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E_bag17

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  1. Holy smokes that new AI is crazy impressive. It really does go to show that Bohemia really didn't step up their game (no pun intended) with the AI. It's great to see them actually use cover and come in and out of it as they should have to begin with. Not using cover is the biggest reason for all the AI lives lost during combat. Keep it up Leopard!
  2. Is there no way to make the "copy my stance" more reliable because it can really take you out of the moment, especially when you forget to reset the stance. I like the "copy my stance" mechanic in this. I think it's extremely useful in keeping units alive as they'll crouch when you crouch or prone when you prone especially under heavy fire.
  3. 1. So for the stance conflict: - If I set it to "copy my stance", - then tell them to "stay crouched", - what happens is that when I (as in my character) stands up and then press W to move forward, the AI stands up and then crouches back down (it looks like copy my stance and stay crouched are conflicting with each other). - Then I would tell them to "stop copying my stance" - and then tell them to "copy my stance" again but they are still crouched when I stand up. 2. For the code error in taking cover: - The error appeared for me on Altis - The grid coordinates for this are: between 058145 and 058146 3. I really like TSF. This mod and that mod are really good for what I want to do but TSF is really hard to control. I had the thought of using TSF for quicker, more local, and more precise commands and to get them out of sticky situations. 4. I forget to mention I also get an error when activating the remote driving, it works, it just has an error. It's not like the taking cover error where that doesn't work. I also would like an option where the remote driving/piloting can be activated on mission start like how Advanced AI Command did it.
  4. Is this going to replace or supplement TSF? Because there's suggestions I have for that mod and for this mod as well but I don't know how deep you're going to go with this... Also there are some bugs I'd like to report, I think they're obvious but thought I'd share them anyway: 1. Executing copy my stance (1, 3, 2) with hold fire on causes AI to come out of hold fire and into open fire 2. Conflicts with the stances with copy my stance on and telling AI to go prone (for example) 3. Code errors when telling units to take cover in areas where no wall is present (like forests or open plains)
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