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FlatDarkSpace

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Everything posted by FlatDarkSpace

  1. FlatDarkSpace

    Pilgrimage - Ported

    I'd be interested to hear about your thoughts and finding on this.
  2. FlatDarkSpace

    Pilgrimage - Ported

    Alright, I'll be the first to ask. Anybody grab Spearhead 1944 yet? How's its Normandy terrain look as a prospective Pilgrimage port?
  3. FlatDarkSpace

    Pilgrimage - Ported

    Largest in size or popularity? I'm currently enjoying Pvt Partz's Livonia version with CUP units. I like his Chernarus 2020 as well, and Major Stiffy's Lythium, as that's one of my all time favorites. Of course Altis is larger than most maps, so the original by Rydygier is an obvious choice. The more chaos you add, the more your framerate is likely to tank. Putting ambient combat at High/Unlimited at higher difficulty sounds like a fun idea until you try to move through a city where a dozen AI vehicles are shooting at each other and you get stutters every time you try to turn around. By all means, try it. But I think most Pilgrimage players figure out a more balanced set of options that works for them.
  4. FlatDarkSpace

    Pilgrimage - Ported

    Is your version different from the 1.95coop_wip10 listed on the original SP thread? Re: can't load the body - that should be fine. After all, it's about the journey not the destination, right?
  5. FlatDarkSpace

    Pilgrimage - Ported

    From older posts I see that there were some issues, or at least quirks with the coop versions/ports of this mission. Are there some or most that have the bugs worked out, or do you still have to work around things like messages not working after respawn, etc? I haven't played Pilgrimage in MP yet, but want a friend to join me and I want his initial experience to be reasonably smooth. I think Altis would probably be ideal for us if it works well. I'm also looking for any Pilgrimage coop best practices. Any advice is appreciated!
  6. FlatDarkSpace

    Pilgrimage - Ported

    Does PKL run better for y'all? I tried Pvt Parts's "Real" port, but wondered if the Unsung dependancy might be contributing to the problem there. I haven't tried Major's port with the older Pilgrimage beta yet. Still, my main hope was to have a procedurally directed walkabout on Cam Lao Nam. I guess I'll hope for a lightweight version of the terrain from the devs in the future, with furniture and other little details removed. @alky_lee, you should definitely do a recording of a Cam Lao Nam or PKL playthrough. A very hard start with no friendly/enemy markers on map and no shift-click waypoint in the HUD makes for an interesting challenge!
  7. FlatDarkSpace

    Pilgrimage - Ported

    Well, I finished Lythium. Went great. I sent a Pilgrim's Log play by play to a friend each day. Love that terrain to death. But then I tried Cam Lao Nam. No matter how much I reduced the mod set, including turning TPW off altogether, I just can't get consistent enough frames. Wondering if it was just me, I loaded up mods and started a game on Tanoa and it runs great. So I guess it's the map. Maybe I'll try Unsung on PKL after all. Edit: that didn't perform any better for me. Back to Tanoa.
  8. FlatDarkSpace

    Pilgrimage - Ported

    I like Bludclot's PKL a lot, but wasn't thrilled with Unsung as a requirement. Boom! Awesome. And I don't mind the modern units, as I'm not too worried about era-simulation. Thanks!
  9. FlatDarkSpace

    Pilgrimage - Ported

    Oh sure. I doubt anything as rich as Pilgrimage will be possible until after we have the real Arma 4. Still, I'm going to need to learn the ropes in Reforger in order to hit the ground running when it does become possible. Again, my scenario ideas would be different, but there is significant overlap with what you've done here, so I'll probably pick your brain as I go. But not yet. For now taking a long dangerous hike in a warzone is too much fun.
  10. FlatDarkSpace

    Pilgrimage - Ported

    I just discovered Pilgrimage this week thanks to it being featured in the ComRad. I've been daydreaming a mission type very much like this for a long time now and I never knew this was here all along. I tried PvtPartz's Chernarus version first and it was great up until the final chapel didn't trigger the save and reveal the remains. Not mad, I had a ton of fun So I started over in his Livonia port and am hoping for the best. I'll do Lythium next, as it's by far my favorite terrain. I know it's been asked and answered several times, but I'm also very interested in a Cam Lao Nam port. Interested enough that if the answer is going to remain "No" then I might just find out for myself how much work is involved. Has anyone begun looking at how much easier or more difficult Pilgrimage will be to re-create in Reforger Tools' Workbench? Obviously it's early yet, and there's whole sets of features missing, like civilians, but Workbench looks like it going to be a big step up. I plan to get to work on my own campaign ideas over the next year as more things are added.
  11. FlatDarkSpace

    LAMBS Improved Danger.fsm

    Excellent work! I'm using many of these features in a SP mission I'm building for myself and friends. I'm new at this, but this thread and the videos help immensely. Idea: Would it be feasible to make a version of the taskCreep behavior to alter the range at which the enemy tries to open fire? It seems like with a few tweaks, that could be turned into a fairly interesting AI mode for a sniper team. I don't know quite which AI behaviors the team has access to, but if the Creeping AI stops at, say, 500m and looks for the player - engaging if it can see the player, or if not then creeping to another position about 500m away from the player and scanning again. Could be fun.
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