?
-
8 minute recording of solo encounter cheaters
Yuuno -fr replied to PSSD OFF TAX's topic in Suggestions & Feedback
Hi ! Yes it happens often it's a shame, I advise you to play solo/lone wolf against teams to find yourself facing groups of players. The difficulty is certainly increased but it is approximate because the appearances of the players take place in larger spaces and the players are often on the move so you can take them by surprise if you are alone, you will almost never come across this type of cheater in front of you the camera gave information in this game mode. Otherwise in solo you can also go see the player profiles in the lounge to already have a view of the players' countries, when you come across 2 players who have the same language and the same outfit often visible (bright color / flash) this it’s no coincidence that they play together. -
Hi ! After redoing the tutorial out of curiosity for friends, I realized that this little card was really quite pretty and pleasant to play! I therefore suggest that it is possible to highlight it by playing on it with 8 players with 3 possible exits (top, bottom in the middle, a bit like in Grontheim Valley) It would just be enough to add the points of interest or house here and there and (container / barricaded house / timer) What do you think?