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4 NeutralAbout weaponslinger3
- Currently Viewing Topic: PSD Templates for NATO Soldiers
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Private First Class
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Male
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Location
Scotland
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I might release them, right now they are part of the Task Force Leviathan mod wich is private. but if there is a want for it, i might make a stand alone veriant
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A bit late to the punch here, but this design was based off of the concept art.
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General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
I use the same trick and I just checked, but it seems to be working fine for me, Bags dont seem to want to stick around but everything else seems to work. so not a global issue. curious as to what the issue could be. -
General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
found a problem on the USS librety, one of the sections has a wrong texture as well as a lighting bug. The texture is misplaced and is from the flight deck. the lighting bug just makes it really really dark at night inside. -
Dark Zone Terrain WIP
weaponslinger3 replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
absolutley amazing so far, gave me chills, the atmosphere, design, amazing. what actually was the song used? I know lustmord but i cant remember what one. keep up the good work. -
Trying to get Hold Actions to work in MP
weaponslinger3 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've been trying to get holdactions to work in multiplayer, but just havent had any luck, the way i host the missions is threw a direc thost from the multiplayer tab, tried many things, and none have seemingly worked. The results are always the same; everyone can activate it but the after being done other pople can still see it, it seems to operate locally and not multiplayer. hoping someone can help -
Scripting Discussion (dev branch)
weaponslinger3 replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Unsure when it occured, but the MP implimentation of the holdactions seems to not be working at the moment, old scripts that did work seem to no longer work in MP, usually doubling the actions up for other players now.- 1470 replies
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General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
did i miss soemthing? hwo do we know the size of the ship? -
General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
meduim range part, kitbag, prone is how i did it -
General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
It could possibly be that with crosshairs turned off the speedboat dosnt have it, but the UH-80 and Qilin do. as for the Zafir RCO, its not just my end, i launched the game and was bale to instantly recreate it following the instructions from a Friend. this is the first time i have seen this first hand. Also keep in mind the need to look UP. it dosnt show if you dont aim upward slightly, meaning if you are on a slight decline and deploy a bi-pod this happens. -
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General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
these crosshairs appear no matter your settings for crosshairs. For miniguns the ADS just aligns your view with the gun, the speedboat dosnt do this, its just not able to aim the same way and is impossible to actually use effectivly in combat since where the rounds go will never be constant due to the animation of your head moving. Another thing that i was able to remember noticing is that on the aircraft carrier there are two very low quality texture/model objects on the island, one on each side. compaired to everything else onboard the carrier these seem to be very out of place, quite litterally too as one is actually floating, and neither are in an exact position to fill the gap that exists. I cant quite tell wha tthey are supposed to be but they are just boxes with rounded edges and flat textures. On a completly diffrent note the Zafir with an RCO clips inside of the player model when bi-poded and looking slightly upward. I'm currently on Dev Branch but the person who told me abotu this says it does happen off of dev branch to and has also done for a while. this happens both with and without a bag. -
General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
They definetly have aim down sight. The speedboat minigun used to have this ability, now it dosnt making it pretty much impossible ot aim. (not aimed) (ADS) The idle animation also moved the characters head to the sides, meaning the rounds will not always go where you want, and at day the tracers dont show on any of the vehicles anyway. As i said the speedboat DID have an aim down sight, but after an update a while ago, it didnt, and judging by how it works, its unintentional. -
General Discussion (dev branch)
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
not sure when it occured, but the speedboat minigun's minigun currently has no aim down sight, making it almost impossible to use it effectinly or at all. There also seems to be an issue with shadows on all NATO combat fatuiges, shadows appearing on the shins dispite there being no reason for it. The shadows seem to also get very dark compaired to other shadows, becoming rather dark when in a small amount of overcast. -
Contact Expansion Asset Feedback
weaponslinger3 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Not sure if this is the right place for it, but i found this missing texture in one of the new Livonia buildings. Wooden House (v5) Land_House_2W05_F