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FlatDarkSpace

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  1. FlatDarkSpace

    LAMBS Improved Danger.fsm

    Excellent work! I'm using many of these features in a SP mission I'm building for myself and friends. I'm new at this, but this thread and the videos help immensely. Idea: Would it be feasible to make a version of the taskCreep behavior to alter the range at which the enemy tries to open fire? It seems like with a few tweaks, that could be turned into a fairly interesting AI mode for a sniper team. I don't know quite which AI behaviors the team has access to, but if the Creeping AI stops at, say, 500m and looks for the player - engaging if it can see the player, or if not then creeping to another position about 500m away from the player and scanning again. Could be fun.
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